Alphabetic texts do not convey the bodily gestures of human speech: the hesitations, silences, and changes of pitch that infuse spoken language with affect. Rotman suggests that by removing the body from communication, alphabetic texts enable belief in singular, disembodied, authoritative forms of being such as God and the psyche. He argues that while disembodied agencies are credible and real to “lettered selves,” they are increasingly incompatible with selves and subjectivities formed in relation to new virtual technologies and networked media. Digital motion-capture technologies are restoring gesture and even touch to a prominent role in communication. Parallel computing is challenging the linear thought patterns and ideas of singularity facilitated by alphabetic language. Barriers between self and other are breaking down as the networked self is traversed by other selves to become multiple and distributed, formed through many actions and perceptions at once. The digital self is going plural, becoming beside itself.
An incisive look at a pervasive presence in our lives, Behind the Search Box places the search engine industry’s rise and ongoing success within an original political economy of digital capitalism.
digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
The year’s best writing on tech: a collection as imaginative and compelling as its dynamic subject
“This book is not just an illuminating and instructive guide to our high-tech frontier. It’s also a great testimony to the power of that most ancient of technologies, the written word.”
—Steven Johnson, author of Everything Bad is Good for You
Together the essays in The Best of Technology Writing 2007 capture the versatility and verve of technology writing today. Solicited through an open online nominating process, these pieces explore a wide range of intriguing topics—from “crowdsourcing” to the online habits of urban moms to the digital future of movie production. The Best of Technology Writing 2007 will appeal to anyone who enjoys stellar writing.
Steven Levy is a Senior Editor at Newsweek, where he writes the biweekly column “The Technologist.” One of the most acclaimed and versatile technology writers in the country, Levy has written six books, including The Perfect Thing (about Apple’s iPod) and Hackers, which PC Magazine’s readers voted the best sci-tech book written in the last twenty years. He has written for many publications, including the New Yorker, the New York Times Magazine, Rolling Stone, and Wired.
Featuring contributions from
Kevin Berger
Paul Boutin
Kiera Butler
Joshua Davis
Julian Dibbell
Matt Gaffney
Lori Gottlieb
John Gruber
Jeff Howe
Kevin Kelly
Jaron Lanier
Preston Lerner
Farhad Manjoo
Justin McElroy
Ben McGrath
Katharine Mieszkowski
Emily Nussbaum
Jeffrey M. O’Brien
Larry O’Brien
The Onion
Adam L. Penenberg
John Seabrook
Philip Smith
Aaron Swartz
Clive Thompson
Jeffrey R. Young
digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.
A revealing genealogy of image-recognition techniques and technologies
Today’s most advanced neural networks and sophisticated image-analysis methods come from 1950s and ’60s Cold War culture—and many biases and ways of understanding the world from that era persist along with them. Aerial surveillance and reconnaissance shaped all of the technologies that we now refer to as computer vision, including facial recognition. The Birth of Computer Vision uncovers these histories and finds connections between the algorithms, people, and politics at the core of automating perception today.
James E. Dobson reveals how new forms of computerized surveillance systems, high-tech policing, and automated decision-making systems have become entangled, functioning together as a new technological apparatus of social control. Tracing the development of a series of important computer-vision algorithms, he uncovers the ideas, worrisome military origins, and lingering goals reproduced within the code and the products based on it, examining how they became linked to one another and repurposed for domestic and commercial uses. Dobson includes analysis of the Shakey Project, which produced the first semi-autonomous robot, and the impact of student protest in the early 1970s at Stanford University, as well as recovering the computer vision–related aspects of Frank Rosenblatt’s Perceptron as the crucial link between machine learning and computer vision.
Motivated by the ongoing use of these major algorithms and methods, The Birth of Computer Vision chronicles the foundations of computer vision and artificial intelligence, its major transformations, and the questionable legacy of its origins.
Cover alt text: Two overlapping circles in cream and violet, with black background. Top is a printed circuit with camera eye; below a person at a 1977 computer.
An original exploration of the ways cyberspace affects human experience.
New technologies suggest new ideas about embodiment: our "reach" extends to global sites through the Internet; we enter cyberspace through the engines of virtual reality. In this book, a leading philosopher of technology explores the meaning of bodies in technology-how the sense of our bodies and of our orientation in the world is affected by the various information technologies.
Bodies in Technology begins with an analysis of embodiment in cyberspace, then moves on to consider ways in which social theorists have interpreted or overlooked these conditions. An astute and sensible judge of these theories, Don Ihde is a uniquely provocative and helpful guide through contemporary thinking about technology and embodiment, drawing on sources and examples as various as video games, popular films, the workings of e-mail, and virtual reality techniques.Charting the historical, philosophical, and practical territory between virtual reality and real life, this work is an important contribution to the national conversation on the impact technology-and information technology in particular-has on our lives in a wired, global age.READERS
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