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6 books match the query 'Fun'

cover of Africa Every Day: Fun, Leisure, and Expressive Culture on the Continent

Africa Every Day

Fun, Leisure, and Expressive Culture on the Continent

Oluwakemi M. Balogun

Ohio University Press, 2019

Africa Every Day presents an exuberant, thoughtful, and necessary counterpoint to the prevailing emphasis in introductory African studies classes on war, poverty, corruption, disease, and human rights violations on the continent. These challenges are real and deserve sustained attention, but this volume shows that adverse conditions do not prevent people from making music, falling in love, playing sports, participating in festivals, writing blogs, telling jokes, making videos, playing games, eating delicious food, and finding pleasure in their daily lives. Across seven sections—Celebrations and Rites of Passage; Socializing and Friendship; Love, Sex, and Marriage; Sports and Recreation; Performance, Language, and Creativity; Technology and Media; and Labor and Livelihoods—the accessible, multidisciplinary essays in Africa Every Day address these creative and dynamic elements of daily life, without romanticizing them. Ultimately, the book shows that forms of leisure and popular culture in Africa are best discussed in terms of indigenization, adaptation, and appropriation rather than the static binary of European/foreign/global and African. Most of all, it invites readers to reflect on the crucial similarities, rather than the differences, between their lives and those of their African counterparts. Contributors: Hadeer Aboelnagah, Issahaku Adam, Joseph Osuolale Ayodokun, Victoria Abiola Ayodokun, Omotoyosi Babalola, Martha Bannikov, Mokaya Bosire, Emily Callaci, Deborah Durham, Birgit Englert, Laura Fair, John Fenn, Lara Rosenoff Gauvin, Michael Gennaro, Lisa Gilman, Charlotte Grabli, Joshua Grace, Dorothy L. Hodgson, Akwasi Kumi-Kyereme, Prince F. M. Lamba, Cheikh Tidiane Lo, Bill McCoy, Nginjai Paul Moreto, Jacqueline-Bethel Tchouta Mougoué, James Nindi, Erin Nourse, Eric Debrah Otchere, Alex Perullo, Daniel Jordan Smith, Maya Smith, Steven Van Wolputte, and Scott M. Youngstedt.
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cover of Denver's Lakeside Amusement Park: From the White City Beautiful to a Century of Fun

Denver's Lakeside Amusement Park

From the White City Beautiful to a Century of Fun

David Forsyth

University Press of Colorado, 2016

Denver's Lakeside Amusement Park details the history of Lakeside, exploring how it has managed to remain in business for more than a century (something less than thirty amusement parks have accomplished), and offers a unique view on larger changes in society and the amusement park industry itself. 

Once nicknamed White City in part for its glittering display of more than 100,000 lights, the park opened in 1908 in conjunction with Denver's participation in the national City Beautiful movement. It was a park for Denver elites, with fifty different forms of amusement, including the Lakeshore Railway and the Velvet Coaster, a casino, a ballroom, a theater, a skating rink, and avenues decorated with Greek statues. But after metropolitan growth, technological innovation, and cultural shifts in Denver, it began to cater to a working-class demographic as well. Additions of neon and fluorescent lighting, roller coasters like the Wild Chipmunk, attractions like the Fun House and Lakeside Speedway, and rides like the Scrambler, the Spider, and most recently the drop tower Zoom changed the face and feel of Lakeside between 1908 and 2008. The park also has weathered numerous financial and structural difficulties but continues to provide Denverites with affordable, family-friendly amusement today.

To tell Lakeside's story, Forsyth makes use of various primary and secondary sources, including Denver newspapers, Denver's official City Beautiful publication Municipal Facts, Billboard magazine, and interviews with people connected to the park throughout its history. Denver's Lakeside Amusement Park is an important addition to Denver history that will appeal to anyone interested in Colorado history, urban history, entertainment history, and popular culture, as well as to amusement park aficionados.
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cover of Folklore Rules: A Fun, Quick, and Useful Introduction to the Field of Academic Folklore Studies

Folklore Rules

A Fun, Quick, and Useful Introduction to the Field of Academic Folklore Studies

S.

Utah State University Press, 2013

Folklore Rules is a brief introduction to the foundational concepts in folklore studies for beginning students. Designed to give essential background on the current study of folklore and some of the basic concepts and questions used when analyzing folklore, this short, coherent, and approachable handbook is divided into five chapters: 
  • What Is Folklore?
  • What Do Folklorists Do
  • Types of Folklore
  • Types of Folk Groups;
  • What Do I Do Now?

These chapters guide students toward a working understanding of the field, learn basic terms and techniques, and learn to perceive the knowledge base and discourse frame for materials used in folklore courses. Folklore Rules has become a classic text, serving instructors and students for a variety of courses, including introductory folklore and comparative studies as well as literature, anthropology, and composition classes that include a folklore component.

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cover of Mondo Nano: Fun and Games in the World of Digital Matter

Mondo Nano

Fun and Games in the World of Digital Matter

Colin Milburn

Duke University Press, 2015

In Mondo Nano Colin Milburn takes his readers on a playful expedition through the emerging landscape of nanotechnology, offering a light-hearted yet critical account of our high-tech world of fun and games. This expedition ventures into discussions of the first nanocars, the popular video games Second Life, Crysis, and BioShock, international nanosoccer tournaments, and utopian nano cities. Along the way, Milburn shows how the methods, dispositions, and goals of nanotechnology research converge with video game culture. With an emphasis on play, scientists and gamers alike are building a new world atom by atom, transforming scientific speculations and video game fantasies into reality. Milburn suggests that the closing of the gap between bits and atoms entices scientists, geeks, and gamers to dream of a completely programmable future. Welcome to the wild world of Mondo Nano.
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cover of Selected Papers on Fun and Games

Selected Papers on Fun and Games

Donald E. Knuth

CSLI, 2011

Donald E. Knuth’s influence in computer science ranges from the invention of methods for translating and defining programming languages to the creation of the TeX and METAFONT systems for desktop publishing. His award-winning textbooks have become classics that are often given credit for shaping the field, and his scientific papers are widely referenced and stand as milestones of development over a wide variety of topics. The present volume is the eighth in a series of his collected papers.

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cover of The Fun Of Motivation: Crossing The Threshold Concepts-Pub#71

The Fun Of Motivation

Crossing The Threshold Concepts-Pub#71

Mary Francis

American Library Association, 2017

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