474 books match the query 'Computers' and 36 start with s

cover of Science Communication Online: Engaging Experts and Publics on the Internet

Science Communication Online

Engaging Experts and Publics on the Internet

Ashley Rose Mehlenbacher

The Ohio State University Press, 2019

Uncloistered by the web, science is finding its way into previously unimagined audiences. Whether collecting data in one’s backyard to help wildlife experts manage wolf populations or even funding research out of one’s own pocket, nonexperts can engage science at an unprecedented scale. As science communication has moved online, a range of important new genres have emerged that put professionals and the public into conversation with each other. In Science Communication Online: Engaging Experts and Publics on the Internet, Ashley Rose Mehlenbacher takes up these “trans-scientific” genres to explore how scientists are adapting their communications, how publics are increasingly involved in science, and how boundaries between experts and nonexperts continue to shift.
Bringing together genre studies and the rhetoric of science, Mehlenbacher examines a range of new forms of science communication that challenge traditional presumptions about experts and nonexperts—including Twitter and Reddit AMAs, crowdfunding proposals such as Kickstarter and Experiment.com, civic-minded databases such as Safecast, and the PLOS blogging network. Science Communication Online illustrates the unique features of these genres and connects them to their rhetorical functions and the larger context leading to their emergence and evolution—from the democratization of science, challenges to expertise and expert status, and new political economies. Science Communication Online captures the important moment we find ourselves in now—one not defined by science and society but science in society.
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cover of Science in the Age of Computer Simulation

Science in the Age of Computer Simulation

Eric Winsberg

University of Chicago Press, 2010

Computer simulation was first pioneered as a scientific tool in meteorology and nuclear physics in the period following World War II, but it has grown rapidly to become indispensible in a wide variety of scientific disciplines, including astrophysics, high-energy physics, climate science, engineering, ecology, and economics. Digital computer simulation helps study phenomena of great complexity, but how much do we know about the limits and possibilities of this new scientific practice? How do simulations compare to traditional experiments? And are they reliable? Eric Winsberg seeks to answer these questions in Science in the Age of Computer Simulation.

Scrutinizing these issue with a philosophical lens, Winsberg explores the impact of simulation on such issues as the nature of scientific evidence; the role of values in science; the nature and role of fictions in science; and the relationship between simulation and experiment, theories and data, and theories at different levels of description. Science in the Age of Computer Simulation will transform many of the core issues in philosophy of science, as well as our basic understanding of the role of the digital computer in the sciences.

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cover of Secure Big-data Analytics for Emerging Healthcare in 5G and Beyond: Concepts, paradigms, and solutions

Secure Big-data Analytics for Emerging Healthcare in 5G and Beyond

Concepts, paradigms, and solutions

Pronaya Bhattacharya

The Institution of Engineering and Technology, 2024

Healthcare systems today are increasingly reliant on data gathered from multiple hospital systems, patient records or IoT devices. As more information is gathered, there is a need to ensure the data is kept and used securely. This edited book looks at secure big data analytics for healthcare and how the wealth of information is disseminated through open wireless channels to provide seamless coverage so that people can access and analyse the results obtained and intelligently manage and respond to a patient's needs.
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cover of Security and Privacy for Big Data, Cloud Computing and Applications

Security and Privacy for Big Data, Cloud Computing and Applications

Wei Ren

The Institution of Engineering and Technology, 2019

As big data becomes increasingly pervasive and cloud computing utilization becomes the norm, the security and privacy of our systems and data becomes more critical with emerging security and privacy threats and challenges. This book presents a comprehensive view on how to advance security and privacy in big data, cloud computing, and their applications. Topics include cryptographic tools, SDN security, big data security in IoT, privacy preserving in big data, security architecture based on cyber kill chain, privacy-aware digital forensics, trustworthy computing, privacy verification based on machine learning, and chaos-based communication systems. This book is an essential reading for networking, computing, and communications professionals, researchers, students and engineers, working with big data and cloud computing.
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cover of Security and Privacy of Electronic Healthcare Records: Concepts, paradigms and solutions

Security and Privacy of Electronic Healthcare Records

Concepts, paradigms and solutions

Sudeep Tanwar

The Institution of Engineering and Technology, 2020

Hospitals, medical practices and healthcare organizations are implementing new technologies at breakneck speed. Yet privacy and security considerations are often an afterthought, putting healthcare organizations at risk of data security and privacy issues, fines, damage to their reputations, with serious potential consequences for the patients. Electronic Health Record systems (EHRs) consist of clinical notes, patient listings, lab results, imaging results and screening tests. EHRs are growing in complexity over time and requiring increasing amounts of data storage.
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cover of Seeing Silicon Valley: Life inside a Fraying America

Seeing Silicon Valley

Life inside a Fraying America

Mary Beth Meehan and Fred Turner

University of Chicago Press, 2021

Acclaimed photographer Mary Beth Meehan and Silicon Valley culture expert Fred Turner join forces to give us an unseen view of the heart of the tech world.

It’s hard to imagine a place more central to American mythology today than Silicon Valley. To outsiders, the region glitters with the promise of extraordinary wealth and innovation. But behind this image lies another Silicon Valley, one segregated by race, class, and nationality in complex and contradictory ways. Its beautiful landscape lies atop underground streams of pollutants left behind by decades of technological innovation, and while its billionaires live in compounds, surrounded by redwood trees and security fences, its service workers live in their cars.

With arresting photography and intimate stories, Seeing Silicon Valley makes this hidden world visible. Instead of young entrepreneurs striving for efficiency in minimalist corporate campuses, we see portraits of struggle—families displaced by an impossible real estate market, workers striving for a living wage, and communities harmed by environmental degradation. If the fate of Silicon Valley is the fate of America—as so many of its boosters claim—then this book gives us an unvarnished look into the future.
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cover of Seeing the Past with Computers: Experiments with Augmented Reality and Computer Vision for History

Seeing the Past with Computers

Experiments with Augmented Reality and Computer Vision for History

Kevin Kee and Timothy Compeau, Editors

University of Michigan Press, 2019

Recent developments in computer technology are providing historians with new ways to see—and seek to hear, touch, or smell—traces of the past. Place-based augmented reality applications are an increasingly common feature at heritage sites and museums, allowing historians to create immersive, multifaceted learning experiences. Now that computer vision can be directed at the past, research involving thousands of images can recreate lost or destroyed objects or environments, and discern patterns in vast datasets that could not be perceived by the naked eye.

Seeing the Past with Computers is a collection of twelve thought-pieces on the current and potential uses of augmented reality and computer vision in historical research, teaching, and presentation. The experts gathered here reflect upon their experiences working with new technologies, share their ideas for best practices, and assess the implications of—and imagine future possibilities for—new methods of historical study. Among the experimental topics they explore are the use of augmented reality that empowers students to challenge the presentation of historical material in their textbooks; the application of seeing computers to unlock unusual cultural knowledge, such as the secrets of vaudevillian stage magic; hacking facial recognition technology to reveal victims of racism in a century-old Australian archive; and rebuilding the soundscape of an Iron Age village with aural augmented reality.

This volume is a valuable resource for scholars and students of history and the digital humanities more broadly. It will inspire them to apply innovative methods to open new paths for conducting and sharing their own research.
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cover of Selected Papers on Analysis of Algorithms

Selected Papers on Analysis of Algorithms

Donald E. Knuth

CSLI, 2000

Analysis of Algorithms is the fourth in a series of collected works by world-renowned computer scientist Donald Knuth. This volume is devoted to an important subfield of Computer Science that Knuth founded in the 1960s and still considers his main life's work. This field, to which he gave the name Analysis of Algorithms, deals with quantitative studies of computer techniques, leading to methods for understanding and predicting the efficiency of computer programs. Analysis of Algorithms, which has grown to be a thriving international discipline, is the unifying theme underlying Knuth's well known book The Art of Computer Programming. More than 30 of the fundamental papers that helped to shape this field are reprinted and updated in the present collection, together with historical material that has not previously been published. Although many ideas come and go in the rapidly changing world of computer science, the basic concepts and techniques of algorithmic analysis will remain important as long as computers are used.
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cover of Semi-custom IC Design and VLSI

Semi-custom IC Design and VLSI

P.J. Hicks

The Institution of Engineering and Technology, 1983

The contents of this book were first presented as a series of lectures at the first IEE Vacation School on Semi-Custom IC Design and VLSI held at the University of Edinburgh on 4-8 July 1983. The earlier chapters provide an introduction to silicon IC technology and include descriptions of the various processing techniques employed in the manufacture of microelectronic components. Different types of semi-custom IC are then reviewed and the factors that have to be considered in choosing a semi-custom technique are examined in detail. Logic design is next presented as an activity that is best carried out at a higher level of abstraction than the customary/logic gate level by using the algorithmic state machine (ASM) method. In the sections that follow, computer aids to design and design automation tools are introduced as essential requirements for the rapid and error-free design of semicustom ICs. Testing strategies and the need to design for testability are also covered in some detail.
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cover of Shareveillance: The Dangers of Openly Sharing and Covertly Collecting Data

Shareveillance

The Dangers of Openly Sharing and Covertly Collecting Data

Clare Birchall

University of Minnesota Press, 2017

Cracking open the politics of transparency and secrecy

In an era of open data and ubiquitous dataveillance, what does it mean to “share”? This book argues that we are all “shareveillant” subjects, called upon to be transparent and render data open at the same time as the security state invests in practices to keep data closed. Drawing on Jacques Rancière’s “distribution of the sensible,” Clare Birchall reimagines sharing in terms of a collective political relationality beyond the veillant expectations of the state.

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cover of Signal Processing and Machine Learning for Brain-Machine Interfaces

Signal Processing and Machine Learning for Brain-Machine Interfaces

Toshihisa Tanaka

The Institution of Engineering and Technology, 2018

Brain-machine interfacing or brain-computer interfacing (BMI/BCI) is an emerging and challenging technology used in engineering and neuroscience. The ultimate goal is to provide a pathway from the brain to the external world via mapping, assisting, augmenting or repairing human cognitive or sensory-motor functions.
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cover of Simulating Good and Evil: The Morality and Politics of Videogames

Simulating Good and Evil

The Morality and Politics of Videogames

Marcus Schulzke

Rutgers University Press, 2020

Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.
 
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cover of Sites of Translation: What Multilinguals Can Teach Us about Digital Writing and Rhetoric

Sites of Translation

What Multilinguals Can Teach Us about Digital Writing and Rhetoric

Laura Gonzales

University of Michigan Press, 2018

Winner of the 2016 Sweetland Digital Rhetoric Collaborative Book Prize

Sites of Translation illustrates the intricate rhetorical work that multilingual communicators engage in as they translate information for their communities. Blending ethnographic and empirical methods from multiple disciplines, Laura Gonzales provides methodological examples of how linguistic diversity can be studied in practice, both in and outside the classroom, and provides insights into the rhetorical labor that is often unacknowledged and made invisible in multilingual communication. Sites of Translation is relevant to researchers and teachers of writing as well as technology designers interested in creating systems, pedagogies, and platforms that will be more accessible and useful to multilingual audiences. Gonzales presents multilingual communication as intellectual labor that should be further valued in both academic and professional spaces, and supported by multilingual technologies and pedagogies that center the expertise of linguistically diverse communicators.
 

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cover of Situation Theory and Its Applications, Volume 1

Situation Theory and Its Applications, Volume 1

Edited by Robin Cooper, Kuniaki Mukai, and John Perry

CSLI, 1990

Situation Theory grew out of attempts by Jon Barwise in the late 1970s to provide semantics for "naked-infinitive" perceptual reports such as 'Claire saw Jon run'. Barwise's intuition was that Claire didn't just see Jon, an individual, but Jon doing something, a situation. Situations are individuals having properties and standing in relations. A theory of situations would allow us to study and compare various types of situations or situation-like entities, such as facts, events and scenes. One of the central themes of situation theory is that a theory of meaning and reference should be set within a general theory of information, one moreover that is rich enough to do justice to perception, communication and thought. By now many people have contributed to the development and application of situation theory, constrained by the need to account for certain kinds of semantic phenomena, and by the need to give a rigorous mathematical account of the principles of information that underwrite the theory. This volume presents work that evolved out of the First Conference on Situation Theory and Its Applications held by CSLI at Asilomar, California, in March 1989. The nineteen papers included here fall into three categories. Those in Part I explore logical and mathematical issues that arise within situation theory. The papers in Part II connect situation theory with other approaches to logical issues, while those in Part III apply various version of situation theory to a number of linguistic issues.
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cover of Situation Theory and Its Applications, Volume 2

