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Hypertext and the Female Imaginary
Jaishree K. Odin
University of Minnesota Press, 2010
In Hypertext and the Female Imaginary, Jaishree K. Odin reveals how media that use hypertextual strategies of narrative fragmentation provocatively engage questions of gender or cultural difference. Odin addresses hypertext on two levels: as an artistic technique in electronic or film narratives and as a metaphor for describing the complexity of postmodernism in which different cultures, discourses, and media are in continual interaction with one another.

Investigating the work of Trinh T. Minh-ha, Judy Malloy, Shelley Jackson, Stephanie Strickland, and M. D. Coverly, Odin demonstrates how these writers apply hypertextual strategies to subversively convey difference. Through her readings of various transformative hypertext narratives by women writers/artists, she pursues the question of what constitutes empowering descriptions of the world in a technology-mediated culture where the dominant discourse is turning everything into the same.

Using feminist as well as postcolonial perspectives, she explores the embodied state of the human as reflected in critically aware contemporary narratives and examines how these works consider what it means to be human in the twenty-first century.
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Interwar Itineraries
Authenticity in Anglophone and French Travel Writing
Emily O. Wittman
Amherst College Press, 2022
How people traveled, and how people wrote about travel, changed in the interwar years. Novel technologies eased travel conditions, breeding new iterations of the colonizing gaze. The sense that another war was coming lent urgency and anxiety to the search for new places and “authentic” experiences. In Interwar Itineraries: Authenticity in Anglophone and French Travel Writing, Emily O. Wittman identifies a diverse group of writers from two languages who embarked on such quests. For these writers, authenticity was achieved through rugged adventure abroad to economically poorer destinations. Using translation theory and new approaches in travel studies and global modernisms, Wittman links and complicates the symbolic and rhetorical strategies of writers including André Gide, Ernest Hemingway, Michel Leiris, Isak Dinesen, Beryl Markham, among others, that offer insight into the high ethical stakes of travel and allow us to see in new ways how models of the authentic self are built and maintained through asymmetries of encounter.

“This book offers a valuable account of literary activity in a genre still inadequately covered in literary-critical history. Emily Witt- man organizes her material through pairings and contextualizing that are instructive and illuminating and often exciting . . . This is comparative literature at its best.” —Vincent Sherry, Washington University
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Netprov
Networked Improvised Literature for the Classroom and Beyond
Rob Wittig
Amherst College Press, 2021
Netprov is an emerging interdisciplinary digital art form that offers a literature-based “show” of insightful, healing satire that is as deep as the novels of the past. This accessible history of Netprov emerges out of an ongoing conversation about the changing roles and power dynamics of author and reader in an age of real-time interactivity. Rob Wittig describes a literary genre in which all the world is a platform and all participants are players. Beyond serving as a history of the genre, this book includes tips and examples to help those new to the genre teach and create netprovs.

“Jargon-free and ambitious in scope, Netprov meets the needs of several types of readers. Casual readers will be met with straightforward and easy-to-follow definitions and examples. Scholars will find deep wells of in- formation about networked roleplay games. Teachers and students will find instructions for how-to play, and a ready-made academic context to make their play meaningful and memorable.” —Kathi Inman Berens, Portland State University
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Paper Electronic Literature
An Archaeology of Born-Digital Materials
Richard Hughes Gibson
University of Massachusetts Press, 2021
The field of electronic literature has a familiar catchphrase, "You can't do it on paper." But the field has in fact never gone paperless. Reaching back to early experiments with digital writing in the mainframe era and then moving through the personal computer and Internet revolutions, this book traces the changing forms of paper on which e-lit artists have drawn, including continuous paper, documentation, disk sleeves, packaging, and even artists' books.

