cover of book

Battlefields of Negotiation: Control, Agency, and Ownership in World of Warcraft
by René Glas
Amsterdam University Press, 2013
Paper: 978-90-8964-500-5 | eISBN: 978-90-485-1808-1
Library of Congress Classification GV1469.25.W64G53 2012
Dewey Decimal Classification 070.4

The multiplayer online role-playing game World of Warcraft has become one of the most popular computer games of the past decade, introducing millions around the world to community-based play. Within the boundaries set by its design, the game encourages players to appropriate and shape the game, resulting in highly diverse and creative forms of participation. Battlefields of Negotiation analyzes the complex relationship between groups of World of Warcraft players and the game’s owners and developers. A timely look at an important digital phenomenon, the book sheds new light on complex consumer-producer relationships in the increasingly participatory but still tightly controlled world of online games. 

See other books on: Agency | Battlefields | Control | Negotiation | Ownership
See other titles from Amsterdam University Press
Nearby on shelf for Recreation. Leisure / Games and amusements / Indoor games and amusements: