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4 books match the query 'Interactive art'

cover of Arte Programmata: Freedom, Control, and the Computer in 1960s Italy

Arte Programmata

Freedom, Control, and the Computer in 1960s Italy

Lindsay Caplan

University of Minnesota Press, 2022

Tracing the evolution of the Italian avant-garde’s pioneering experiments with art and technology and their subversion of freedom and control

In postwar Italy, a group of visionary artists used emergent computer technologies as both tools of artistic production and a means to reconceptualize the dynamic interrelation between individual freedom and collectivity. Working contrary to assumptions that the rigid, structural nature of programming limits subjectivity, this book traces the multifaceted practices of these groundbreaking artists and their conviction that technology could provide the conditions for a liberated social life.

Situating their developments within the context of the Cold War and the ensuing crisis among the Italian left, Arte Programmata describes how Italy’s distinctive political climate fueled the group’s engagement with computers, cybernetics, and information theory. Creating a broad range of immersive environments, kinetic sculptures, domestic home goods, and other multimedia art and design works, artists such as Bruno Munari, Enzo Mari, and others looked to the conceptual frameworks provided by this new technology to envision a way out of the ideological impasses of the age.

Showcasing the ingenuity of Italy’s earliest computer-based art, this study highlights its distinguishing characteristics while also exploring concurrent developments across the globe. Centered on the relationships between art, technology, and politics, Arte Programmata considers an important antecedent to the digital age. 

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cover of Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations

Digital Art and Meaning

Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations

Roberto Simanowski

University of Minnesota Press, 2010

In a world increasingly dominated by the digital, the critical response to digital art generally ranges from hype to counterhype. Popular writing about specific artworks seldom goes beyond promoting a given piece and explaining how it operates, while scholars and critics remain unsure about how to interpret and evaluate them. This is where Roberto Simanowski intervenes, demonstrating how such critical work can be done.

Digital Art and Meaning offers close readings of varied examples from genres of digital art such as kinetic concrete poetry, computer-generated text, interactive installation, mapping art, and information sculpture. For instance, Simanowski deciphers the complex meaning of words that not only form an image on a screen but also react to the viewer’s behavior; images that are progressively destroyed by the human gaze; text machines generating nonsense sentences out of a Kafka story; and a light show above Mexico City’s historic square, created by Internet users all over the world.

Simanowski combines these illuminating explanations with a theoretical discussion that employs art philosophy and history to achieve a deeper understanding of each particular example of digital art and, ultimately, of the genre as a whole.
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cover of Disordering the Establishment: Participatory Art and Institutional Critique in France, 1958–1981

Disordering the Establishment

Participatory Art and Institutional Critique in France, 1958–1981

Lily Woodruff

Duke University Press, 2020

In the decades following World War II, France experienced both a period of affluence and a wave of political, artistic, and philosophical discontent that culminated in the countrywide protests of 1968. In Disordering the Establishment Lily Woodruff examines the development of artistic strategies of political resistance in France in this era. Drawing on interviews with artists, curators, and cultural figures of the time, Woodruff analyzes the formal and rhetorical methods that artists used to counter establishment ideology, appeal to direct political engagement, and grapple with French intellectuals' modeling of society. Artists and collectives such as Daniel Buren, André Cadere, the Groupe de Recherche d’Art Visuel, and the Collectif d’Art Sociologique shared an opposition to institutional hegemony by adapting their works to unconventional spaces and audiences, asserting artistic autonomy from art institutions, and embracing interdisciplinarity. In showing how these artists used art to question what art should be and where it should be seen, Woodruff demonstrates how artists challenged and redefined the art establishment and their historical moment.
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cover of Enveloping Worlds: Toward a Discourse of Immersive Performance

Enveloping Worlds

Toward a Discourse of Immersive Performance

E.B. Hunter and Scott Magelssen, Editors

University of Michigan Press, 2025

2026 Association for Theatre in Higher Education Edited Works Award Winner

Enveloping Worlds is a collection of essays that analyzes the phenomenon of immersive, participatory performance as it has developed in the US. As this collection demonstrates, immersive performance offers three-dimensional multisensory experiences, inviting audience members to be participants in the unfolding of the story, and challenging pre-existing ideas about the function of performance and entertainment. Enveloping Worlds questions audience agency and choice, the space and boundaries of performance, modes of immersion, empathy and engagement, and ethical considerations through fifteen essays. 

Case studies in the volume include the Choctaw Cultural Center in Oklahoma and Choctaw sovereignty; a Black artist’s autoethnographic performance challenging White audiences’ entitlement to full inclusion; Immersive Van Gogh experiences and their scenographers; telephone performance during the COVID-19 lockdowns; Diane Paulus’s The Donkey Show; the Battle of Atlanta panorama; an antebellum-themed department store display from the 1920s; escape rooms; Disney Parks; remotely staged plays about aging and dementia; tiki bars; anachronistic costuming at Renaissance Festivals; the technologies that shape the boundaries of immersive worlds; and tabletop role-playing games. Taken together, these essays contribute a rich discussion of immersive performance across radically different contexts, offering analytical models and terminology with which to clarify and advance this emergent discourse.

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