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2 books match the query 'Visual Media'

cover of Shooting a Revolution: Visual Media and Warfare in Syria

Shooting a Revolution

Visual Media and Warfare in Syria

Donatella Della Ratta

Pluto Press, 2018

From ISIS propaganda videos to popular regime-backed soap operas and digital activism, the Syrian conflict has been profoundly affected by visual media. But what are the aesthetic, political, and material implications of this disturbing collusion between war and digital culture?
            Drawing on a decade of ethnographic research conducted in Syria and neighboring countries, Donatella Della Ratta examines here how the networked age shapes contemporary warfare, from conflict on the ground to the performance of violence on the screen. Her findings present a stark parallel to the digital democracy offered by techno-utopians, delving into the dark side of web 2.0 practices, where visual regimes of representation and media production are put in service of modes of destruction.
            A vivid account of the politics of Syria’s visual media, from commercial television to citizen journalism and Daesh propaganda, Shooting a Revolution offers fascinating insight into the media’s role in transforming conflict zones in the digital age. 
 
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cover of Technologies of History: Visual Media and the Eccentricity of the Past

Technologies of History

Visual Media and the Eccentricity of the Past

Steve F. Anderson

Dartmouth College Press, 2011

Technologies of History is an engrossing and innovative consideration of how history is constructed today, exploring our most basic relationship to history and the diverse contributions of visual and computational media to conceptions of the past. Embracing the varieties of history offered by experimental film, television, video games, and digital media, Steve F. Anderson mines the creative and discursive potential of this profane and esoteric historiography. He offers a highly readable and consistently fascinating discussion of historiography in visual media, with an emphasis on alternate or fantastic histories, including Star Trek time travel episodes, fake documentaries, films created from home movies and found footage, and video games about cultural traumas such as the siege at Waco and the assassination of President John F. Kennedy. Examining artifacts from the most commercial Hollywood product to the modernist avant-garde, this bold and ambitious polemic seeks to address historians, media scholars, and general readers alike, encouraging all to recognize, engage with, and perhaps even learn from these heterodox histories and the powerful sway they hold over our historical consciousness.
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