Paul Stoller
University of Chicago Press, 2005
Jordan Magnuson
Amherst College Press, 2023
Scholars, critics, and creators describe certain videogames as being “poetic,” yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising proposition that videogames can operate as a kind of poetry apart from any reliance on linguistic signs or symbols.
This rigorous and accessible short book first examines characteristics of lyric poetry and explores how certain videogames can be appreciated more fully when read in light of the lyric tradition—that is, when read as “game poems.” Magnuson then lays groundwork for those wishing to make game poems in practice, providing practical tips and pointers along with tools and resources. Rather than propose a monolithic framework or draw a sharp line between videogame poems and poets and their nonpoetic counterparts, Game Poems brings to light new insights for videogames and for poetry by promoting creative dialogue between disparate fields. The result is a lively account of poetic game-making praxis.
“Everyone who loves the true power of games will benefit from the treasure trove of insights in Game Poems.” — Jesse Schell, author of The Art of Game Design
“Magnuson shines a sensitive and incisive light on small, often moving, videogames.” — D. Fox Harrell, Ph.D., Professor of Digital Media, Computing, and Artificial Intelligence, MIT
“[Game Poems] tells a new story about games— that games can be lyrical, beautiful, emotionally challenging—to inspire creators and critics alike.” —Noah Wardrip-Fruin, author of How Pac-Man Eats
“Even as the news swells with impending doom for creativity, writing, and text itself, this literate and crafty book pursues poetry not through implacable algorithms but in concrete and personal play. It should be an indispensable guide for anyone who aims to maintain the true, human promise of technical poetics.”—Stuart Moulthrop, coauthor of Twining: Critical and Creative Approaches to Hypertext Narratives
“For far too long videogames have flourished – and commanded both capital and attention – in a kind of counterculture that they seem to have created as if ex nihilo for themselves and their players. But we are these players, and their culture has always been integrated with all of our own. In this evenhanded artist-scholar’s ars poetica Jordan Magnuson respects the material cultural specificity of videogames while regarding them through the ‘lens of poetry’ in order to discover – and help create – a practice and an art of Game Poems within the wider field. Magnuson formally, int(erv)entionally embraces this art as lyrically poetic.”—John Cayley, Brown University
“In Game Poems, Magnuson listens carefully to videogames, and hears them speak to questions of art, language, and meaning that connect our written past to our software future. Read this book and you will hear it too.”—Frank Lantz, Director, NYU Game Center
“Jordan Magnuson has created a work that ties together the worlds of poetry and videogames in a deep and enlightening way. For those of us who care about the potential of poetic games, Jordan greatly improves the language of how we talk about them and expands our ability to see what this unique form can become. This is one of my favorite books on game design and I apologize in advance to those whom I will end up cornering and not being able to stop talking to about it.”—Benjamin Ellinger, Game Design Program Director, DigiPen Institute of Technology
“A groundbreaking and accessible book that helps us think about games as poems. With patient tenacity, Magnuson teases out what he felt for years as he engaged in his own practice of making videogames. His mission to help us apply a ‘lyric reading’ to games so that our engagement with, and appreciation of, games can be enhanced feels deeply personal. Drawing from a wide range of games and computational media scholars, poetry scholars, game creators, and poets, Magnuson provides a rigorous, balanced, and unique interdisciplinary contribution. A must-read for videogame scholars, practicing game makers, and anyone interested in the potential of ‘game poems.’”—Susana Ruiz, University of California, Santa Cruz
“This book tenaciously wrenches videogame hermeneutics from the insatiable maws of rhetoric and narratology—to the cheers of poets everywhere. In elucidating the lyric characteristics of the "game poem," Magnuson demonstrates not just that poetry is a useful lens for understanding videogames, but also that videogames can be a useful lens for understanding poetry. A rewarding text for scholars, game designers, poets, and anyone in between.”—Allison Parrish, Interactive Telecommunications Program and Interactive Media Arts, NYU
