front cover of The Clays of Alabama
The Clays of Alabama
A Planter-Lawyer-Politician Family
Ruth Ketring Nuermberger
University of Alabama Press, 1958
The story of a 19th-century aristocratic Alabama family
 
Of unique interest to the student of nineteenth century America is this account of the Alabama Clays, who in their private life were typical of the slaveholding aristocracy of the old South, but as lawyer-politicians played significant roles in state and national politics, in the development of the Democratic party, and in the affairs of the Confederacy.
 
In the period from 1811 to 1915, the Clays were involved in many of the great problems confronting the South. This study of the Clay family includes accounts of the wartime legislation of the Confederate Congress and the activities of the Confederate Commission in Canada. Equally interesting to many readers will be the intimate view of social life in ante-bellum Washington and the story of the domestic struggles of a plantation family during and after the war, as revealed through the letters of Clement Claiborne Clay and his wife Virginia.
 
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front cover of Game Work
Game Work
Language, Power, and Computer Game Culture
Ken S. McAllister
University of Alabama Press, 2006

Video and computer games in their cultural contexts.

As the popularity of computer games has exploded over the past decade, both scholars and game industry professionals have recognized the necessity of treating games less as frivolous entertainment and more as artifacts of culture worthy of political, social, economic, rhetorical, and aesthetic analysis. Ken McAllister notes in his introduction to Game Work that, even though games are essentially impractical, they are nevertheless important mediating agents for the broad exercise of socio-political power.

In considering how the languages, images, gestures, and sounds of video games influence those who play them, McAllister highlights the ways in which ideology is coded into games. Computer games, he argues, have transformative effects on the consciousness of players, like poetry, fiction, journalism, and film, but the implications of these transformations are not always clear. Games can work to maintain the status quo or celebrate liberation or tolerate enslavement, and they can conjure feelings of hope or despair, assent or dissent, clarity or confusion. Overall, by making and managing meanings, computer games—and the work they involve and the industry they spring from—are also negotiating power.

This book sets out a method for "recollecting" some of the diverse and copious influences on computer games and the industry they have spawned. Specifically written for use in computer game theory classes, advanced media studies, and communications courses, Game Work will also be welcome by computer gamers and designers.

Ken S. McAllister is Assistant Professor of Rhetoric, Composition, and the Teaching of English at the University of Arizona and Co-Director of the Learning Games Initiative, a research collective that studies, teaches with, and builds computer games.

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