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3 books match the query 'Board Games'

cover of Blood Bowl: Fictions, Rules, Players

Blood Bowl

Fictions, Rules, Players

Paul Wake

University of Michigan Press, 2027

Blood Bowl, Jervis Johnson’s game of fantasy football, has been captivating players worldwide for nearly forty years. But what makes this game—with its painted miniatures, intricate rules, and passionate global community—so enduring? In Blood Bowl: Fictions, Rules, Players, Paul Wake traces the game’s history from its origins to the present day, situating the game within the broader contexts of Games Workshop’s manufacturing and commercial history. Wake draws on interviews with the game’s designers, players, artists, and sculptors alongside archival materials to give a comprehensive account of the game’s rich satirical storytelling, the risk management and spatial puzzles at the heart of its rules, and the psychology that makes Blood Bowl one of the most compelling games ever designed.

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cover of Libraries Got Game: Aligned Learning through Modern Board Games

Libraries Got Game

Aligned Learning through Modern Board Games

Brian Mayer

American Library Association, 2009

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cover of Unsettling Catan: Detached Design in Eurogames

Unsettling Catan

Detached Design in Eurogames

J. Rey Lee

University of Michigan Press, 2025

Most revolutions don’t start with nineteen cardboard hexagons, but Klaus Teuber’s game about settling a hexagonal island quietly revolutionized boardgaming. Catan’s commercial success selling over 40 million copies certainly catalyzed a modern boardgaming boom. More importantly, its playful experiments set a new tone for game design. By making its cutthroat gameplay feel peaceful and pastoral, Catan helped a fledgling eurogame tradition forge its distinctive style and was heralded by Wired for “changing the American idea of what a board game can be.”

Although peaceful revolutions are usually the best kind, it’s worth questioning how these games cultivate peaceful feelings. Today, peaceful-feeling eurogames often settle into detached design—a mindset of making conflict feel peaceful by dampening conflicted feelings. Unsettling Catan questions how peaceful-feeling eurogames can make implicitly imperialist themes palatable by cultivating a detached mindset that imagines power as peaceful, neutral, and abstract. To ask the hard questions that eurogames often look away from, the book walks through each aspect of Catan’s gameplay (placing hexes, rolling the dice, robbing and trading, collecting resources, building and scoring) to explore how simple design decisions can play out, or play with, cultural ideas and ideals. As the first entry in the Tabletop Games book series, Unsettling Catan introduces key concepts for thinking about board games as a medium and offers accessible game analyses and personal reflections to help players, creators, and scholars reimagine what board games can be and become.
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