56 books match the query 'Effect of technological innovations on' and 2 start with s

cover of Skim, Dive, Surface: Teaching Digital Reading

Skim, Dive, Surface

Teaching Digital Reading

Jenae Cohn

West Virginia University Press, 2021

Students are reading on screens more than ever—how can we teach them to be better digital readers?

Smartphones, laptops, tablets: college students are reading on-screen all the time, and digital devices shape students’ understanding of and experiences with reading. In higher education, however, teachers rarely consider how digital reading experiences may have an impact on learning abilities, unless they’re lamenting students’ attention spans or the distractions available to students when they’re learning online.

Skim, Dive, Surface offers a corrective to these conversations—an invitation to focus not on losses to student learning but on the spectrum of affordances available within digital learning environments. It is designed to help college instructors across the curriculum teach digital reading in their classes, whether they teach face-to-face, fully online, or somewhere in between. Placing research from cognitive psychology, neuroscience, learning science, and composition in dialogue with insight from the scholarship of teaching and learning, Jenae Cohn shows how teachers can better frame, scaffold, and implement effective digital reading assignments. She positions digital reading as part of a cluster of literacies that students should develop in order to communicate effectively in a digital environment.

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cover of Systemic Dramaturgy: A Handbook for the Digital Age

Systemic Dramaturgy

A Handbook for the Digital Age

Michael Mark Chemers and Mike Sell

Southern Illinois University Press, 2022

Working theatrically with technology 
 
Systemic Dramaturgy offers an invigorating, practical look at the daunting cultural problems of the digital age as they relate to performance. Authors Michael Mark Chemers and Mike Sell reject the incompatibility of theatre with robots, digital media, or video games. Instead, they argue that technology is the original problem of theatre: How can we tell this story and move this audience with these tools? And if we have different tools, how can that change the stories we tell?
 
This volume attunes readers to “systemic dramaturgy”—the recursive elements of signification, innovation, and history that underlie all performance—arguing that theatre must be understood as a system of systems, a concatenation of people, places, things, politics, feelings, and interpretations, ideally working together to entertain and edify an audience. The authors discuss in-depth the application of time-tested dramaturgical skills to extra-theatrical endeavors, including multi-platform performance, installations, and videogames. And they identify the unique interventions that dramaturgs can and must make into these art forms.
 
More than any other book that has been published in the field, Systemic Dramaturgy places historical dramaturgy in conversation with technologies as old as the deus ex machina and as new as artificial intelligence. Spirited and playful in its approach, this volume collates histories, transcripts, and case studies and applies the concepts of systemic dramaturgy to works both old and avant-garde. Between chapters, Chemers and Sell talk with with some of the most forward-thinking, innovative, and creative people working in live media as they share their diverse approaches to the challenges of making performances, games, and digital media that move both heart and mind. This volume is nothing less than a guide for thinking about the future evolution of performance.
 
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