1488 books match the query 'Media Studies' and 45 start with g
Joss Hands
Pluto Press, 2019
Christopher González
University of Arizona Press, 2027
In 1977, George Lucas created a galaxy far, far away that somehow contained no Latinos. Forty-seven years later, Diego Luna’s Cassian Andor speaks unapologetically accented English as he leads a rebel cell against the Empire, Pedro Pascal’s Din Djarin anchors Disney’s flagship series, and Oscar Isaac’s Poe Dameron commands X-wing squadrons with a confidence that refuses to apologize for difference. The transformation didn’t happen by accident—it was fought for character by character, film by film, against resistance both corporate and cultural.
In Galactic Herencia, Christopher González uses personal, historical, and critical reflection to trace this long arc from erasure to visibility, examining how Latinx actors bring cultural resonance to roles in a fictional universe that never explicitly acknowledges their heritage—and what it means when so few performers must carry the hopes of so many. The book moves from the painful absences of the original trilogy through the breakthrough moments of Rogue One and The Mandalorian, to the current struggles over authentic representation in an era of franchise expansion and toxic fandom. By centering Latinx perspectives on a globally dominant franchise, Galactic Herencia makes visible the cultural work that representation does—demonstrating that genuine inclusion isn’t about quotas but about empowering stories that affirm our full humanity.
Tom Tyler
University of Minnesota Press, 2022
A playful reflection on animals and video games, and what each can teach us about the other
Video games conjure new worlds for those who play them, human or otherwise: they’ve been played by cats, orangutans, pigs, and penguins, and they let gamers experience life from the perspective of a pet dog, a predator or a prey animal, or even a pathogen. In Game, author Tom Tyler provides the first sustained consideration of video games and animals and demonstrates how thinking about animals and games together can prompt fresh thinking about both.
Game comprises thirteen short essays, each of which examines a particular video game, franchise, aspect of gameplay, or production in which animals are featured, allowing us to reflect on conventional understandings of humans, animals, and the relationships between them. Tyler contemplates the significance of animals who insert themselves into video games, as protagonists, opponents, and brute resources, but also as ciphers, subjects, and subversive guides to new ways of thinking. These animals encourage us to reconsider how we understand games, contesting established ideas about winning and losing, difficulty settings, accessibility, playing badly, virtuality, vitality and vulnerability, and much more.
Written in a playful style, Game draws from a dizzying array of sources, from children’s television, sitcoms, and regional newspapers to medieval fables, Shakespearean tragedy, and Edwardian comedy; from primatology, entomology, and hunting and fishing manuals to theological tracts and philosophical treatises. By examining video games through the lens of animals and animality, Tyler leads us to a greater humility regarding the nature and status of the human creature, and a greater sensitivity in dealings with other animals.

Nick Dyer-Witheford
University of Minnesota Press, 2009
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment.
In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street.
Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development.
Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.

Rainforest Scully-Blaker
Duke University Press, 2027
Jason Kido Lopez
Rutgers University Press, 2027
Gaming Sports: Gambling and the Sports Media Complex examines games that are based on sports—like horse race and sports betting, fantasy sports, and March Madness brackets—and explores their relationship to sports and sports media. It seeks to improve common ways of understanding these games and to correct prevalent misconceptions. For example, gaming is often seen to be a supplementary add-on that is essentially corruptive to sports and sports fandom. Gaming Sports challenges this view and explores how gaming and gambling have always been part of commercialized sports leagues, sports media, and sports cultures. Indeed, gaming has an underexplored role in explaining why certain sports rose to popularity, how sports leagues are organized, the way sports media covers sports, and how fans engage with sports. Gaming Sports tracks the development of American sports-based games from colonization to the present to argue that gaming and sports have always influenced and been built upon each other.
Adrienne Shaw
University of Minnesota Press, 2015
Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online play. Discussion of representation of such groups in games has frequently been limited and cursory. In contrast, Gaming at the Edge builds on feminist, queer, and postcolonial theories of identity and draws on qualitative audience research methods to make sense of how representation comes to matter.
In Gaming at the Edge, Adrienne Shaw argues that video game players experience race, gender, and sexuality concurrently. She asks: How do players identify with characters? How do they separate identification and interactivity? What is the role of fantasy in representation? What is the importance of understanding market logic? In addressing these questions Shaw reveals how representation comes to matter to participants and offers a perceptive consideration of the high stakes in politics of representation debates.
