by Tiffany Funk
Amherst College Press, 2019
eISBN: 978-1-943208-45-6 | Paper: 978-1-943208-42-5

ABOUT THIS BOOK | TOC
ABOUT THIS BOOK
This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes.

Contributions by Christopher Barney, Enrica Lovaglio Costello, Ross De Vito, Chanelle Mosquera, Zack Ragozzino, Gabriella Santiago, Bobby Schweizer, Christopher W. Totten, Dr. Zöe J. Wood, and Robert Yang. 

See other books on: Digital | Funk, Tiffany | Video Game Art | Video Game Art Reader | Volume 3
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