Situation Theory and Its Applications, Volume 2

Edited by Jon Barwise, Jean Mark Gawron, Gordon Plotkin, and Syun Tutiya

CSLI, 1991

Situation theory is the result of an interdisciplinary effort to create a full-fledged theory of information. Created by scholars and scientists from cognitive science, computer science, AI, linguistics, logic, philosophy, and mathematics, the theory is forging a common set of tools for the analysis of phenomena from all these fields. This volume presents work that evolved out of the Second Conference on Situation Theory and its Applications. Twenty-six essays exhibit the wide range of the theory, covering such topics as natural language semantics, philosophical issues about information, mathematical aplications, and the visual representation of the information in computer systems. Jon Barwise is a professor of philosophy, mathematics, and logic at indiana university in Bloomington. Jean Mark Gawron is a researcher at SRI International and a consultant at Hewlett-Packard Laboratories. Gordon Plotkin is a professor of theoretical computer science at the University of Edinburgh. Syun Tutiya is in the philosophy department at Chiba University in Japan. Center for the Study of Language and Information- Lecture Notes, Number 26
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cover of Situation Theory and Its Applications, Volume 3

Situation Theory and Its Applications, Volume 3

Edited by Peter Aczel, David Israel, Stanley Peters, and Yasuhiro Katagiri

CSLI, 1993

These essays evolved from research presented at the Third International Conference on situation theory and its applications. Situation Theory is the result of an interdisciplinary effort to create a full-fledged theory of information. Created by scholars and scientists from cognitive science, computer science and AI, linguistics, logic, philosophy, and mathematics, it aims to provide a common set of tools for the analysis of phenomena from all of these fields. The research presented in this volume reflects a growing international and interdisciplinary activity of importance to many fields concerned with the information. Peter Aczel is professor of mathematical logic and computer logic at Manchester University. David Israel is a senoir computer scientist in the Artificial Intelligence Center at SRI International abd a consulting professor in the Philosophy Department at Stanford University. Yasuhiro Katagiri is a research scientist in the Information Science Research Laboratory of NTT Basic Research Laboratories. Stanley Peters is professor of linguistics and symbolic systems at Stanford University.
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cover of Social Knowledge Creation in the Humanities: Volume 1

Social Knowledge Creation in the Humanities

Volume 1

Edited by Alyssa Arbuckle, Aaron Mauro, and Daniel Powell

Iter Press, 2017

The ubiquity of social media has transformed the scope and scale of scholarly communication in the arts and humanities. The consequences of this new participatory and collaborative environment for humanities research has allowed for fresh approaches to communicating research. Social Knowledge Creation takes up the norms and customs of online life to reorient, redistribute, and oftentimes flatten traditional academic hierarchies. This book discusses the implications of how humanists communicate with the world and looks to how social media shapes research methods. This volume addresses peer-review, open access publishing, tenure and promotion, mentorship, teaching, collaboration, and interdisciplinarity as a comprehensive introduction to these rapidly changing trends in scholarly communication, digital pedagogy, and educational technology. Collaborative structures are rapidly augmenting disciplinary focus of humanities curriculum and the public impact of humanities research teams with new organizational and disciplinary thinking. Social Knowledge Creation represents a particularly dynamic and growing field in which the humanities seeks to find new ways to communicate the legacy and traditions of humanities based inquiry in a 21st century context.

New Technologies in Medieval and Renaissance Studies Volume 7.

Edited by Alyssa Arbuckle, Aaron Mauro, and Daniel Powell

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cover of Social Knowledge Creation in the Humanities: Volume 2

Social Knowledge Creation in the Humanities

Volume 2

Edited by Aaron Mauro

Iter Press, 2022

In the humanities, the field of “social knowledge creation” has helped define how social media platforms and other collaborative spaces have shaped humanistic critique in the twenty-first century. The ability to access and organize information and people has been profoundly liberating in some online contexts, but social media also presents many issues which come to light in the often-overlapping domains of politics, media studies, and disinformation.

While these countervailing influences are all around us, the essays collected in this volume represent a humanistic ethics of generosity, compassion, and care. Social knowledge creation refreshingly returns to humanist values, emphasizing that people matter more than networks, facts matter more than opinion, and ideas matter more than influence. As a result, the speed and scale of digital culture has challenged humanists from many disciplines to more clearly define the values of education, collaboration, and new knowledge in pursuit of human justice and equality. In short, online culture has presented a new opportunity to define how and why the humanities matter in the age of social media.
 