Putting forth a framework for talking about representation, difference, and diversity in an era in which user-generated content, individualized media consumption, and the blurring of producer/consumer roles has lessened the utility of traditional models of media representation analysis, Shaw finds new insight on the edge of media consumption with the invisible, marginalized gamers who are surprising in both their numbers and their influence in mainstream gamer culture.
Alexander R. Galloway
University of Minnesota Press, 2006
Shanti Kumar
University of Illinois Press, 2005
Edited by Bryan J. Carr and Meta G. Carstarphen
The Ohio State University Press, 2022
Gendered Defenders: Marvel’s Heroines in Transmedia Spaces delivers dynamic and original analyses of how women perform in super heroic spaces. Contributors from a range of disciplinary perspectives—communications, international relations, cultural and media studies, English, history, and public policy—take on Marvel’s representations of women and gender to examine how relations of power are (re)produced, understood, and challenged. Through vivid retellings of character-based scenarios, these essays examine Carol Danvers, Jessica Jones, Ms. Marvel, Shuri, Pepper Potts, Black Widow, and Squirrel Girl across media forms to characterize and critique contemporary understandings of identity, feminism, power, and gender. Collectively, Gendered Defenders challenges notions about female identity while illuminating the multidimensional portrayals that are enabled by the form of speculative fiction. Making explicit the connections between women’s lived experiences and the imagined exploits of superheroines, contributors explore how these pop culture narratives can help us understand real-world gender dynamics and prepare pedagogical, political, and social strategies for dealing with them. Contributors: Bryan J. Carr, Meta G. Carstarphen, Julie A. Davis, Rachel Grant, Annika Hagley, Amanda K. Kerhberg, Gregory P. Perreault, Mildred F. Perreault, CarrieLynn D. Reinhard, Maryanne A. Rhett, Stephanie L. Sanders, J. Richard Stevens, Anna C. Turner, Kathleen M. Turner-Ledgerwood, Robert Westerfelhaus

Edited by Tonny Krijnen, Claudia Alvares, and Sofie Van Bauwel
Intellect Books, 2011
Comprising the most current scholarship from leading experts in the fields of gender and media studies, Gendered Transformations offers readers a new foundation from which to reexamine traditional perspectives on gender. Organized into sections concerning representational politics, embodied performance, and social constructions of reality, these essays explore a wide variety of concerns from a similarly wide variety of perspectives, from essentialist to anti-essentialist. A thought-provoking contribution to a number of disparate fields, Gendered Transformations offers a rare interdisciplinary approach to gender that reflects the most recent developments in media theory and methodology.
Diane Negra and Yvonne Tasker, eds.
Duke University Press, 2014

Vilém Flusser
University of Minnesota Press, 2027
A vision of modern humanity trapped inside the system it has created
Written in the 1960s and unpublished until 2017, Generations is Vilém Flusser’s largest work and the foundation for many of his later theories on media and post-history. In this ambitious study of the Modern Age, Flusser traces a devastating shift in Western civilization that ultimately leads to the modern “apparatus”: the impersonal, cybernetic system of self-programmed objectification that has become our reality.
Flusser presents history as a recurring struggle between generations, with each new generation overturning the values of the former and eventually drifting into a state of existential avoidance. This cycle becomes the basis for a powerful diagnosis of the modern condition. Flusser identifies a critical shift toward self-worship and collective will in humanity’s understanding of progress and divinity during the Renaissance. This shift foregrounded our path toward an automated world driven by apathetic functionaries serving the apparatus and widespread fascist irrationalism, catastrophically realized during the Holocaust.
With surprising relevance to the digital present that gradually empties the world of its grounded reality, Generations offers a striking account of humanity’s relationship to technology, algorithms, and systems of control. Flusser’s concept of the “apparatus” anticipates the modern experience of being shaped by social media, bureaucratic systems, and oppressive technologies. Arguing that contemporary humanity exists in a state of slow existential stagnation rather than dramatic apocalypse, the book asks and answers a pressing question: how did we get here?
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Willa Hammitt Brown
University of Minnesota Press, 2025
Lumberjacks: the men, the myth, and the making of an American legend
The folk hero Paul Bunyan, burly, bearded, wielding his big ax, stands astride the story of the upper Midwest—a manly symbol of the labor that cleared the vast north woods for the march of industrialization while somehow also maintaining an aura of pristine nature. This idea, celebrated in popular culture with songs and folktales, receives a long overdue and thoroughly revealing correction in Gentlemen of the Woods, a cultural history of the life and lore of the real lumberjack and his true place in American history.