“A concise, passionate articulation - and defense! - of an artistic space between poems and videogames. If game scholars wish to prove that they are not engaged merely in an apologetics for violent pornography, they need only to teach this book.”—Chris Bateman, author of Imaginary Games and 21st Century Game Design
“I feel I've found a kindred spirit in Jordan Magnuson and his practical recommendations for creating distilled, compelling, personal videogames – throw out the conventions of game design one at a time? Yes, please! The revelation for me in this book, however, is the heat and power of the language of poets and poetry brought close to videogame design. There's much in here worth pursuing to kindle the fires of new and exciting videogame poems, and Jordan is a capable and delightfully humble guide.”—Pippin Barr, author of How to Play a Video Game and The Stuff Games Are Made Of
“With Game Poems, Jordan Magnuson lays to rest any last vestige of the notion that the implicit limits of games are as ‘entertainment products’. By taking games seriously as successors of the lyric poetry tradition, he opens up new avenues for how game designers can think about what they do, how critical game theorists can approach their many-faceted object of study, and how players can more fully engage with videogames.”—Soraya Murray, author of On Video Games
“Game Poems shines an important light on a neglected area of videogame theory and provides unique guidance for those interested in exploring the poetic potential of videogames.”—Jenova Chen, designer of Flow, Flower, Journey, and Sky: Children of the Light
“Popular frameworks for video game scholarship consistently fail to account for the most avant-garde and affective works of interactive art. With Game Poems, Jordan Magnuson provides not only a lens to understand these diverse and important titles but also a guide to constructing the next generation of personal and incisive games. With numerous examples from decades of experimental games, including Magnuson's own minimalist and insightful work, this book is an excellent introduction to the form for neophytes as well as finally providing words to describe a movement that many experienced game poets previously understood only intuitively.”—Gregory Avery-Weir, creator of The Majesty of Colors and Looming
“Jordan Magnuson is one of a surprisingly small group of artists who see in the technology of videogames a versatile medium capable of expressing much more than conventional games.”—Michaël Samyn, co-founder, Tale of Tales; co-creator of Sunset, The Graveyard, and The Path
“So much has been written about what games are, and yet there’s always a new way of thinking about them. In Jordan Magnuson’s Game Poems we discover that games are also a lyrical form of art; that games can be understood as poetry, and that the making games as poetry creates new modes of artistic expression. Jordan Magnuson’s book is a fascinating exploration of games as poetry, and the poetry of play.”—Miguel Sicart, author of Play Matters, Beyond Choices: The Design of Ethical Gameplay, and Playing Software
“In Game Poems, I found a new perspective on the kind of videogames that are dearest to me: short, personal, poetic games. By looking at games through the lens of lyric poetry, Jordan Magnuson puts into focus the workings of that mysterious hodgepodge of audio, visuals, and interactivity: the language of videogames. Both experienced and novice game makers will find approachable, practical advice on the craft of videogames. And anyone who plays short games will find new ways of appreciating and talking about them. I know I will be returning to it for inspiration when making my own small games!”—Adam Le Doux, creator of Bitsy
“As a creator and researcher, Jordan Magnuson has been able to demonstrate through the utmost visual simplicity, by enhancing basic geometric forms, the empathetic capacity of the videogame medium. Game Poems explores this idea and the reconfiguration of the videogame beyond its ludic component, highlighting the artistic and poetic potential of games.”—Antonio César Moreno Cantano, University Complutense of Madrid
“Poems ask us to slow down, pay attention, and take the time to appreciate our experiences. Emerging from Magnuson's need to find ways to talk about his own creative practice, this book is all about discovering ways to do this with videogames. Magnuson explores what it means to view videogames as poetry, and provides insight, as a practitioner, on how to make game poems that enable and encourage this type of reflection. Drawing on a wide range of sources, from literature and philosophy to game studies and game design, this book covers a lot of material, but always remains grounded in concrete examples and solid theory. The book ends with a call to “go make some game poems!” After reading the book, I was keen to do exactly that. I urge you to do the same!”—Alex Mitchell, National University of Singapore
