Illuminates how algorithms, intertwined with human biases, damage political discourse and civic engagement.
Algorithmic Worldmaking is an urgent exploration of the dynamic relationship between algorithms that encode their human creators’ assumptions and the humans whose choices are shaped by these algorithms in search engines, social media, and other digital spaces. Transcending discussions of one or the other, Jeremy David Johnson traces the corrupting political and social influences that arise from their mutual interaction.
Johnson uses the concept of kosmos in its sense of a dynamic order to frame the interplay between algorithms, humans, and their environments. He first shows how algorithms, far from being objective or unbiased, perpetuate human errors. Johnson then suggests a framework of four parts—navigation, exploration, maintenance, and monetization—to map the variety of political consequences to a society influenced by these four factors.
Citing controversies at major platforms such as Google, YouTube, and Facebook, Johnson demonstrates how algorithms limit and shape human thought. He makes several persuasive arguments. First, algorithms and humans share agency but humans have exceptional responsibility. Second, the algorithmic kosmos mirrors and shapes social oppression. Third, algorithms incentivize capitalist exploitation. Last, these influences damage democratic deliberation.
This landmark study is essential for scholars and students of political science, media studies, and those interested in the perilous implications of algorithmic systems on civic and political life.
A moving, personal exploration of what we looked for, and found, in the gaming sensation Animal Crossing during and after the pandemi
Animal Crossing: New Horizons was released on March 20, 2020—just as a pandemic kept many from family, work, restaurants, and the rest of their regularly scheduled lives. At its height, the game averaged one million copies sold per day, as players sought comfort, escape, and a virtual means of connection. In this book, game scholar Noah Wardrip-Fruin, isolated with his family by both lockdown and disability, explores the power of this game and the mixed emotions of a player and a parent trying to make it from one day to the next—while his kids’ obsession with Animal Crossing creates conflicts between them and pushback against family rules.
Wardrip-Fruin helps both Animal Crossing fans and newcomers understand the unexpected beneath the game’s surface: like the story of the first Animal Crossing, codesigned by an absent father seeking connection; like the hallmarks of video game manipulation, from “streak” bonuses to game-determined playtimes; like the appeal of endless shopping, in a kind of “safe” capitalism; and, of course, like the character quirks of a raccoon dog, Tom Nook, who provides a world of both safety and strange paternalism.
For many, this blockbuster game offered a comforting world compared to a reality of danger. In this first entry in the Replay series, Wardrip-Fruin offers an absorbing investigation of a game’s role in contemporary social life and a book that belongs on the shelf of anyone who loves or is puzzled by this Nintendo sensation.
A critical examination of the digital imagery and visualization tools that mediate urban life
Animated Urbanism explores the ways urban life is increasingly mediated by digital visualization tools, from elaborate marketing productions to specialized techniques of urban planning that rely on the collection of large datasets. By developing a critical vocabulary for these forms of digital imagery, Gillian Rose investigates the implications of using digital technology to manage the spatial and temporal organization of life in cities.
Pushing back against the so-called smartness mandate, which sees urban existence and its infrastructure as necessarily governed by big data, automation, and artificial intelligence, Animated Urbanism is a nuanced examination of the various types of media structuring urban life and their propensity to replicate highly gendered and racialized forms of human embodiment. From smartphone apps to special effects in movies to sophisticated “fly-through” videos of cities created by urban developers, Rose analyzes the corporate imaginaries that are being created, building on the influential theories of Donna Haraway, among others, concerning the interrelation of technology, power, and human life.
While recent digital analysis often focuses on the political economy of tech platforms or the efficacy of data in smart cities, Rose emphasizes the role of human subjectivity in the shifting configurations of these new urban landscapes. With an incisive, feminist approach to the imagery enabled by software and handheld devices, Animated Urbanism invites us to question how human life emerges from these complex entanglements of technology and visual culture.
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Tracing the evolution of the Italian avant-garde’s pioneering experiments with art and technology and their subversion of freedom and control
In postwar Italy, a group of visionary artists used emergent computer technologies as both tools of artistic production and a means to reconceptualize the dynamic interrelation between individual freedom and collectivity. Working contrary to assumptions that the rigid, structural nature of programming limits subjectivity, this book traces the multifaceted practices of these groundbreaking artists and their conviction that technology could provide the conditions for a liberated social life.
Situating their developments within the context of the Cold War and the ensuing crisis among the Italian left, Arte Programmata describes how Italy’s distinctive political climate fueled the group’s engagement with computers, cybernetics, and information theory. Creating a broad range of immersive environments, kinetic sculptures, domestic home goods, and other multimedia art and design works, artists such as Bruno Munari, Enzo Mari, and others looked to the conceptual frameworks provided by this new technology to envision a way out of the ideological impasses of the age.
Showcasing the ingenuity of Italy’s earliest computer-based art, this study highlights its distinguishing characteristics while also exploring concurrent developments across the globe. Centered on the relationships between art, technology, and politics, Arte Programmata considers an important antecedent to the digital age.
Explores the connection between new theories, new technologies, and new ways of thinking.
In this book, Patricia Ticineto Clough reenergizes critical theory by viewing poststructuralist thought through the lens of "teletechnology," using television as a recurring case study to illuminate the changing relationships between subjectivity, technology, and mass media.
Autoaffection links diverse forms of cultural criticism-feminist theory, queer theory, film theory, postcolonial theory, Marxist cultural studies and literary criticism, the cultural studies of science and the criticism of ethnographic writing—to the transformation and expansion of teletechnology in the late twentieth century. These theoretical approaches, Clough suggests, have become the vehicles of unconscious thought in our time.In individual chapters, Clough juxtaposes the likes of Derridean deconstruction, Deleuzian philosophy, and Lacanian psychoanalysis. She works through the writings of Fredric Jameson, Donna Haraway, Judith Butler, Bruno Latour, Nancy Fraser, Elizabeth Grosz—to name only a few—placing all in dialogue with a teletechnological framework. Clough shows how these cultural criticisms have raised questions about the foundation of thought, allowing us to reenvision the relationship of nature and technology, the human and the machine, the virtual and the real, the living and the inert.READERS
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