Cover
Table of Contents
Introduction: Transnational Play
Section One: Reorienting Player Geographies
1. Tilting the Axis of Global Play: From East/West to South/North
2. Venues for Ludoliteracy:
Arcades, Game Cafes, and Street Pirates
3. The Free-to-play Time of Women in Brazil: Localized Mobile and Casual Games
Section Two: Ludic Perspectives from South of the Border
4. Ludic Recycling in Latin American Art: From Remixing the City to Sampling Nature
5. The Geopolitics of Pokémon Go: Navigating Bordering Cities with a Mobile Augmented Reality Game Map
Section Three: From Global to Local Game Development
6. The Absence of the Oppressor:
Games for Change and Californian Happiness Engineers
7. Game Studios in Southeast Asia:
From Outsourced to Culturally Customized Games
Conclusion: Play Privilege
Bibliography
About the Author
Index