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Computers, Surveillance, and Privacy
David Lyon and Elia Zureik, Editors
University of Minnesota Press, 1996

Computers, Surveillance, and Privacy was first published in 1996. Minnesota Archive Editions uses digital technology to make long-unavailable books once again accessible, and are published unaltered from the original University of Minnesota Press editions.

From computer networks to grocery store checkout scanners, it is easier and easier for governments, employers, advertisers, and individuals to gather detailed and sophisticated information about each of us. In this important new collection, the authors question the impact of these new technologies of surveillance on our privacy and our culture.

Although surveillance-literally some people "watching over" others-is as old as social relationships themselves, with the advent of the computer age this phenomenon has acquired new and distinctive meanings. Technological advances have made it possible for surveillance to become increasingly global and integrated-both commercial and government-related personal data flows more frequently across national boundaries, and the flow between private and public sectors has increased as well.

Addressing issues of the global integration of surveillance, social control, new information technologies, privacy violation and protection, and workplace surveillance, the contributors to Computers, Surveillance, and Privacy grapple with the ramifications of these concerns for society today. Timely and provocative, this collection will be of vital interest to anyone concerned with resistance to social control and incursions into privacy.

Contributors: Jonathan P. Allen, Colin J. Bennett, Simon G. Davies, Oscar H. Gandy Jr., Calvin C. Gotlieb, Rob Kling, Gary T. Marx, Abbe Mowshowitz, Judith A. Perrolle, Mark Poster, Priscilla M. Regan, James B. Rule.

David Lyon is professor of sociology at Queen's University, Canada. His previous books include The Electronic Eye: The Rise of Surveillance Society (Minnesota, 1994). Elia Zureik is also professor of sociology at Queen's University, Canada, and coedited (with Dianne Hartling) The Social Context of the New Information and Communication Technologies (1987).

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The Control Revolution
Technological and Economic Origins of the Information Society
James Beniger
Harvard University Press, 1986

Why do we find ourselves living in an Information Society? How did the collection, processing, and communication of information come to play an increasingly important role in advanced industrial countries relative to the roles of matter and energy? And why is this change recent—or is it?

James Beniger traces the origin of the Information Society to major economic and business crises of the past century. In the United States, applications of steam power in the early 1800s brought a dramatic rise in the speed, volume, and complexity of industrial processes, making them difficult to control. Scores of problems arose: fatal train wrecks, misplacement of freight cars for months at a time, loss of shipments, inability to maintain high rates of inventory turnover. Inevitably the Industrial Revolution, with its ballooning use of energy to drive material processes, required a corresponding growth in the exploitation of information: the Control Revolution.

Between the 1840s and the 1920s came most of the important information-processing and communication technologies still in use today: telegraphy, modern bureaucracy, rotary power printing, the postage stamp, paper money, typewriter, telephone, punch-card processing, motion pictures, radio, and television. Beniger shows that more recent developments in microprocessors, computers, and telecommunications are only a smooth continuation of this Control Revolution. Along the way he touches on many fascinating topics: why breakfast was invented, how trademarks came to be worth more than the companies that own them, why some employees wear uniforms, and whether time zones will always be necessary.

The book is impressive not only for the breadth of its scholarship but also for the subtlety and force of its argument. It will be welcomed by sociologists, economists, historians of science and technology, and all curious in general.

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Cyberculture
Pierre Levy
University of Minnesota Press, 2001

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Digital Mythologies
The Hidden Complexities of the Internet
Valovic, Thomas
Rutgers University Press, 1999

Surf the web. Ride the information highway. Log on to the future. Corporate ad campaigns like these have become pervasive in the 1990s. You're either online, or you're falling behind the times-at least, that's what the media tells us.