Now recalled as heroes of wilderness and masculinity, lumberjacks in their own time were despised as amoral transients. Willa Hammitt Brown shows that nineteenth-century jacks defined their communities of itinerant workers by metrics of manhood that were abhorrent to the residents of the nearby Northwoods boomtowns, valuing risk-taking and skill rather than restraint and control. Reviewing songs, stories, and firsthand accounts from loggers, Brown brings to life the activities and experiences of the lumberjacks as they moved from camp to camp. She contrasts this view with the popular image cultivated by retreating lumber companies that had to sell off utterly barren land. This mythologized image glorified the lumberjack and evoked a kindly, flannel-wearing, naturalist hero.
Along with its portrait of lumberjack life and its analysis of the creation of lumberjack myth, Gentlemen of the Woods offers new insight into the intersections of race and social class in the logging enterprise, considering the actual and perceived roles of outsider lumberjacks and Native inhabitants of the northern forests. Anchored in the dual forces of capitalism and colonization, this lively and compulsively readable account offers a new way to understand a myth and history that has long captured our collective imagination.
Mark Graham
Pluto Press, 2021
Today's urban environments are layered with data and algorithms that fundamentally shape how we perceive and move through space. But are our digitally dense environments continuing to amplify inequalities rather than alleviate them? This book looks at the key contours of information inequality, and who, what and where gets left out.
Platforms like Google Maps and Wikipedia have become important gateways to understanding the world, and yet they are characterized by significant gaps and biases, often driven by processes of exclusion. As a result, their digital augmentations tend to be refractions rather than reflections: they highlight only some facets of the world at the expense of others.
This doesn't mean that more equitable futures aren't possible. By outlining the mechanisms through which our digital and material worlds intersect, the authors conclude with a roadmap for what alternative digital geographies might look like.
Theresa Delgadillo
University of Michigan Press, 2024
Jaimey Fisher
Rutgers University Press, 2022
Vilém Flusser
University of Minnesota Press, 2014
Throughout his career, the influential new media theorist Vilém Flusser kept the idea of gesture in mind: that people express their being in the world through a sweeping range of movements. He reconsiders familiar actions—from speaking and painting to smoking and telephoning—in terms of particular movement, opening a surprising new perspective on the ways we share and preserve meaning. A gesture may or may not be linked to specialized apparatus, though its form crucially affects the person who makes it.
These essays, published here as a collection in English for the first time, were written over roughly a half century and reflect both an eclectic array of interests and a durable commitment to phenomenological thought. Defining gesture as “a movement of the body or of a tool attached to the body for which there is no satisfactory causal explanation,” Flusser moves around the topic from diverse points of view, angles, and distances: at times he zooms in on a modest, ordinary movement such as taking a photograph, shaving, or listening to music; at others, he pulls back to look at something as vast and varied as human “making,” embracing everything from the fashioning of simple tools to mass manufacturing. But whatever the gesture, Flusser analyzes it as the expression of a particular form of consciousness, that is, as a particular relationship between the world and the one who gestures.
Chris Ingraham
Duke University Press, 2020

Eva Hageman
Duke University Press, 2027
Heather Warren-Crow
Dartmouth College Press, 2014
Horak, Laura
Rutgers University Press, 2016
Gorfinkel, Elena
Rutgers University Press, 2018
Petro, Patrice
Rutgers University Press, 2003
Edited by M. Michaela Hampf and Simone Müller-Pohl
Campus Verlag, 2013
Domenico Fiormonte
University of Minnesota Press, 2022
A necessary volume of essays working to decolonize the digital humanities
Often conceived of as an all-inclusive “big tent,” digital humanities has in fact been troubled by a lack of perspectives beyond Westernized and Anglophone contexts and assumptions. This latest collection in the Debates in the Digital Humanities series seeks to address this deficit in the field. Focused on thought and work that has been underappreciated for linguistic, cultural, or geopolitical reasons, contributors showcase alternative histories and perspectives that detail the rise of the digital humanities in the Global South and other “invisible” contexts and explore the implications of a globally diverse digital humanities.
Advancing a vision of the digital humanities as a space where we can reimagine basic questions about our cultural and historical development, this volume challenges the field to undertake innovation and reform.