“To many, poetry is a dying – or dead – art form. Few people sit down at night to open their favorite poet’s chapbook with the latest streaming service at hand or their favorite videogame console sitting nearby. Spectacle seems to be the cultural norm, and this can be no more evident than in videogames: when the latest and greatest offers 60+ hours of spine-tingling excitement, why would someone want to launch a smaller-form game about expressions such as love, death, loneliness, or even God? But, as Jordan Magnuson, in his new book Games Poems, shows, poems have always been an integral piece of forming human culture. Poems have the ability to get right to the heart of the matter and, in fact, pierce the heart of the reader. Poems can be a form of cultural resistance, and even launch revolutions. Magnuson’s book highlights what it means to use the medium of game design as poetry. Magnuson presents several examples of the intricacies of poetry in general, as well as work that fuses the ideals of poetry with game design. Magnuson succinctly examines how the imagination, rhythm, intensity, style – and brevity – of poetry can enlighten the game design process in order to form possibility spaces within videogames that are pointed and powerful.”—Tim Samoff, Games and Interactive Media Program Director, Azusa Pacific University

Michael Tenzer
University of Chicago Press, 2000
Judd Ethan Ruggill and Ken S. McAllister
University of Alabama Press, 2011
Gennifer Weisenfeld
University of Chicago Press, 2023

Scott McKinnon
Intellect Books, 2016
Georgia Brady Barnhill
University of Massachusetts Press, 2021
Roberta Katz, Sarah Ogilvie, Jane Shaw, and Linda Woodhead
University of Chicago Press, 2021

Janet L. Nelson, Susan Reynolds, and Susan M. Johns
University of London Press, 2012
Renzo Dubbini
University of Chicago Press, 2002
Georg Simmel
University of Chicago Press, 2020
Thomas F. Reese
J. Paul Getty Trust, The, 0
Paul C. Nagel
University of Missouri Press, 2005

Patten, Robert L
Rutgers University Press, 1991
"Patten consistently manages with great deftness to intertwine the personal and the historical, the strands of Cruikshank's life and those of his caricatures, illustrations, and moralities without a sign of jargon or pedantry. . . . This is a monumental life and works."--Ronald Paulson, The Johns Hopkins University
"At last, an authoritative, exhaustively researched biography of one of nineteenth-century England's greatest popular artists! It will rescue him from the biographical obscurity in which he has dwelt and inspire a fresh estimate of his achievement as a rough-and-tumble caricaturist and prolific book illustrator."--Richard D. Altick, Ohio State University
The etchings and wood engravings by George Cruikshank (1792-1878) recorded, commented on, and satirized his times to such an extent that they have been frequently used to represent the age. Cruikshank, a popular artist in the propaganda war against Napoleon, an ardent campaigner for Reform and Temperance, and the foremost illustrator of such classics as Grimms' Fairy Tales, Scott's novels, and Dickens's Oliver Twist, is known for his versatility, imagination, humor, and incisive images. His long life, marked by a ceaseless struggle to win recognition for his art, intersected with many of Britain's important political, social, and cultural leaders.
Robert Patten provides the first documentary biography of Cruikshank. In this first volume of a two-volume work, which covers the artist's Regency caricatures and early book illustrations, Patten demonstrates the ways that Cruikshank was, as his contemporaries frequently declared, the Hogarth of the nineteenth century. Having reviewed over 8,500 unpublished letters and most of Cruikshank's 12,000 or more printed images, Patten gives a thorough and reliable account of the artist's career. He puts Cruikshank's achievement into a variety of larger contexts--publishing history, political and cultural history, the traditions of figurations practiced by Cruikshank's contemporaries, and the literary and social productions of nineteenth-century Britain.
Published to coincide with the Fall 1992 bicentennial celebrations of the artist's birth, this biography provides both the general reader and the specialist with a wealth of new information conveyed in a lively, non-technical prose. Patten's book contributes to current investigation of the rich interactions between high art and low art, texts and pictures, politics and imagination.