Ever since the 1990s, when the Internet gained widespread popularity, it has been heralded as one of the best things ever to happen to technology and communications. Commentators expected it to revolutionize how we communicate, do business, and educate our children. Conversely, other pundits have vehemently attacked this technology. Naysayers of "cyberlife" emerged with their warnings of how the Net provides an uncensored, round-the-clock venue for pornography, for inaccurate, simplified information, and is rife with opportunities to violate our right to privacy. In Digital Mythologies, Thomas Valovic hopes to raise the level of discussion by giving a full and balanced picture of how the Net affects our lives.

Digital Mythologies, a collection of Valovic's essays, asks hard questions about where computer and communications technology is taking us. Through anecdotes drawn from his experiences as former editor-in-chief of Telecommunications magazine, the author gives readers an insider's peek behind the scenes of the Internet industry. He explores the underlying social and political implications of the Internet and its associated technologies, based on his contention that the cyberspace experience is far more complex than is commonly assumed. Valovic explores these hidden complexities, and points to fascinating connections between the Internet and our contemporary culture.


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The Electronic Word
Democracy, Technology, and the Arts
Richard A. Lanham
University of Chicago Press, 1993
The personal computer has revolutionized communication, and digitized text has introduced a radically new medium of expression. Interactive, volatile, mixing word and image, the electronic word challenges our assumptions about the shape of culture itself.

This highly acclaimed collection of Richard Lanham's witty, provocative, and engaging essays surveys the effects of electronic text on the arts and letters. Lanham explores how electronic text fulfills the expressive agenda of twentieth-century visual art and music, revolutionizes the curriculum, democratizes the instruments of art, and poses anew the cultural accountability of humanism itself.

Persuading us with uncommon grace and power that the move from book to screen gives cause for optimism, not despair, Lanham proclaims that "electronic expression has come not to destroy the Western arts but to fulfill them."

The Electronic Word is also available as a Chicago Expanded Book for your Macintosh®. This hypertext edition allows readers to move freely through the text, marking "pages," annotating passages, searching words and phrases, and immediately accessing annotations, which have been enhanced for this edition. In a special prefatory essay, Lanham introduces the features of this electronic edition and gives a vividly applied critique of this dynamic new edition.
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Flame Wars
The Discourse of Cyberculture
Mark Dery
Duke University Press, 1994
"Flame Wars," the verbal firefights that take place between disembodied combatants on electronic bulletin boards, remind us that our interaction with the world is increasingly mediated by computers. Bit by digital bit we are being "Borged," as devotees of Star Trek: The Next Generation would have it—transformed into cyborgian hybrids of technology and biology through our ever more frequent interaction with machines, or with one another through technological interfaces.
The subcultural practices of the "incurably informed," to borrow the cyberpunk novelist Pat Cadigan’s coinage, offer a precognitive glimpse of mainstream culture in the near future, when many of us will be part-time residents in virtual communities. Yet, as the essays in this expanded edition of a special issue of the South Atlantic Quarterly confirm, there is more to fringe computer culture than cyberspace. Within these pages, readers will encounter flame warriors; new age mutant ninja hackers; technopagans for whom the computer is an occult engine; and William Gibson’s "Agrippa," a short story on software that can only be read once because it gobbles itself up as soon as the last page is reached. Here, too, is Lady El, an African American cleaning woman reincarnated as an all-powerful cyborg; devotees of on-line swinging, or "compu-sex"; the teleoperated weaponry and amok robots of the mechanical performance art group, Survival Research Laboratories; an interview with Samuel Delany, and more.
Rallying around Fredric Jameson’s call for a cognitive cartography that "seeks to endow the individual subject with some new heightened sense of place in the global system," the contributors to Flame Wars have sketched a corner of that map, an outline for a wiring diagram of a terminally wired world.

Contributors. Anne Balsamo, Gareth Branwyn, Scott Bukatman, Pat Cadigan, Gary Chapman, Erik Davis, Manuel De Landa, Mark Dery, Julian Dibbell, Marc Laidlaw, Mark Pauline, Peter Schwenger, Vivian Sobchack, Claudia Springer

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From Counterculture to Cyberculture
Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism
Fred Turner
University of Chicago Press, 2006

In the early 1960s, computers haunted the American popular imagination. Bleak tools of the cold war, they embodied the rigid organization and mechanical conformity that made the military-industrial complex possible. But by the 1990s—and the dawn of the Internet—computers started to represent a very different kind of world: a collaborative and digital utopia modeled on the communal ideals of the hippies who so vehemently rebelled against the cold war establishment in the first place. 