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cover of Social Theory After the Internet: Media, Technology, and Globalization

Social Theory After the Internet

Media, Technology, and Globalization

Ralph Schroeder

University College London, 2018

The internet has fundamentally transformed society in the past twenty-five years, yet existing theories of communication have not kept pace with the digital world. This book focuses on everyday effects of the internet—including information-seeking, big data, and the growing importance of smartphone use—to explain how the internet surpasses traditional media. Synthesizing global perspectives, Ralph Schroeder posits a theory on the internet’s role, and how both technological and social forces shape its significance.
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cover of SpecLab: Digital Aesthetics and Projects in Speculative Computing

SpecLab

Digital Aesthetics and Projects in Speculative Computing

Johanna Drucker

University of Chicago Press, 2009

Nearly a decade ago, Johanna Drucker cofounded the University of Virginia’s SpecLab, a digital humanities laboratory dedicated to risky projects with serious aims. In SpecLab she explores the implications of these radical efforts to use critical practices and aesthetic principles against the authority of technology based on analytic models of knowledge.

            Inspired by the imaginative frontiers of graphic arts and experimental literature and the technical possibilities of computation and information management, the projects Drucker engages range from Subjective Meteorology to Artists’ Books Online to the as yet unrealized ’Patacritical Demon, an interactive tool for exposing the structures that underlie our interpretations of text. Illuminating the kind of future such experiments could enable, SpecLab functions as more than a set of case studies at the intersection of computers and humanistic inquiry. It also exemplifies Drucker’s contention that humanists must play a role in designing models of knowledge for the digital age—models that will determine how our culture will function in years to come.

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cover of Split Federated Learning for Secure IoT Applications: Concepts, frameworks, applications and case studies

Split Federated Learning for Secure IoT Applications

Concepts, frameworks, applications and case studies

Gururaj Harinahalli Lokesh

The Institution of Engineering and Technology, 2024

New approaches in federated learning and split learning have the potential to significantly improve ubiquitous intelligence in internet of things (IoT) applications. In split federated learning, the machine learning model is divided into smaller network segments, with each segment trained independently on a server using distributed local client data.
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cover of Star Worlds: Freedom Versus Control in Online Gameworlds

Star Worlds

Freedom Versus Control in Online Gameworlds

William Sims Bainbridge

University of Michigan Press, 2016

Star Worlds explores the future-oriented universe of online virtual worlds connected with popular science fiction—specifically, with Star Wars and Star Trek—that have been inhabited for over a decade by computer gamers. The Star Wars and Star Trek franchises, both of which have shaped the dominant science fiction mythologies of the last half-century, offer profound conceptions of the tension between freedom and control in human economic, political, and social interactions. William Sims Bainbridge investigates the human and technological dynamics of four online virtual worlds based on these two very different traditions: the massively multiplayer online games Star Wars Galaxies; Star Wars: The Old Republic; Star Trek Online; and the Star Trek community in the non-game, user-created virtual environment, Second Life.

The four “star worlds” explored in this book illustrate the dilemmas concerning the role of technology as liberator or oppressor in our postindustrial society, and represent computer simulations of future possibilities of human experience. Bainbridge considers the relationship between a real person and the role that person plays, the relationship of an individual to society, and the relationship of human beings to computing technology. In addition to collecting ethnographic and quantitative data about the social behavior of other players, he has immersed himself in each of these worlds, role-playing 14 avatars with different skills and goals to gain new insights into the variety of player experience from a personal perspective.

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cover of Stepping Motors: A guide to theory and practice

Stepping Motors

A guide to theory and practice

Paul Acarnley

The Institution of Engineering and Technology, 2002

Stepping motor technology is well established and used for motion control, most notably for computer peripherals but also wherever digital control is employed. This book provides an introductory text which will enable the reader to both appreciate the essential characteristics of stepping motor systems and understand how these characteristics are being exploited in the continuing development of new motors, drives and controllers. A basic theoretical approach relating to the more significant aspects of performance is presented, although it is assumed throughout that the reader has no previous experience of electrical machines and is primarily interested in the applications of stepping motors. Paul Acarnley's outstanding reference book is widely known and used, and this, the 4th edition, has been significantly updated to include many new applications that have emerged since the previous edition was published. Coverage includes: drive circuits, accurate load positioning, static torque characteristics, multi-step operation, torque/ speed characteristics, high-speed operation, open-loop control, closed-loop control and microprocessor-based stepping motor systems.
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cover of Streaming Analytics: Concepts, architectures, platforms, use cases and applications