Patrick McGilligan
University of Minnesota Press, 2013
One of the highest-paid studio contract directors of his time, George Cukor was nominated five times for an Academy Award as Best Director. In publicity and mystique he was dubbed the “women’s director” for guiding the most sensitive leading ladies to immortal performances, including Greta Garbo, Ingrid Bergman, Judy Garland, and—in ten films, among them The Philadelphia Story and Adam’s Rib—his lifelong friend and collaborator Katharine Hepburn. But behind the “women’s director” label lurked the open secret that set Cukor apart from a generally macho fraternity of directors: he was a homosexual, a rarity among the top echelon. Patrick McGilligan’s biography reveals how Cukor persevered within a system fraught with bigotry while becoming one of Hollywood’s consummate filmmakers.
Rachael Ziady DeLue
University of Chicago Press, 2005
George Sherwood
The Artist Book Foundation, 2024
Intricate and innovative, George Sherwood's kinetic sculptures invite us to observe, experience, contemplate and engage more fully in the natural world around us.
American sculptor George Sherwood, with degrees in both art and engineering, explores aesthetic systems of space and time, as well as the dynamic interplay of objects in motion. Sherwood’s kinetic sculptures invite us to observe, experience, contemplate and engage more fully in the natural world around us. His works are often made of stainless steel, a reflective material that serves to integrate the works into the unique and often transient light of their environments. The choreography of each piece is governed by a set of basic movements, facilitated by an arrangement of aerodynamic surfaces connected by rotational points.
The Artist Book Foundation is pleased to present George Sherwood: Wind, Waves, and Light, the first monograph on this award-winning artist’s lustrous, subtly transformative works. Featuring 100 sculptures from Sherwood’s early whimsical explorations to his monumental commissions that have graced private and public gardens, city sites, and exhibition spaces around the world, readers will witness how changing winds, shades of light, times of day, precipitation, and the seasons’ changing colors alter the sculptures, animate their surroundings, and ignite the imagination.
Roxana Robinson
Brandeis University Press, 2020

Margriet van Eikema Hommes
Amsterdam University Press, 2026

Lynne Richards
Amsterdam University Press, 2027
Dietmar Elger
University of Chicago Press, 2010
Gerhard Richter is one of the most important and influential artists of the post-war era. For decades he has sought innovative ways to make painting more relevant, often through a multifaceted dialogue with photography. Today Richter is most widely recognized for the photo-paintings he made during the 1960s that rely on images culled from mass media and pop culture. Always fascinated with the limits and uncertainties of representation, he has since then produced landscapes, abstractions, glass and mirror constructions, prints, sculptures, and installations.
Though Richter has been known in the United States for quite some time, the highly successful retrospective of his work at the MoMA in 2002 catapulted him to unprecedented fame. Enter noted curator Dietmar Elger, who here presents the first biography of this contemporary artist. Written with full access to Richter and his archives, this fascinating book offers unprecedented insight into his life and work. Elger explores Richter’s childhood in Nazi Germany; his years as a student and mural painter in communist East Germany; his time in the West during the turbulent 1960s and ’70s, when student protests, political strife, and violence tore the Federal Republic of Germany apart; and his rise to international acclaim during the 1980s and beyond.
Richter has always been a difficult personality to parse and the seemingly contradictory strands of his artistic practice have frustrated and sometimes confounded critics. But the extensive interviews on which this book is based disclose a Richter who is far more candid, personal, and vivid than ever before. The result is a book that will be the foundational portrait of this artist for years to come.
The University of Chicago Press
University of Chicago Press Journals, 2021
The University of Chicago Press
University of Chicago Press Journals, 2022
The University of Chicago Press
University of Chicago Press Journals, 2022
The University of Chicago Press
University of Chicago Press Journals, 2023
The University of Chicago Press
University of Chicago Press Journals, 2023
The University of Chicago Press
University of Chicago Press Journals, 2024
The University of Chicago Press
University of Chicago Press Journals, 2024
The University of Chicago Press
University of Chicago Press Journals, 2025
The University of Chicago Press
University of Chicago Press Journals, 2025
The University of Chicago Press
University of Chicago Press Journals, 2026
Vilém Flusser
University of Minnesota Press, 2014
Throughout his career, the influential new media theorist Vilém Flusser kept the idea of gesture in mind: that people express their being in the world through a sweeping range of movements. He reconsiders familiar actions—from speaking and painting to smoking and telephoning—in terms of particular movement, opening a surprising new perspective on the ways we share and preserve meaning. A gesture may or may not be linked to specialized apparatus, though its form crucially affects the person who makes it.