From Counterculture to Cyberculture is the first book to explore this extraordinary and ironic transformation. Fred Turner here traces the previously untold story of a highly influential group of San Francisco Bay–area entrepreneurs: Stewart Brand and the Whole Earth network. Between 1968 and 1998, via such familiar venues as the National Book Award–winning Whole Earth Catalog, the computer conferencing system known as WELL, and, ultimately, the launch of the wildly successful Wired magazine, Brand and his colleagues brokered a long-running collaboration between San Francisco flower power and the emerging technological hub of Silicon Valley. Thanks to their vision, counterculturalists and technologists alike joined together to reimagine computers as tools for personal liberation, the building of virtual and decidedly alternative communities, and the exploration of bold new social frontiers. 

Shedding new light on how our networked culture came to be, this fascinating book reminds us that the distance between the Grateful Dead and Google, between Ken Kesey and the computer itself, is not as great as we might think.

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A Hacker Manifesto
McKenzie Wark
Harvard University Press, 2004

A double is haunting the world--the double of abstraction, the virtual reality of information, programming or poetry, math or music, curves or colorings upon which the fortunes of states and armies, companies and communities now depend. The bold aim of this book is to make manifest the origins, purpose, and interests of the emerging class responsible for making this new world--for producing the new concepts, new perceptions, and new sensations out of the stuff of raw data.

A Hacker Manifesto deftly defines the fraught territory between the ever more strident demands by drug and media companies for protection of their patents and copyrights and the pervasive popular culture of file sharing and pirating. This vexed ground, the realm of so-called "intellectual property," gives rise to a whole new kind of class conflict, one that pits the creators of information--the hacker class of researchers and authors, artists and biologists, chemists and musicians, philosophers and programmers--against a possessing class who would monopolize what the hacker produces.

Drawing in equal measure on Guy Debord and Gilles Deleuze, A Hacker Manifesto offers a systematic restatement of Marxist thought for the age of cyberspace and globalization. In the widespread revolt against commodified information, McKenzie Wark sees a utopian promise, beyond the property form, and a new progressive class, the hacker class, who voice a shared interest in a new information commons.

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Human No More
Digital Subjectivities, Unhuman Subjects, and the End of Anthropology
Neil L. Whitehead
University Press of Colorado, 2012
Turning an anthropological eye toward cyberspace, Human No More explores how conditions of the online world shape identity, place, culture, and death within virtual communities.

Online worlds have recently thrown into question the traditional anthropological conception of place-based ethnography. They break definitions, blur distinctions, and force us to rethink the notion of the "subject." Human No More asks how digital cultures can be integrated and how the ethnography of both the "unhuman" and the "digital" could lead to possible reconfiguring the notion of the "human."

