by Gauthier Lafruit and Mehrdad Teratani
The Institution of Engineering and Technology, 2022
Cloth: 978-1-78561-578-8 | eISBN: 978-1-78561-579-5

ABOUT THIS BOOK | TOC
ABOUT THIS BOOK
Virtual reality (VR) refers to technologies that use headsets to generate realistic images, sounds and other sensations that replicate a real-world environment or create an imaginary setting. VR also simulates a user's physical presence in this environment. In virtual reality, six degrees of freedom allows users to not only look around, but also to move around the virtual world and look from above, below or behind objects. To have a true VR experience, the hardware must provide six degrees of freedom, using both orientation tracking (rotational) and positional tracking (translation).