Modern permissiveness and the new culture of entitlement allows disturbed people to reach adulthood without proper socialization. In a book meant both for the general public and for professionals, bestselling author and psychologist George Simon explains in plain English:
•How most disturbed characters think.Currently, 1.7 million Americans are either blind or are in the process of losing their vision. Sightless himself and a veteran of four decades of helping people cope with blindness as well as with the possibility of blindness, Alvin Roberts decided that telling stories drawn from the community of the blind and from his fellow rehabilitation workers was the best way to reassure others—especially the elderly, who are most at risk of becoming visually impaired—that "blindness need not be the end of active life, but rather the beginning of a life in which [people] will depend on their residual senses to continue full, active living."
Through good stories well told, then, Roberts offers reassurance that competent help exists for the visually impaired. He chooses stories that demonstrate to those facing blindness that they, too, can learn to cope because others have done so. Yet that is only part of his message. Seeing humor as a great facilitator for successfully reentering mainstream society, Roberts also dispels the commonly held belief that blind people are a somber lot and that those who help them encounter little humor. Many of these stories are frankly funny, and blind people and those in the rehabilitation field certainly are not above practical jokes.
Roberts’s personal experiences and conversations with colleagues have provided a wealth of incidents on which to base stories of rehabilitation workers with the blind going about their daily tasks. He paints a positive picture of what it is like to be blind, replacing fear, dread, and myth with reality.
Originally released in 1980, Lucia Capacchione’s The Creative Journal has become a classic in the fields of art therapy, memoir and creative writing, art journaling, and creativity development. Using more than fifty prompts and vibrantly illustrated examples, Capacchione guides readers through drawing and writing exercises to release feelings, explore dreams, and solve problems creatively. Topics include emotional expression, healing the past, exploring relationships, self-inventory, health, life goals, and more. The Creative Journal introduced the world to Capacchione’s groundbreaking technique of writing with the nondominant hand for brain balancing, finding innate wisdom, and developing creative potential.
This thirty-fifth anniversary edition includes a new introduction and an appendix listing the many venues that have adopted Capacchione’s methods, including public schools, recovery programs, illness support groups, spiritual retreats, and prisons. The Creative Journal has become a mainstay text for college courses in psychology, art therapy, and creative writing. It has proven useful for journal keepers, counselors, and teachers. Through doodles, scribbles, written inner dialogues, and letters, people of all ages have discovered vast inner resources.
The story of the Wire Act and how Robert Kennedy’s crusade against the Mob is creating a new generation of Internet gaming outlaws.Gambling has been part of American life since long before the existence of the nation, but Americans have always been ambivalent about it. What David Schwartz calls the “pell-mell history of legal gaming in the United States” is a testament to our paradoxical desire both to gamble and to control gambling. It is in this context that Schwartz examines the history of the Wire Act, passed in 1961 as part of Attorney General Robert F. Kennedy’s crusade against organized crime and given new life in recent efforts to control Internet gambling. Cutting the Wire presents the story of how this law first developed, how it helped fight a war against organized crime, and how it is being used today. The Wire Act achieved new significance with the development of the Internet in the early 1990s and the growing popularity of online wagering through offshore facilities. The United States government has invoked the Wire Act in a vain effort to control gambling within its borders, at a time when online sports betting is soaring in popularity. By placing the Wire Act into the larger context of Americans’ continuing ambivalence about gambling, Schwartz has produced a provocative analysis of a national habit and the vexing predicaments that derive from it. In America today, 48 of 50 states currently permit some kind of legal gambling. Schwartz’s historical unraveling of the Wire Act exposes the illogic of an outdated law intended to stifle organized crime being used to set national policy on Internet gaming. Cutting the Wire carefully dissects two centuries of American attempts to balance public interest with the technology of gambling. Available in hardcover and paperback.
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