This provocative and groundbreaking work challenges fundamental assumptions about the entire field of anthropology. Cross-disciplinary research from well-respected contributors makes this volume vital to the understanding of contemporary human interaction. It will be of interest not only to anthropologists but also to students and scholars of media, communication, popular culture, identity, and technology.
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Materializing New Media
Embodiment in Information Aesthetics
Anna Munster
Dartmouth College Press, 2006
In Materializing New Media, Anna Munster offers an alternative aesthetic genealogy for digital culture. Eschewing the prevailing Cartesian aesthetic that aligns the digital with the disembodied, the formless, and the placeless, Munster seeks to “materialize” digital culture by demonstrating that its aesthetics have reconfigured bodily experience and reconceived materiality. Her topics range from artistic experiments in body-computer interfaces to the impact that corporeal interaction and geopolitical circumstances have on producing new media art and culture. She argues that new media, materiality, perception, and artistic practices now mutually constitute “information aesthetics.” Information aesthetics is concerned with new modes of sensory engagement in which distributed spaces and temporal variation play crucial roles. In analyzing the experiments that new media art performs with the materiality of space and time, Munster demonstrates how new media has likewise changed our bodies and those of others in global information culture. Materializing New Media calls for a re-examination of the roles of both body and affect in their relation to the virtual and to abstract codes of information. It offers a nonlinear approach to aesthetics and art history based on a concept of “folding” that can discern certain kinds of proximities and continuations across distances in time (in particular between the Baroque and the digital). Finally, it analyzes digital culture through a logic of the differential rather than of the binary. This allows the author to overcome a habit of futurism, which until now has plagued analyses of new media art and culture. Technology is now not seen as surpassing the human body but continually reconfiguring it and constitutive of it.
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Things a Computer Scientist Rarely Talks About
Donald E. Knuth
CSLI, 2003
How does a computer scientist understand infinity? What can probability theory teach us about free will? Can mathematical notions be used to enhance one's personal understanding of the Bible?

Perhaps no one is more qualified to address these questions than Donald E. Knuth, whose massive contributions to computing have led others to nickname him "The Father of Computer Science"—and whose religious faith led him to understand a fascinating analysis of the Bible called the 3:16 project. In this series of six spirited, informal lectures, Knuth explores the relationships between his vocation and his faith, revealing the unique perspective that his work with computing has lent to his understanding of God.

His starting point is the 3:16 project, an application of mathematical "random sampling" to the books of the Bible. The first lectures tell the story of the project's conception and execution, exploring its many dimensions of language translation, aesthetics, and theological history. Along the way, Knuth explains the many insights he gained from such interdisciplinary work. These theological musings culminate in a surprising final lecture tackling the ideas of infinity, free will, and some of the other big questions that lie at the juncture of theology and computation.

Things a Computer Scientist Rarely Talks About, with its charming and user-friendly format—each lecture ends with a question and answer exchange, and the book itself contains more than 100 illustrations—is a readable and intriguing approach to a crucial topic, certain to edify both those who are serious and curious about their faiths and those who look at the science of computation and wonder what it might teach them about their spiritual world.

Includes "Creativity, Spirituality, and Computer Science," a panel discussion featuring Harry Lewis, Guy L. Steele, Jr., Manuela Veloso, Donald E. Knuth, and Mitch Kapor.
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Tyranny of the Moment
Fast and Slow Time in the Information Age
Thomas Hylland Eriksen
Pluto Press, 2001

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Voices in the Code
A Story about People, Their Values, and the Algorithm They Made
David G. Robinson
Russell Sage Foundation, 2022
Algorithms—rules written into software—shape key moments in our lives: from who gets hired or admitted to a top public school, to who should go to jail or receive scarce public benefits. Such decisions are both technical and moral. Today, the logic of high stakes software is rarely open to scrutiny, and central moral questions are often left for the technical experts to answer. Policymakers and scholars are seeking better ways to share the moral decisionmaking within high stakes software—exploring ideas like public participation, transparency, forecasting, and algorithmic audits. But there are few real examples of those techniques in use. 
 
In Voices in the Code, scholar David G. Robinson tells the story of how one community built a life-and-death algorithm in an inclusive, accountable way. Between 2004 and 2014, a diverse group of patients, surgeons, clinicians, data scientists, public officials and advocates collaborated and compromised to build a new kidney transplant matching algorithm—a system to offer donated kidneys to particular patients from the U.S. national waiting list. Drawing on interviews with key stakeholders, unpublished archives, and a wide scholarly literature, Robinson shows how this new Kidney Allocation System emerged and evolved over time, as participants gradually built a shared understanding both of what was possible, and of what would be fair. Robinson finds much to criticize, but also much to admire, in this story. It ultimately illustrates both the promise and the limits of participation, transparency, forecasting and auditing of high stakes software. The book’s final chapter draws out lessons for the broader struggle to build technology in a democratic and accountable way.
 
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