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3 books match the query 'Algorithmic Culture'

cover of Divination Engines: Natural Language Processing, Artificial Intelligence, and the Making of Algorithmic Culture

Divination Engines

Natural Language Processing, Artificial Intelligence, and the Making of Algorithmic Culture

Xiaochang Li

University of Chicago Press, 2026

A revealing and surprising origin story, showing how attempts to render human speech and language computable led from the era of big data to today’s AI.
 
Since the advent of computers, society has fantasized about conversing with machines. In this eye-opening book, technology expert Xiaochang Li shows readers how that dream both fueled the demand for data and set the stage for today’s generative AI. With original research and clear explanations, Li elucidates the origins of what’s known as natural language processing (NLP) and the heated twentieth-century debates between computer scientists, linguists, and communication engineers that shaped today’s technology. Starting with early devices that recorded, analyzed, and attempted to interpret human speech, she demonstrates how computer speech recognition, particularly efforts led by Bell Labs and IBM, advanced technology by deemphasizing linguistic meaning in favor of statistical prediction. In other words, researchers gradually abandoned systems that sought to understand human language, opting instead for work-arounds that simply predicted patterns in speech and text data. That solution became incredibly and surprisingly adaptable. As Li reveals, transforming linguistic questions into engineering ones ushered in the routine operation of search engines, spam filters, and the varied content sorting and recommendation mechanisms that regulate the access, circulation, and legitimacy of information across every platform. But this has all come at the cost of forever requiring copious and ever-growing amounts of new data.
 
At its core, Divination Engines illuminates how the artifacts of human communication—speech, text, and images—have become both the fodder for and products of computers. This connection between communication and computation, Li shows, has given rise to data-driven analytics, machine learning, and today’s algorithmic culture.

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cover of Gaming: Essays On Algorithmic Culture

Gaming

Essays On Algorithmic Culture

Alexander R. Galloway

University of Minnesota Press, 2006

Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast—and in some cases, almost unlimited—array of actions and choices.

In Gaming, Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the “algorithmic culture” created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then, Galloway asserts, video games are best defined as actions.

Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gaming practices, the visual environment of video games, and the status of games as an emerging cultural form.

Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digital age.

Alexander R. Galloway is assistant professor of culture and communication at New York University and author of Protocol: How Control Exists after Decentralization.
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cover of The Burden of Choice: Recommendations, Subversion, and Algorithmic Culture

The Burden of Choice

Recommendations, Subversion, and Algorithmic Culture

Jonathan Cohn

Rutgers University Press, 2019

The Burden of Choice examines how recommendations for products, media, news, romantic partners, and even cosmetic surgery operations are produced and experienced online. Fundamentally concerned with how the recommendation has come to serve as a form of control that frames a contemporary American as heteronormative, white, and well off, this book asserts that the industries that use these automated recommendations tend to ignore and obscure all other identities in the service of making the type of affluence they are selling appear commonplace. Focusing on the period from the mid-1990s to approximately 2010 (while this technology was still novel), Jonathan Cohn argues that automated recommendations and algorithms are far from natural, neutral, or benevolent. Instead, they shape and are shaped by changing conceptions of gender, sexuality, race, and class. With its cultural studies and humanities-driven methodologies focused on close readings, historical research, and qualitative analysis, The Burden of Choice models a promising avenue for the study of algorithms and culture.
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