Paper Electronic Literature attests that digital literature's old media elements have much to teach us about the cultural and physical conditions in which we compute; the creativity that new media artists have shown in their dealings with old media; and the distinctively electronic issues that confront digital artists. Moving between avant-garde works and popular ones, fiction writing and poetry generation, Richard Hughes Gibson reveals the diverse ways in which paper has served as a component within electronic literature, particularly in facilitating interactive experiences for users. This important study develops a new critical paradigm for appreciating the multifaceted material innovation that has long marked digital literature.
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Playing at Narratology
Digital Media as Narrative Theory
Daniel Punday
The Ohio State University Press, 2019
In Playing at Narratology Daniel Punday bridges the worlds of digital media studies and narrative studies by arguing that digital media allows us to see unresolved tensions, ambiguities, and gaps in core narrative concepts. Rather than developing new terms to account for web-based storytelling, Punday uses established narrative forms to better understand how digital media exposes faulty gaps in narrative theory. Punday’s Playing at Narratology shows that artists, video game developers, and narrative theorists are ultimately playing the same game.
 
Returning to terms such as narrator, setting, event, character, and world, Playing at Narratology reveals new ways of thinking about these basic narrative concepts—concepts that are not so basic when applied to games and web-based narratives. What are thought of as narrative innovations in these digital forms are a product of technological ability and tied to how we physically interact with a medium, creating new and complicated questions: Is the game designer the implied author or the narrator? Is the space on the screen simply the story’s setting? Playing at Narratology guides us through the evolution of narrative in new media without abandoning the field’s theoretical foundations.
 
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Reading Project
A Collaborative Analysis of William Poundstone's Project for Tachistoscope {Bottomless Pit}
Jessica Pressman, Mark C. Marino, and Jeremy Douglass
University of Iowa Press, 2015
Electronic literature is a rapidly growing area of creative production and scholarly interest. It is inherently multimedial and multimodal, and thus demands multiple critical methods of interpretation. Reading Project: A Collaborative Analysis of William Poundstone’s Project for Tachistoscope {Bottomless Pit} is a collaboration between three scholars combining different interpretive methods of digital literature and poetics in order to think through how critical reading is changing—and, indeed, must change—to keep up with the emergence of digital poetics and practices. It weaves together radically different methodological approaches—close reading of onscreen textual and visual aesthetics, Critical Code Studies, and cultural analytics (big data)—into a collaborative interpretation of a single work of digital literature.

Project for the Tachistoscope {Bottomless Pit} is a work of electronic literature that presents a high-speed, one-word-at-a-time animation synchronized to visual and aural effects. It tells the tale of a mysterious pit and its impact on the surrounding community. Programmed in Flash and published online, its fast-flashing aesthetic of information overload bombards the reader with images, text, and sound in ways that challenge the ability to read carefully, closely, and analytically in traditional ways. The work’s multiple layers of poetics and programming can be most effectively read and analyzed through collaborative efforts at computational criticism such as is modeled in this book. The result is a unique and trailblazing book that presents the authors’ collaborative efforts and interpretations as a case study for performing digital humanities literary criticism of born-digital poetics.
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Regards Croises
Perspectives on Digital Literature
edited by Philippe Bootz and Sandy Baldwin
West Virginia University Press, 2010

What happens to literature in an age of digital technology? Regards Croisés: Perspectives on Digital Literature provides an answer, with a collection of cutting-edge critical essays on literature gone digital. Regards Croisés is an important addition to existing research on digital literature, and will appeal to scholars of electronic writing, digital art,humanities computing, media and communication, and others interested in the field. It offers a significant advance in the field through its wide-angle perspective that globalizes digital literature and diversifies the current critical paradigms. Regards Croisés shows how digital literature connects with traditions and future directions of reading and writing communities all over the world. With contributions by authors from eight countries and three continents, the collection presents points of view on a transcontinental practice of digital literature. Regards Croisés also opens dialogues with expanded critical paradigms of digital literature, beyond earlier critical concern with the aesthetics of the screen as a space of hypertext links. Many of the essays recognize a rich history and ongoing literary practice engaged with the basic fact of the computer as a programmable device. Other essays explore the latest developments in social media and Web 2.0 as venues for digital literature. Regards Croisés shows the vibrant engagement of writers and readers with literary practice in a digital world.

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