These essays, published here as a collection in English for the first time, were written over roughly a half century and reflect both an eclectic array of interests and a durable commitment to phenomenological thought. Defining gesture as “a movement of the body or of a tool attached to the body for which there is no satisfactory causal explanation,” Flusser moves around the topic from diverse points of view, angles, and distances: at times he zooms in on a modest, ordinary movement such as taking a photograph, shaving, or listening to music; at others, he pulls back to look at something as vast and varied as human “making,” embracing everything from the fashioning of simple tools to mass manufacturing. But whatever the gesture, Flusser analyzes it as the expression of a particular form of consciousness, that is, as a particular relationship between the world and the one who gestures.

Hilda H. Tao
University of Michigan Press, 2000
Doris Chon
J. Paul Getty Trust, The, 2024
Doris Chon
J. Paul Getty Trust, The, 2025
Doris Chon
J. Paul Getty Trust, The, 0
The Getty Research Journal presents peer-reviewed articles on the visual arts of all cultures, regions, and time periods. Topics often relate to Getty collections, initiatives, and broad research interests. The journal welcomes a diversity of perspectives and methodological approaches, and seeks to include work that expands narratives on global culture.
This issue features essays on a technical examination of a peacock fresco fragment formerly thought to be an ancient Roman artifact; a necrology of French Jesuit artist Jean-Denis Attiret, court painter to the Qianlong emperor in China; the afterlives of bronze zodiac animal head sculptures from the looted Qing-era Yuanmingyuan; the commissioning of a sepulchral monument in Santiago, Chile, for the late archbishop at the end of the nineteenth century; the effect of non finito in the early twentieth-century work of Swiss painter Ferdinand Hodler; a series of performances in laundromats across Los Angeles in 1977 by the feminist art collective Mother Art; and photographer Jeanne Moutoussamy-Ashe's book from 1986 narrating the history of Black women photographers.
Shorter texts include notices on the placement and subsequent censorship of the two riflemen in David Alfaro Siqueiros’s Los Angeles mural América tropical of 1932, and material traces of performance in the archive of Simone Forti that offer glimpses of the interdisciplinary artist's activities between 1970 and 1972.
The issue also includes a conversation between the curators of the exhibition Lumen: The Art and Science of Light, held at the Getty Museum in 2024.
The free online edition of this open-access publication is available at getty.edu/publications/getty-research-journal/21/ and includes zoomable illustrations. Also available are free PDF and EPUB downloads of the book.
Davide Gasparotto
J. Paul Getty Trust, The, 2023
Sinem Arcak Casale
University of Chicago Press, 2023
Edited by Sven D. Haakanson, Jr. and Amy F. Steffian
University of Alaska Press, 2009
Masks are an ancient tradition of the Alutiiq people on the southern coast of Alaska. Alutiiq artists carved the masks from wood or bark into images of ancestors, animal spirits, and other mythological forces; these extraordinary creations have been an essential tool for communicating with the spirit world and have played an important role in dances and hunting festivities for centuries. Giinaquq: Like a Face presents thirty-three full-color images of these fantastic and eye-catching masks, which have been preserved for more than a century as part of the Pinart Collection in a small French museum.
These masks, collected in 1871 by a young French scholar of indigenous cultures, are presented for the first time in their complete cultural context, celebrating the rich history of the Alutiiq people and their artistic traditions. In addition to the stunning photographs, Giinaquq—Like a Face includes an informative text in three languages—English, Alutiiq, and French—in order to provide a cross-cultural understanding of the masks’ traditional meaning and use. This captivating and revealing book will be an essential resource for anyone interested in indigenous art and culture.

Salvatore Settis
University of Chicago Press, 1990
Michelle Erai
University of Arizona Press, 2020
Heather Warren-Crow
Dartmouth College Press, 2014
Horak, Laura
Rutgers University Press, 2016

Edited by Catherine Grant and Lori Waxman
Intellect Books, 2011
Jacques Derrida
University of Chicago Press, 2026
The long-awaited conclusion to Derrida’s seminar on the gift and time.
