96 books match the query 'Games & Activities' and 4 start with l

cover of Lara Croft: Cyber Heroine

Lara Croft

Cyber Heroine

Astrid Deuber-Mankowsky

University of Minnesota Press, 2005

Since the game Tomb Raider was first released in 1996, its protagonist Lara Croft has become an international celebrity. The virtual archaeologist-adventuress has been featured in various sequels to the original game, a line of action figures, two Hollywood films starring Angelina Jolie, forty comic books, a series of novels, and a variety of clothing, merchandise, and ephemera. She has appeared on the covers of Time and Newsweek, spawned innumerable Internet fan sites and a library of adulatory fan fiction, become a pornographic sex symbol, and even inspired a look-alike beauty pageant. Astrid Deuber-Mankowsky's groundbreaking study examines Lara Croft as a cyber heroine - a female body ubiquitously inhabited by game players, an icon of both female strength and male objectification, and the virtual future of fame. Despite Croft's prominence there have been few critical inquiries into her bridging of the boundary between virtual and real worlds or the extent to which she reflects and influences the image of women in digital media. First published in German and revised for this English-language edition, this book is an innovative analysis of the multimedia heroine, tracing the top-down marketing strategies and bottom-up frenzy that precipitated the Lara Croft phenomenon. For girls and women, Croft is a symbol of empowerment, a tough and self-assured riot grrl who has opened up the overwhelmingly masculinized world of computer gaming to female participants. At the same time, she personifies both heterosexual male fantasies and the twinned processes of globalization and cultural imperialism. Drawing on feminist and cultural studies, Deuber-Mankowsky sees Croft as symptomatic of the new media environment and its tendency to erase all qualitative difference, even sexual difference.
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cover of Laws of Chance: Brazil's Clandestine Lottery and the Making of Urban Public Life

Laws of Chance

Brazil's Clandestine Lottery and the Making of Urban Public Life

Amy Chazkel

Duke University Press, 2011

The lottery called the jogo do bicho, or “animal game,” originated as a raffle at a zoo in Rio de Janeiro in 1892. During the next decade, it became a cultural phenomenon all over Brazil, where it remains popular today. Laws of Chance chronicles the game’s early history, as booking agents, dealers, and players spread throughout Rio and the lottery was outlawed and driven underground. Analyzing the game’s popularity, its persistence despite bouts of state repression, and its sociocultural meanings, Amy Chazkel unearths a rich history of popular participation in urban public life in the decades after the abolition of slavery in 1888 and the establishment of the Brazilian republic in 1889. Contending that the jogo do bicho was a precursor to the massive informal economies that developed later in the twentieth century, she sheds new light on the roots of the informal trade that is central to daily life in urban Latin America. The jogo do bicho operated as a form of unlicensed petty commerce in the vast gray area between the legal and the illegal. Police records show that players and ticket sellers were often arrested but rarely prosecuted. Chazkel argues that the animal game developed in dialogue with the official judicial system. Ticket sellers, corrupt police, and lenient judges worked out a system of everyday justice that would characterize public life in Brazil throughout the twentieth century.
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cover of License To Steal: Nevada's Gaming Control System In The Megaresort Age

License To Steal

Nevada's Gaming Control System In The Megaresort Age

Jeff Burbank

University of Nevada Press, 2005

These seven precedent-setting case studies taken from the files of the Nevada Gaming Control Board and Commission illustrate vital issues addressed in the first decade of Las Vegas' megaresorts.
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cover of License To Steal: Nevada's Gaming Control System in the Megaresort Age

License To Steal

Nevada's Gaming Control System in the Megaresort Age

Jeff Burbank

University of Nevada Press, 2023

These seven precedent-setting case studies taken from the files of the Nevada Gaming Control Board and Commission illustrate vital issues addressed in the first decade of Las Vegas' megaresorts.

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