Bernd Herzogenrath’s An American Body|Politic is a study of the intersection between the material, biological body and body as political and cultural metaphor in American politics, religion, literature, and popular culture. Deeply influenced by the thought of Gilles Deleuze, Herzogenrath’s approach to American culture encompasses endless possibilities and potentials, eschewing the mechanic and structural. He traipses through American history and culture, pausing to examine such varied facets as the Puritans’ “two bodies,” Anne Hutchinson and the Antinomian Controversy, Cotton Mather and smallpox, the poetics|politics of Whitman, Henry Adams’s stroll along the shores of complexity, and the Detroit-based techno music of today.
Avant-garde filmmaker Bill Morrison has been making films that combine archival footage and contemporary music for decades, and he has recently begun to receive substantial recognition: he was the subject of a retrospective at the Museum of Modern Art, and his 2002 film Decasia was selected for the National Film Registry by the Library of Congress. This is the first book-length study of Morrison's work, covering the whole of his career. It gathers specialists throughout film studies to explore Morrison's "aesthetics of the archive"-his creative play with archival footage and his focus on the materiality of the medium of film.
How do fiction, film, music, the Internet, and plastic, performative, and fine arts negotiate their shapes, formats, and contents in our contemporary world? More important, how does their interaction shape their techniques of representation, strategies of communication, and forms of reception? In the light of these ongoing interactive (and intermedial) processes, the fields of cultural studies and American studies are challenged to restructure and reorganize themselves. Less interested in the mere fact of traditional art forms meeting new media such as film, video, and digital arts, this collection concentrates on the ways in which the fundamental theoretical constructs of the media have forever changed. This book offers the latest in global intermedial studies, including discussions of digital photography, comics and graphic novels, performance art, techno, hypertext, and video games.