Contributors: Maria José Afanador-Llach, U de los Andes, Bogotá; Maira E. Álvarez, U of Houston; Purbasha Auddy, Jadavpur U; Diana Barreto Ávila, U of British Columbia; Deepti Bharthur, IT for Change; Sayan Bhattacharyya, Singapore U of Technology and Design; Anastasia Bonch-Osmolovskaya, National Research U Higher School of Economics; Jing Chen, Nanjing U; Carlton Clark, Kazimieras Simonavičius U, Vilnius; Carolina Dalla Chiesa, Erasmus U, Rotterdam; Gimena del Rio Riande, Institute of Bibliographic Research and Textual Criticism; Leonardo Foletto, U of São Paulo; Rahul K. Gairola, Murdoch U; Sofia Gavrilova, Leibniz Institute for Regional Geography; Andre Goodrich, North-West U; Anita Gurumurthy, IT for Change; Aliz Horvath, Eötvös Loránd U; Igor Kim, Russian Academy of Sciences; Inna Kizhner, Siberian Federal U; Cédric Leterme, Tricontinental Center; Andres Lombana-Bermudez, Pontificia, U Javeriana, Bogotá; Lev Manovich, City U of New York; Itay Marienberg-Milikowsky, Ben-Gurion U of the Negev; Maciej Maryl, Polish Academy of Sciences; Nirmala Menon, Indian Institute of Technology, Indore; Boris Orekhov, National Research U Higher School of Economics; Ernesto Priego, U of London; Sylvia Fernández Quintanilla, U of Kansas; Nuria Rodríguez-Ortega, U of Málaga; Steffen Roth, U of Turku; Dibyadyuti Roy, Indian Institute of Technology, Jodhpur; Maxim Rumyantsev, Siberian Federal U; Puthiya Purayil Sneha, Centre for Internet and Society, Bengaluru; Juan Steyn, South African Centre for Digital Language Resources; Melissa Terras, U of Edinburgh; Ernesto Miranda Trigueros, U of the Cloister of Sor Juana; Lik Hang Tsui, City U of Hong Kong; Tim Unwin, U of London; Lei Zhang, U of Wisconsin–La Crosse.
Sarah Street
Rutgers University Press, 2024
Bishnupriya Ghosh
Duke University Press, 2011
Edited by Ronald L. Jackson II and Murali Balaji
University of Illinois Press, 2013
Ying Zhu
Michigan Publishing Services, 2021
Hong Kong Unraveled: Social Media and the 2019 Protest Movement
Anonymous
Unleashing the Sounds of Silence: Hong Kong’s Story in Troubled Times
Andrea Riemenschnitter
Tragedy of Errors at Warp Speed
Sam Ho
Imagining a City-Based Democracy: Review of The Appearing Demos: Hong Kong During and After the Umbrella Movement by Laikwan Pang, University of Michigan Press, 2020
Enoch Tam
China and the Film Festival
Richard Peña
Nationalism from Below: State Failures, Nollywood, and Nigerian Pidgin Jonathan Haynes Collective Memory and the Rhetorical Power of the Historical Fiction Film
Carl Plantinga
From Nations to Worlds: Chris Marker’s Si j’avais quatre dromadaires
Michael Walsh
American Factory and the Difficulties of Documenting Neoliberalism
Peter Hitchcock
R.I.P. Soft Power: China’s Story Meets the Reset Button: Review of Soft Power with Chinese Characteristics: China’s Campaign for Hearts and Minds edited by Kingsley Edney, Stanley Rosen, and Ying Zhu, Routledge, 2019
Robert A. Kapp
Review: On Epidemics, Epidemiology, and Global Storytelling
Carlos Rojas
Ying Zhu
Michigan Publishing Services, 2021
Guest Editors: Ellen Seiter & Suzanne Scott
Michigan Publishing Services, 2022

Zhouying Jin
Intellect Books, 2011
This updated second edition of Global Technological Change reconsiders how we make and use technology in the twenty-first century. With human-centered "soft technology" driving machine-based "hard technology" in ever more complex ways, Zhouying Jin provides an understanding of the human dimension of technological advancement. Through a theoretical framework that incorporates elements of both Eastern and Western philosophy, she offers insight into the dynamic between the two as it relates to a variety of technological innovation. More relevant than ever, Global Technological Change continues to challenge assumptions about technology and the gap between the developed and developing countries in the twenty-first century.
Liel Leibovitz
Templeton Press, 2014
Yet video games remain relatively unexplored by both scholars and pundits alike. Few have advanced beyond outmoded and futile attempts to tie gameplay to violent behavior. With this rumor now thoroughly and repeatedly disproven, it is time to delve deeper. Just as the Museum of Modern Art in Manhattan recently acquired fourteen games as part of its permanent collection, so too must we seek to add a serious consideration of virtual worlds to the pantheon of philosophical inquiry.