In 1991, Jacques Derrida published the first half of a seminar delivered from 1978 to 1979 on gifts and time, but the second installment (though expected) was not completed in his lifetime. Given Time II completes the seminar with eight sessions that showcase Derrida’s most advanced work on the problematic of the gift in Heidegger, with deep dives into some of the most difficult texts in the Heideggerian corpus, including “The Origin of the Work of Art,” “The Thing,” and “On Time and Being.”
Beyond Heidegger, Derrida engages Claude Lévi-Strauss, Marcel Mauss, Maurice Blanchot, Jacques Lacan, and others on the act of giving and receiving, the sacrificial gift, and more. Throughout, Derrida identifies a paradox of gift giving: for the gift to be received as a gift, it must not appear as such, since gifts often involve a cycle of debt and repayment. Given Time II is a uniquely Derridean treatment of an important subject in the work of Heidegger and beyond.
Mark Lehner and Zahi Hawass
University of Chicago Press, 2017
Frederick Birkhill
The Artist Book Foundation, 2020
Glass as an art form has an ancient tradition; the archaeological record suggests that artisans in Egypt and Mesopotamia were fabricating glass vessels and ornaments during the fourth millennium BCE. Its durable nature, range of colors, malleability, and most of all, its optical transparency are qualities that have made glass a premiere art medium. Over a lifetime, Frederick Birkhill (1951–2023) has explored the unique qualities of glass and the numerous techniques and intricacies of working with it. The result of these decades of study is a body of work that is extraordinary in scope, technical expertise, and sheer virtuosity. The Artist Book Foundation is delighted to present a new monograph honoring this gifted artist: Glassworks: The Art of Frederick Birkhill.
From his time in England at Burleighfield House, the studio of stained-glass artist Patrick Reyntiens, to his unprecedented visit to Lauscha, the village in the former East Germany famous for both its art and scientific glass production, and his subsequent career as an explorer, teacher, and master of the glass arts, Birkhill has devoted himself to furthering the appreciation of the medium and sharing his vast experience with colleagues, collectors, and students.
Complementing the scholarly contributions by authors with significant backgrounds in the glass arts, the book features in its extensive plate section the lavish photography of Henry Leutwyler, which offers readers an opportunity to examine the complex details and artistic mastery of Birkhill's oeuvre. In addition, the monograph offers a glossary of glass-art terms, a detailed chronology of the artist's life, his extensive exhibition history, and a list of the numerous awards he has received. For those who are passionate about the glass arts, this monograph is a feast for the eyes.
Edited by Molly Donovan
University of Chicago Press, 0
A stunning survey of work by Glenn Ligon, an artist known for explorations of cultural literacy and Blackness.
Throughout his practice, artist Glenn Ligon has explored the power of language to visualize and materialize the Black experience in America. Accompanying a major touring exhibition, Glenn Ligon: Subtext highlights the artist’s consistent attention to literary and artistic production.
Ligon’s works cite a variety of texts, from a historical civil rights protest sign and dream books to writings by James Baldwin, Toni Morrison, and other literary giants. His citations invite viewers to consider the subtexts underlying complex discourses around representation and cultural literacy. This volume traces how Ligon layers his sources into a wide range of media, including monumental paintings, prints and drawings, and neon sculptures. The book also examines Ligon’s own curatorial practice, itself another way he cites artistic influences.
Alongside the presentation of new works, this book considers Ligon’s multidisciplinary practice through contributions from acclaimed scholars and artists, including Molly Donovan, Jennie C. Jones, Julie Mehretu, and Ligon himself. With stunning gatefolds and illustrations spanning nearly forty years of Ligon’s career, this book offers an expansive view of a leading American artistic voice, underscoring Ligon’s recurring focus on language and texts, and specifically on the crucial role played by Black and queer voices.
Gorfinkel, Elena
Rutgers University Press, 2018
Special Issue Editors: Kenneth Paul Tan & Dorothy Lau
Michigan Publishing Services, 2022