Gamers…in the Library?! The Why, What, and How of Videogame Tournaments for All Ages
by Eli Neiburger and American Library Association
American Library Association, 2007
Paper: 978-0-8389-0944-7 | eISBN: 978-0-8389-3651-1 (PDF)
Library of Congress Classification GV1469.3.N45 2007
Dewey Decimal Classification 794.8
TOC
Contents Foreword Introduction 1. This is a Library, not and Arcade, and other entirely Artificial Distinctions 2. The Gaming World, and how it can be appropriately appropriated into the Library World 3. Software, Hardware, and other Ware 4. Planning Your Events, or, Getting Geeky With It 5. How to Promote your Events, or, Infecting the Growth Medium 6. Setting it Up, or, More about cables than you ever wanted to know 7. Running a Tournament, or, Why the 33rd player always shows up right after you make the bracket 8. Now What, or, How to Leverage The Interesting Smell You?ve Discovered 9. Links, Resources, and even a Book or Two Index
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