edited by TreaAndrea M. Russworm and Soraya Murray
Duke University Press, 2027
Cloth: 978-1-4780-3505-3 | Paper: 978-1-4780-3999-0

ABOUT THIS BOOK | AUTHOR BIOGRAPHY | REVIEWS
ABOUT THIS BOOK
The essays in Antiracist Futures for Games and Play show how games are distributive sites of power that can become creative spaces for imagining and modeling alternative futures instead of replicating the dystopian conditions of the here and now. Bringing together game designers, scholars, and industry professionals, the volume examines race, power, and decolonial approaches to games; speculative design interventions; Black resistance and innovation in game history and culture; and how game labs and small studios can be generative sites for futurity. When created and experienced as antiracist interventions, games and play may become tools for challenging oppressive systems and opening liberatory pathways. Together, the pieces in this collection serve as a resounding call to action for the industry by demonstrating how intentional worldbuilding, design principles, and speculative critical practices have the potential to model antiracist futures from which other concrete forms of equity can flow.

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