Streaming Analytics

Concepts, architectures, platforms, use cases and applications

Pethuru Raj

The Institution of Engineering and Technology, 2022

When digitized entities, connected devices and microservices interact purposefully, we end up with a massive amount of multi-structured streaming (real-time) data that is continuously generated by different sources at high speed. Streaming analytics allows the management, monitoring, and real-time analytics of live streaming data. The topic has grown in importance due to the emergence of online analytics and edge and IoT platforms. A real digital transformation is being achieved across industry verticals through meticulous data collection, cleansing and crunching in real time. Capturing and subjecting those value-adding events is considered to be the prime task for achieving trustworthy and timely insights.
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cover of Studies in Weak Arithmetics, Volume 1

Studies in Weak Arithmetics, Volume 1

Edited by Patrick Cégielski

CSLI, 2009

The field of weak arithmetics is an application of logical methods to number theory that was developed by mathematicians, philosophers, and theoretical computer scientists. In this volume, after a general presentation of weak arithmetics, the following topics are studied: the properties of integers of a real closed field equipped with exponentiation; conservation results for the induction schema restricted to first-order formulas with a finite number of alternations of quantifiers; a survey on a class of tools called pebble games; the fact that the reals e and pi have approximations expressed by first-order formulas using bounded quantifiers; properties of infinite pictures depending on the universe of sets used; a language that simulates in a sufficiently nice manner all  algorithms of a certain restricted class; the logical complexity of the axiom of infinity in some variants of set theory without the axiom of  foundation; and the complexity to determine whether a trace is included in another one.

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cover of Studies in Weak Arithmetics, Volume 3

Studies in Weak Arithmetics, Volume 3

Edited by Patrick Cegielski, Ali Enayat, and Roman Kossak

CSLI, 2013

The field of weak arithmetics is an application of logical methods to number theory that was developed by mathematicians, philosophers, and theoretical computer scientists. This third volume in the weak arithmetics collection contains nine substantive papers based on lectures delivered during the two last meetings of the conference series Journées sur les Arithmétiques, held in 2014 at the University of Gothenburg, Sweden, and in 2015 at the City University of New York Graduate Center.
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cover of Studying Social Networks: A Guide to Empirical Research

Studying Social Networks

A Guide to Empirical Research

Marina Hennig, Ulrik Brandes, Jürgen Pfeffer, and Ines Mergel

Campus Verlag, 2012

Studying Social Networks provides a concise, comprehensive introduction to the process of empirical network research. Students and practitioners new to social research will find easily understandable learning goals, numerous examples, and helpful exercises all in one compact volume. The authors have integrated  different disciplinary perspectives, while stressing the importance of substance-specific orientation while studying networks. Scholars will find Studying Social Networks a helpful tool not only for teaching, but also as a guide for their own empirical research.

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cover of Swarm Intelligence: Applications, Volume 3

Swarm Intelligence

Applications, Volume 3

Ying Tan

The Institution of Engineering and Technology, 2018

Swarm Intelligence (SI) is one of the most important and challenging paradigms under the umbrella of computational intelligence. It focuses on the research of collective behaviours of a swarm in nature and/or social phenomenon to solve complicated and difficult problems which cannot be handled by traditional approaches. Thousands of papers are published each year presenting new algorithms, new improvements and numerous real world applications. This makes it hard for researchers and students to share their ideas with other colleagues; follow up the works from other researchers with common interests; and to follow new developments and innovative approaches. This complete and timely collection fills this gap by presenting the latest research systematically and thoroughly to provide readers with a full view of the field of swarm. Students will learn the principles and theories of typical swarm intelligence algorithms; scholars will be inspired with promising research directions; and practitioners will find suitable methods for their applications of interest along with useful instructions.
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cover of Swarm Intelligence: Innovation, new algorithms and methods, Volume 2

Swarm Intelligence

Innovation, new algorithms and methods, Volume 2

Ying Tan

The Institution of Engineering and Technology, 2018

Swarm Intelligence (SI) is one of the most important and challenging paradigms under the umbrella of computational intelligence. It focuses on the research of collective behaviours of a swarm in nature and/or social phenomenon to solve complicated and difficult problems which cannot be handled by traditional approaches. Thousands of papers are published each year presenting new algorithms, new improvements and numerous real world applications. This makes it hard for researchers and students to share their ideas with other colleagues; follow up the works from other researchers with common interests; and to follow new developments and innovative approaches. This complete and timely collection fills this gap by presenting the latest research systematically and thoroughly to provide readers with a full view of the field of swarm. Students will learn the principles and theories of typical swarm intelligence algorithms; scholars will be inspired with promising research directions; and practitioners will find suitable methods for their applications of interest along with useful instructions.
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cover of Swarm Intelligence: Principles, current algorithms and methods, Volume 1