In God in the Machine, author Liel Leibovitz leads a fascinating tour of the emerging virtual landscape and its many dazzling vistas from which we are offered new vantage points on age-old theological and philosophical questions. Free will vs. determinism, the importance of ritual, transcendence through mastery, notions of the self, justice and sin, life, death, and resurrection all come into play in the video games that some critics so quickly write off as mind-numbing wastes of time. When one looks closely at how these games are designed, their inherent logic, and their cognitive effects on players, it becomes clear that playing these games creates a state of awareness vastly different from when we watch television or read a book. Indeed, the gameplay is a far more dynamic process that draws on various faculties of mind and body to evoke sensations that might more commonly be associated with religious experience. Getting swept away in an engaging game can be a profoundly spiritual activity. It is not to think, but rather to be, a logic that sustained our ancestors for millennia as they looked heavenward for answers.
As more and more of us look “screenward,” it is crucial to investigate these games for their vast potential as fine instruments of moral training. Anyone seeking a concise and well-reasoned introduction to the subject would do well to start with God in the Machine. By illuminating both where video game storytelling is now and where it currently butts up against certain inherent limitations, Liebovitz intriguingly implies how the field and, in turn, our experiences might continue to evolve and advance in the coming years.
Schweitzer, Dahlia
Rutgers University Press, 2018
Stanley Feldman, Leonie Huddy, and George E. Marcus
University of Chicago Press, 2015
Robin James
Duke University Press, 2026
Jack Linchuan Qiu
University of Illinois Press, 2016
Focusing on the alliance between Apple and the notorious Taiwanese manufacturer Foxconn, Jack Linchuan Qiu examines how corporations and governments everywhere collude to build systems of domination, exploitation, and alienation. His interviews, news analysis, and first-hand observation show the circumstances faced by Foxconn workers--circumstances with vivid parallels in the Atlantic slave trade. Ironically, the fanatic consumption of digital media also creates compulsive free labor that constitutes a form of bondage for the user. Arguing as a digital abolitionist, Qiu draws inspiration from transborder activist groups and incidents of grassroots resistance to make a passionate plea aimed at uniting--and liberating--the forgotten workers who make our twenty-first-century lives possible.
Hadi Gharabaghi and Terri Ginsberg
Temple University Press, 2026
The editors of and contributors to Governing Genealogies of International Film Education offer a critical historiographic understanding of governmentalized film education during the Cold War. Chapters examine the production of hygiene and cultural films in Travancore, India during the postcolonial period, and Michigan State University’s documentary collaboration with Iran during the 1970s, among other topics, elucidating cinema’s deployment as a state apparatus and its implications for global cultures, subject positions, and social relations.
Governing Genealogies of International Film Education investigates this distinct modality of cultural production and policy to shed necessary light on the ideological overdetermination of institutionalized film education as well as on audiovisual education as an international academic discipline. The contributors show how governmentalized film education has taught American exceptionalism, hegemony, and colonialism. They also theorize about and provide methodological examples of how film archives and film studies have framed prevailing understandings of cinema’s role in American and world history.
Contributors: Kaveh Askari, Zoë Druick, Bindu Menon Mannil, Wissam Mouawad, and the editors
Timothy E. Cook
University of Chicago Press, 2005
Joellen Fisherkeller
Temple University Press, 2002

David Edwards and David Cromwell, Foreword by John Pilger
Pluto Press, 2005
Alexander L. Fattal
University of Chicago Press, 2018

Edited by Jacob Copeman, Arkotong Longkumer, and Koonal Duggal
University College London, 2023
Angèle Christin
University of Chicago Press, 2026
An illuminating investigation of the complex work of social media content creators—their lives, conflicts, and controversies.
In this eye-opening book, digital studies scholar Angèle Christin demystifies the content creator economy, explaining its long history and the pitfalls of its professionalization. Drawing on in-depth fieldwork with digital creators as varied as vegan YouTubers, dads of Instagram, and self-described drama commentators, Christin shows how individuals enter social media creation, how they make money, and how their online environments shape their content.
Aspiring creators often dream of a better life in social media careers. Yet these dreams soon turn into exhaustion as influencers try to meet the contradictory demands of platforms, brands, and audiences. Over time, Christin shows, creators cluster into three types: hucksters, who work on behalf of brands; entertainers, who chase virality and platform payments; and gurus, who monetize the loyalty of their fans. Platform dynamics push entertainers and gurus to create extreme and incendiary content to maintain audience engagement, while brands and marketers nudge hucksters toward repetitive, staid commercial performances. Concerns about algorithmic manipulation and conflicts between creators further lead to reputation-damaging, harassment-laden scandals. Christin reveals how platform labor repeatedly—and structurally—fosters precarity and inequality, destructive drama, and inflammatory content online.