Whether you are just beginning your library’s maker efforts or are recalibrating a few years into your work, Making in School and Public Libraries is designed to help you grow your makerspace in a way that is engaging, affordable, and sustainable. Building on eight years of makerspace activities in the Michigan Makers and Making in Michigan Libraries project, the authors share their experiences creating or co-creating makerspace spaces and activities with for a wide band of interests, materials, tools, age groups, communities, budgets, and needs.
Readers will gain practical insights about how to
Define goals and target audiences
Customize programs to meet community needs
Equip a makerspace
Assess achievements and areas for growth
Engage makers in a variety of technology and hands-on activities, including robots, 3D printing, sewing, cardboard challenges, knitting and crochet, design thinking, and zines
The authors’ experiences include co-creating one of the nation’s first school library makerspaces; establishing after-school maker programs with elementary and middle school learners; co-designing one-off and ongoing maker events for community-building in diverse public libraries; engaging with senior citizens in a low-income Senior Summer Camp pilot; and state, national, and international workshops for teachers, librarians, and youth mentors.
Although rogue elements on the internet have spawned concerns about foreign interference in elections, invasion of privacy, and the impact of hate speech, most people are still in denial about the harmful effects of media violence as entertainment. This new edition of Mind Abuse covers developments in the last twenty years, showing how the problem has grown with each new technological innovation and how relentless marketing victimizes countless young people around the world while the entertainment industry rakes in billions. Rose A. Dyson offers a wake-up call to parents, teachers, health professionals, and policy makers who deal with the aftermath of first-person shooter video gaming and social media abuses, such as cyberbullying, that encourage errant behavior from an early age. She shows that recent trends toward increased violence in popular culture are symptomatic of deeper social, economic, and ecological problems that require an urgent shift away from the status quo toward a more sustainable model for peaceful co-existence.
For over 30 years, Dyson has contributed to the debate over media violence. Here, she urges us to resist the corporate giants of the entertainment industries and reclaim the right to shape our own value systems and dreams. Blind consumption of media violence as entertainment, she argues, is not inconsistent with vital policies for a greener, healthier future.
As new initiatives to exploit technology and digital media for learning sweep the country, a learning center for teens at the Harold Washington Library in downtown Chicago demonstrates both the challenges and opportunities these efforts present, this report from the University of Chicago
Consortium on Chicago School Research finds.
-Illuminates how the design of YOUmedia shapes youth participation
-Describes the teens that YOUmedia serves, their patterns of participation, and the activities in which they engage
-Provides examples of the benefits youth perceive from their participation
-Characterizes the roles adults play in engaging teens and the ways programmatic choices have shifted
-Offers suggestions for organizations intending to launch similar initiatives
-Illustrates how YOUmedia instantiates elements of the emerging Connected Learning Model
Opened in the fall of 2009, YOUmedia Chicago, attempts to capitalize on teens’ interest in technology to motivate them to create, innovate and become active learners by providing them access to digital media, a safe, inviting space and staff members who serve as mentors. There currently are 30 learning centers across the country being modeled on YOUmedia Chicago and funded by the MacArthur Foundation and the Institute of Museum and Library Services.
Wikipedia and Academic Libraries: A Global Project contains 19 chapters by 52 authors from Brazil, Canada, Hong Kong, Ireland, Kyrgyzstan, Mexico, Netherlands, Nigeria, Scotland, Spain, and the United States. The chapters in this book are authored by both new and longtime members of the Wikimedia community, representing a range of experiences.