Contents
Acknowledgments
Introduction: Reimagining Books
Chapter 1. Early Digital Narratives
Chapter 2. Adventure Games
Chapter 3. King’s Quests
Chapter 4. Epitaph for a Genre?
Chapter 5. Fan Games
Chapter 6. Personal Adventures
Chapter 7. Kickstarting a Genre
Chapter 8. The iPad and the eBook
Conclusion: Magical Books
Works Cited
Index