ABOUT THIS BOOKIn recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls 'ludic mutation', a transformative process in which the player, who is expected to engage in the preprogramed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare.
AUTHOR BIOGRAPHYAnne-Marie Schleiner is artist, designer and an instructor of communications and new media at the National University of Singapore.Anne-Marie Schleiner is engaged in gaming and media culture in a variety of roles as a critic, curator, activist, artist, and designer. She has participated in art residencies and given workshops in Germany, Belgium, Spain and Mexico. She has exhibited in international galleries, museums and festivals. Documentation of her performative culture work is available on the Video Data Bank. She holds a doctorate in Cultural Analysis from the University of Amsterdam, and her book, The Player's Power to Change the Game (Amsterdam University Press 2017) explores media art, activism, and game rhetoric. She has taught game design and digital art at universities in the United States, Mexico, and Singapore, and is a Lecturer in Design at the University of California, Davis.