Swarm Intelligence

Principles, current algorithms and methods, Volume 1

Ying Tan

The Institution of Engineering and Technology, 2018

Swarm Intelligence (SI) is one of the most important and challenging paradigms under the umbrella of computational intelligence. It focuses on the research of collective behaviours of a swarm in nature and/or social phenomenon to solve complicated and difficult problems which cannot be handled by traditional approaches. Thousands of papers are published each year presenting new algorithms, new improvements and numerous real world applications. This makes it hard for researchers and students to share their ideas with other colleagues; follow up the works from other researchers with common interests; and to follow new developments and innovative approaches. This complete and timely collection fills this gap by presenting the latest research systematically and thoroughly to provide readers with a full view of the field of swarm. Students will learn the principles and theories of typical swarm intelligence algorithms; scholars will be inspired with promising research directions; and practitioners will find suitable methods for their applications of interest along with useful instructions.
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cover of Switching Codes: Thinking Through Digital Technology in the Humanities and the Arts

Switching Codes

Thinking Through Digital Technology in the Humanities and the Arts

Edited by Thomas Bartscherer and Roderick Coover

University of Chicago Press, 2011

 

Half a century into the digital era, the profound impact of information technology on intellectual and cultural life is universally acknowledged but still poorly understood. The sheer complexity of the technology coupled with the rapid pace of change makes it increasingly difficult to establish common ground and to promote thoughtful discussion. 

Responding to this challenge, Switching Codes brings together leading American and European scholars, scientists, and artists—including Charles Bernstein, Ian Foster, Bruno Latour, Alan Liu, and Richard Powers—to consider how the precipitous growth of digital information and its associated technologies are transforming the ways we think and act. Employing a wide range of forms, including essay, dialogue, short fiction, and game design, this book aims to model and foster discussion between IT specialists, who typically have scant training in the humanities or traditional arts, and scholars and artists, who often understand little about the technologies that are so radically transforming their fields. Switching Codes will be an indispensable volume for anyone seeking to understand the impact of digital technology on contemporary culture, including scientists, educators, policymakers, and artists, alike.

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cover of Synthetic Worlds: The Business and Culture of Online Games

Synthetic Worlds

The Business and Culture of Online Games

Edward Castronova

University of Chicago Press, 2006

From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs.

In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete?

With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects.

“Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist
 
“Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education

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cover of SysML for Systems Engineering

SysML for Systems Engineering

Jon Holt

The Institution of Engineering and Technology, 2008

Systems modelling is an essential enabling technique for any systems engineering enterprise. These modelling techniques, in particular the unified modelling language (UML), have been employed widely in the world of software engineering and very successfully in systems engineering for many years. However, in recent years there has been a perceived need for a tailored version of the UML that meets the needs of today's systems engineering professional. This book provides a pragmatic introduction to the systems engineering modelling language, the SysML, aimed at systems engineering practitioners at any level of ability, ranging from students to experts. The theoretical aspects and syntax of SysML are covered and each concept is explained through a number of example applications. The book also discusses the history of the SysML and shows how it has evolved over a number of years. All aspects of the language are covered and are discussed in an independent and frank manner, based on practical experience of applying the SysML in the real world.
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cover of SysML for Systems Engineering: A model-based approach

SysML for Systems Engineering

A model-based approach

Jon Holt

The Institution of Engineering and Technology, 2013

This new edition of this popular text has been fully updated to reflect SysML 1.3, the latest version of the standard, and the discussion has been extended to show the power of SysML as a tool for systems engineering in an MBSE context. Beginning with a thorough introduction to the concepts behind MBSE, and the theoretical aspects and syntax of SysML, the book then describes how to implement SysML and MBSE in an organisation, and how to model real projects effectively and efficiently, illustrated using an extensive case study.
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cover of SysML for Systems Engineering: A model-based approach

SysML for Systems Engineering

A model-based approach

Jon Holt

The Institution of Engineering and Technology, 2019

Systems Modelling Language (SysML) is a tailored version of the unified modelling language (UML) that meets the needs of today's systems engineering professionals and engineers. It supports the specification, analysis, design, verification and validation of a broad range of systems and systems-of-systems, including hardware, software, information, personnel, procedures, and facilities in a graphical notation.
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