Long before internet archives and the anytime, anywhere convenience of streaming, people collected, traded, and shared radio and television content via informal networks that crisscrossed transnational boundaries.
Eleanor Patterson’s fascinating cultural history explores the distribution of radio and TV tapes from the 1960s through the 1980s. Looking at bootlegging against the backdrop of mass media’s formative years, Patterson delves into some of the major subcultures of the era. Old-time radio aficionados felt the impact of inexpensive audio recording equipment and the controversies surrounding programs like Amos ‘n’ Andy. Bootlegging communities devoted to buddy cop TV shows like Starsky and Hutch allowed women to articulate female pleasure and sexuality while Star Trek videos in Australia inspired a grassroots subculture built around community viewings of episodes. Tape trading also had a profound influence on creating an intellectual pro wrestling fandom that aided wrestling’s growth into an international sports entertainment industry.
A surprising and original application of theories of new media art
In this intellectually groundbreaking work, Timothy Murray investigates a paradox embodied in the book’s title: What is the relationship between digital, in the form of new media art, and baroque, a highly developed early modern philosophy of art? Making an exquisite and unexpected connection between the old and the new, Digital Baroque analyzes the philosophical paradigms that inform contemporary screen arts.
Examining a wide range of art forms, Murray reflects on the rhetorical, emotive, and social forces inherent in the screen arts’ dialogue with early modern concepts. Among the works discussed are digitally oriented films by Peter Greenaway, Jean-Luc Godard, and Chris Marker; video installations by Thierry Kuntzel, Keith Piper, and Renate Ferro; and interactive media works by Toni Dove, David Rokeby, and Jill Scott. Sophisticated readings reveal the electronic psychosocial webs and digital representations that link text, film, and computer. Murray puts forth an innovative Deleuzian psychophilosophical approach—one that argues that understanding new media art requires a fundamental conceptual shift from linear visual projection to nonlinear temporal folds intrinsic to the digital form.Over the past decade, the video camera has become a commonplace household technology. With falling prices on compact and easy-to-use cameras, as well as mobile phones and digital still cameras with video recording capabilities, access to moving image production technology is becoming virtually universal. Home Truths? represents one of the few academic research studies exploring this everyday, popular use of video production technology, looking particularly at how families use and engage with the technology and how it fits into the routines of everyday life.
The authors draw on interviews, observations, and the participants' videos themselves, seeking to paint a comprehensive picture of the role of video making in their everyday lives. While readers gain a sense of the individual characters involved in the project and the complexities and diversities of their lives, the analysis also raises a range of broader issues about the nature of learning and creativity, subjectivity and representation, and the "domestication" of technology---issues that are of interest to many in the fields of sociology and media/cultural studies.
David Buckingham is Professor of Education at the Institute of Education, University of London, and Director of the Institute's Centre for the Study of Children, Youth and Media.
Rebekah Willett is Lecturer at the Institute of Education, University of London, where she teaches in Media, Culture and Communication.
Maria Pini previously worked as Lecturer in Media and Communications at Goldsmiths College, London University, and is now a researcher on the Camcorder Cultures project at the Institute of Education.
Cover art: Young videomaker ©iStockphoto.com/ kaisersosa67
Technologies of the Imagination: New Media in Everyday Life
digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
Drawing on her in-depth ethnographic research among indigenous mediamakers in Mexico, Wortham traces their shifting relationship with Mexican cultural agencies; situates their work within a broader, hemispheric network of indigenous media producers; and complicates the notion of a unified, homogeneous indigenous identity. Her analysis of projects from community-based media initiatives in Oaxaca to the transnational Chiapas Media Project highlights variations in cultural identity and autonomy based on specific histories of marginalization, accommodation, and resistance.
Videotape not only radically changed how audiences accessed the content they wanted and loved but also altered how they watched it. Hilderbrand develops an aesthetic theory of analog video, an “aesthetics of access” most boldly embodied by bootleg videos. He contends that the medium specificity of videotape becomes most apparent through repeated duplication, wear, and technical failure; video’s visible and audible degeneration signals its uses for legal transgressions and illicit pleasures. Bringing formal and cultural analysis into dialogue with industrial history and case law, Hilderbrand examines four decades of often overlooked histories of video recording, including the first network news archive, the underground circulation of Superstar: The Karen Carpenter Story, a feminist tape-sharing network, and the phenomenally popular website YouTube. This book reveals the creative uses of videotape that have made essential content more accessible and expanded our understanding of copyright law. It is a politically provocative, unabashedly nostalgic ode to analog.
A funny thing happened on the way to the movies. Instead of heading downtown to a first-run movie palace, or even to a suburban multiplex with the latest high-tech projection capabilities, many people's first stop is now the neighborhood video store. Indeed, video rentals and sales today generate more income than either theatrical releases or television reruns of movies.
This pathfinding book chronicles the rise of home video as a mass medium and the sweeping changes it has caused throughout the film industry since the mid-1970s. Frederick Wasser discusses Hollywood's initial hostility to home video, which studio heads feared would lead to piracy and declining revenues, and shows how, paradoxically, video revitalized the film industry with huge infusions of cash that financed blockbuster movies and massive marketing campaigns to promote them. He also tracks the fallout from the video revolution in everything from changes in film production values to accommodate the small screen to the rise of media conglomerates and the loss of the diversity once provided by smaller studios and independent distributors.
