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The 13th Tablet
Alex Mitchell
Haus Publishing
Iraq, 2004. Lawlessness is spreading throughout the country and looters have plundered the museums and historical sites. Mina Osman, a young American archaeologist of Iraqi descent, is fighting to preserve the country's antiquities. When she stumbles upon an ancient cuneiform tablet, it proves to be of unimaginable significance: its cryptic language holds a secret that will play a part in a series of earth-shattering events. Aided by ex-US Army Major Jack Hillcliff, Mina travels across the world to unlock the secrets of the 13th Tablet but at each step she is pursued by deadly enemies who will stop at nothing to obtain the tablet and its power for themselves.
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front cover of Videogame Formalism
Videogame Formalism
On Form, Aesthetic Experience and Methodology
Alex Mitchell
Amsterdam University Press, 2024
Formalism is often used as an all-embracing term covering a range of ontological and methodological approaches in game studies, with little connection to the history or tradition of the approach in other fields. This dilutes the usefulness of the approach, and invites (often unfounded) criticism. Videogame Formalism addresses these issues through an exploration of the historical and theoretical roots of formalist approaches to videogame analysis, situating this approach within games studies, and arguing for its importance and applicability as a methodological toolkit and a theoretical framework for understanding the aesthetic experience of videogames. It presents an overview of how formalist approaches can provide insights into the ways games create aesthetic experiences through the use of poetic gameplay devices, and lays out a comprehensive yet flexible methodological framework for undertaking a formalist analysis of games. This approach is then demonstrated through a series of detailed examples and case studies.
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