Cover
Title Page
Contents
Preface and Acknowledgments
1. Playing the Past: An Introduction
Part I: Playing in the Past: Negotiating Nostalgia and Classic Gaming
2. Why Old School is "Cool": A Brief Analysis of Classic Video Game Nostalgia
3. Homesick for Silent Hill: Modalities of Nostalgia in Fan Responses to Silent Hill 4: The Room
4. Playing the Deja-New: “Plug it in and Play TV Games” and the Cultural Politics of Classic Gaming
5. Hacks, Mods, Easter Eggs, and Fossils: Intentionality and Digitalism in the Video Game
6. Screw the Grue: Mediality, Metalepsis, Recapture
Part II: Playing and the Past: Understanding Media History and Video Games
7. Unlimited Minutes: Playing Games in the Palm of Your Hand
8. Visions and Revisions of the Hollywood Golden Age and America in the Thirties and Forties: Prince of Persia and Crimson Skies
9. Toward a New Sound for Games
10. Remembrance of Things Fast: Conceptualizing Nostalgic-Play in the Battlestar Galactica Video Game
Part III: Playing with the Past: Nostalgia and Real History in Video Games
11. Just Less than Total War: Simulating World War II as Ludic Nostalgia
12. Performing the (Virtual) Past: Online Character Interpretation as Living History at Old Sturbridge Village
13. Documentary Games: Putting the Player in the Path of History
14. Of Puppets, Automatons, and Avatars: Automating the Reader-Player in Electronic Literature and Computer Games
Contributors
Index