Introduction: From the virtual to matters of fact and concern
Processor
Joost Raessens
Serious games from an apparatus perspective
David B. Nieborg
Empower yourself, defend freedom! Playing games during times of war
Eggo Müller
Formatted spaces of participation: Interactive television and the changing relationship between production and consumption
Erna Kotkamp
Digital objects in e-learning environments: The case of WebCT
Memory
Imar de Vries
The vanishing points of mobile communication
Jos de Mul
The work of art in the age of digital recombination
Berteke Waaldijk
The design of world citizenship: A historical comparison between world exhibitions and the web
Isabella van Elferen
‘And machine created music’: Cybergothic music and the phantom voices of the technological uncanny
Network
William Uricchio
Moving beyond the artefact: Lessons from participatory culture
Mirko Tobias Schäfer
Participation inside? User activities between design and appropriation
Marinka Copier
Challenging the magic circle: How online role-playing games are negotiated by everyday life
Douglas Rushkoff
Renaissance now! The gamers’ perspective
Screen
Frank Kessler
What you get is what you see: Digital images and the claim on the real
Eva Nieuwdorp
The pervasive interface: Tracing the magic circle
Nanna Verhoeff
A grip on the screen: Towards a conceptualization of touch, mobility and multiplicity
Sybille Lammes
Terra incognita: Computer games, cartography and spatial stories
Keyboard
Thomas Poell
Conceptualizing forums and blogs as public sphere
Marianne van den Boomen
Interfacing by material metaphors: How your mailbox may fool you
Ann-Sophie Lehmann
Hidden practice: The representation of artists’ working spaces, tools and materials in digital visual culture
About the authors
Index