front cover of An Archive of Feelings
An Archive of Feelings
Trauma, Sexuality, and Lesbian Public Cultures
Ann Cvetkovich
Duke University Press, 2003
In this bold new work of cultural criticism, Ann Cvetkovich develops a queer approach to trauma. She argues for the importance of recognizing—and archiving—accounts of trauma that belong as much to the ordinary and everyday as to the domain of catastrophe. An Archive of Feelings contends that the field of trauma studies, limited by too strict a division between the public and the private, has overlooked the experiences of women and queers. Rejecting the pathologizing understandings of trauma that permeate medical and clinical discourses on the subject, Cvetkovich develops instead a sex-positive approach missing even from most feminist work on trauma. She challenges the field to engage more fully with sexual trauma and the wide range of feelings in its vicinity, including those associated with butch-femme sex and aids activism and caretaking. 

An Archive of Feelings brings together oral histories from lesbian activists involved in act up/New York; readings of literature by Dorothy Allison, Leslie Feinberg, Cherríe Moraga, and Shani Mootoo; videos by Jean Carlomusto and Pratibha Parmar; and performances by Lisa Kron, Carmelita Tropicana, and the bands Le Tigre and Tribe 8. Cvetkovich reveals how activism, performance, and literature give rise to public cultures that work through trauma and transform the conditions producing it. By looking closely at connections between sexuality, trauma, and the creation of lesbian public cultures, Cvetkovich makes those experiences that have been pushed to the peripheries of trauma culture the defining principles of a new construction of sexual trauma—one in which trauma catalyzes the creation of cultural archives and political communities.

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front cover of A History of Feelings
A History of Feelings
Rob Boddice
Reaktion Books, 2018
What does it mean to feel something? What stimulates our desires, aspirations, and dreams? Did our ancestors feel in the same way as we do? In a wave of new research over the past decade, historians have tried to answer these questions, seeking  to make sense of our feelings, passions, moods, emotions, and sentiments. For the first time, however, Rob Boddice brings together the latest findings to trace the complex history of feelings from antiquity to the present.

A History of Feelings is a compelling account of the unsaid—the gestural, affective, and experiential. Arguing that how we feel is the dynamic product of the existence of our minds and bodies in moments of time and space, Boddice uses a progressive approach that integrates biological, anthropological, and social and cultural factors, describing the transformation of emotional encounters and individual experiences across the globe. The work of one of the world’s leading scholars of the history of emotions, this epic exploration of our affective life will fascinate, enthrall, and move all of us interested in our own well-being—anyone with feeling.
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Playing with Feelings
Video Games and Affect
Aubrey Anable
University of Minnesota Press, 2018

How gaming intersects with systems like history, bodies, and code

Why do we so compulsively play video games? Might it have something to do with how gaming affects our emotions? In Playing with Feelings, scholar Aubrey Anable applies affect theory to game studies, arguing that video games let us “rehearse” feelings, states, and emotions that give new tones and textures to our everyday lives and interactions with digital devices. Rather than thinking about video games as an escape from reality, Anable demonstrates how video games—their narratives, aesthetics, and histories—have been intimately tied to our emotional landscape since the emergence of digital computers.

Looking at a wide variety of video games—including mobile games, indie games, art games, and games that have been traditionally neglected by academia—Anable expands our understanding of the ways in which these games and game studies can participate in feminist and queer interventions in digital media culture. She gives a new account of the touchscreen and intimacy with our mobile devices, asking what it means to touch and be touched by a game. She also examines how games played casually throughout the day create meaningful interludes that give us new ways of relating to work in our lives. And Anable reflects on how games allow us to feel differently about what it means to fail.

Playing with Feelings offers provocative arguments for why video games should be seen as the most significant art form of the twenty-first century and gives the humanities passionate, incisive, and daring arguments for why games matter.

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