African cinema in the 1960s originated mainly from Francophone countries. It resembled the art cinema of contemporary Europe and relied on support from the French film industry and the French state. Beginning in 1969 the biennial Festival panafricain du cinéma et de la télévision de Ouagadougou (FESPACO), held in Burkina Faso, became the major showcase for these films. But since the early 1990s, a new phenomenon has come to dominate the African cinema world: mass-marketed films shot on less expensive video cameras. These “Nollywood” films, so named because many originate in southern Nigeria, are a thriving industry dominating the world of African cinema.
Viewing African Cinema in the Twenty-first Century is the first book to bring together a set of essays offering a comparison of these two main African cinema modes.
Contributors: Ralph A. Austen and Mahir Şaul, Jonathan Haynes, Onookome Okome, Birgit Meyer, Abdalla Uba Adamu, Matthias Krings, Vincent Bouchard, Laura Fair, Jane Bryce, Peter Rist, Stefan Sereda, Lindsey Green-Simms, and Cornelius Moore
Rewrites Latin American film from the perspective of nationhood.
In the current "global" moment, the study of Latin American cinema has become insistently national—a phenomenon fully explored in this collection of essays by some of the most interesting and innovative scholars of media and Latin American culture working today.
The contributors to Visible Nations consider different national film and video histories in Latin America since the silent period. From the perspectives of feminism, psychoanalysis, new historicism, and reception theory, among others, they consider the styles through which—and the ends toward which—the nation has been represented, desired, and contested in films, film industries, and alternative video work in Mexico, Chile, Venezuela, Brazil, Colombia, and Cuba. The result is nothing less than a rewriting of Latin American film history. Contributors: Patricia Aufderheide, American U; Charles Ramírez Berg, U of Texas at Austin; Gilberto Moises Blasini; Julianne Burton-Carvajal, U of California, Santa Cruz; Seth Fein, Georgia State U; Claire F. Fox, Stanford U; Brian Goldfarb, U of Rochester; Ilene S. Goldman; Monica Hulsbus; Ana M. López, Tulane U; Kathleen Newman, U of Iowa; Laura Podalsky, Bowling Green State U; Harmony H. Wu.Evolving rapidly from the movie screen to the television screen to the computer screen, video culture has blossomed from its origins as an obscure spin-off of the 1960s Anglo-American media culture into one of the leading art forms of the late twentieth century. And as such, video culture has grown from being the dominion of small but dedicated cult followings to becoming a near mainstream cinematic interest. The World Is Watching: Video as Multinational Aesthetics, 1968–1995 explores the origins and implications of this powerful visual medium which crosses national, cultural, and political boundaries to present provocative tales of the highest quality. Dennis Redmond’s probing study is rooted in close readings of three stylish and highly successful video efforts—The Prisoner (1967), The Decalogue (1988), and Neon Genesis: Evangelion (1995).
Irish director and star Patrick McGoohan’s classic science fiction vision, The Prisoner, established many of the basic conventions of video for such elements as shot selection, set design, scripting, scoring, and editing techniques. In The Prisoner, a government agent has resigned his position only to be immediately abducted and confined to an isolated town. Thus imprisoned, the agent faces the sinister and surreal efforts of his captors to break him and learn the secret cause of his resignation. Saturated with Cold War allegory, this seventeen-part series was groundbreaking in its exploration of new types of global content, ranging from gender and ethnic identity to the politics of information. Part futuristic thriller, part James Bond parody, the cult series remains hugely popular among partisans of science fiction, and has had an indelible influence on its mainstream descendants.
Set in a Polish housing complex, each episode of The Decalogue examines one of the ten commandments. The provocative series synthesized elements of the Eastern European auteur film with the consumerism of its Western European counterparts, establishing the new genre of Eurovideo. Paying special attention to director Krzysztof Kieslowski's micropolitics of gender, as well as his innovations in scripting, lighting, and framing, Redmond locates The Decalogue within the broader context of Polish filmmaking and as a harbinger of the subsequent Velvet Revolutions of Eastern Europe. Now available on DVD for English-speaking audiences, The Decalogue remains a stunning specimen of video artistry.
Aided by transcripts that are far superior to the flawed English dubbing in some video versions, Redmond’s analysis of Hideaki Anno’s acclaimed television series Neon Genesis: Evangelion explores the increasingly popular narrative form of anime. This animated series is set in the post-apocalyptic future, where young pilots in robotic battle suits combat alien invaders. In discussing this twenty-six part epic undertaking, Redmond identifies the impact of the Godzilla narratives, videogame culture, the Japanese mecha, the Hong Kong action thriller and the American sci-fi blockbuster on the formation of a uniquely East Asian identity and aesthetic sensibility. Anime is proving itself to be exceedingly apt and able at crossing national borders and is now enjoying mass popularity among global audiences, thus making it an ideal subject for Redmond’s telling assessment of the impact of video culture worldwide.
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