front cover of Excommunication
Excommunication
Three Inquiries in Media and Mediation
Alexander R. Galloway, Eugene Thacker, and McKenzie Wark
University of Chicago Press, 2013
Always connect—that is the imperative of today’s media. But what about those moments when media cease to function properly, when messages go beyond the sender and receiver to become excluded from the world of communication itself—those messages that state: “There will be no more messages”? In this book, Alexander R. Galloway, Eugene Thacker, and McKenzie Wark turn our usual understanding of media and mediation on its head by arguing that these moments reveal the ways the impossibility of communication is integral to communication itself—instances they call excommunication.
 
In three linked essays, Excommunication pursues this elusive topic by looking at mediation in the face of banishment, exclusion, and heresy, and by contemplating the possibilities of communication with the great beyond. First, Galloway proposes an original theory of mediation based on classical literature and philosophy, using Hermes, Iris, and the Furies to map out three of the most prevalent modes of mediation today—mediation as exchange, as illumination, and as network. Then, Thacker goes boldly beyond Galloway’s classification scheme by examining the concept of excommunication through the secret link between the modern horror genre and medieval mysticism. Charting a trajectory of examples from H. P. Lovecraft to Meister Eckhart, Thacker explores those instances when one communicates or connects with the inaccessible, dubbing such modes of mediation “haunted” or “weird” to underscore their inaccessibility. Finally, Wark evokes the poetics of the infuriated swarm as a queer politics of heresy that deviates from both media theory and the traditional left. He posits a critical theory that celebrates heresy and that is distinct from those that now venerate Saint Paul.
 
Reexamining commonplace definitions of media, mediation, and communication, Excommunication offers a glimpse into the realm of the nonhuman to find a theory of mediation adequate to our present condition.
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Gamer Theory
McKenzie Wark
Harvard University Press, 2007

Listen to a short interview with McKenzie WarkHost: Chris Gondek | Producer: Heron & Crane

Ever get the feeling that life's a game with changing rules and no clear sides, one you are compelled to play yet cannot win? Welcome to gamespace. Gamespace is where and how we live today. It is everywhere and nowhere: the main chance, the best shot, the big leagues, the only game in town. In a world thus configured, McKenzie Wark contends, digital computer games are the emergent cultural form of the times. Where others argue obsessively over violence in games, Wark approaches them as a utopian version of the world in which we actually live. Playing against the machine on a game console, we enjoy the only truly level playing field--where we get ahead on our strengths or not at all.

Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. The book depicts a world becoming an inescapable series of less and less perfect games. This world gives rise to a new persona. In place of the subject or citizen stands the gamer. As all previous such personae had their breviaries and manuals, Gamer Theory seeks to offer guidance for thinking within this new character. Neither a strategy guide nor a cheat sheet for improving one's score or skills, the book is instead a primer in thinking about a world made over as a gamespace, recast as an imperfect copy of the game.

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A Hacker Manifesto
McKenzie Wark
Harvard University Press, 2004

A double is haunting the world--the double of abstraction, the virtual reality of information, programming or poetry, math or music, curves or colorings upon which the fortunes of states and armies, companies and communities now depend. The bold aim of this book is to make manifest the origins, purpose, and interests of the emerging class responsible for making this new world--for producing the new concepts, new perceptions, and new sensations out of the stuff of raw data.

A Hacker Manifesto deftly defines the fraught territory between the ever more strident demands by drug and media companies for protection of their patents and copyrights and the pervasive popular culture of file sharing and pirating. This vexed ground, the realm of so-called "intellectual property," gives rise to a whole new kind of class conflict, one that pits the creators of information--the hacker class of researchers and authors, artists and biologists, chemists and musicians, philosophers and programmers--against a possessing class who would monopolize what the hacker produces.

Drawing in equal measure on Guy Debord and Gilles Deleuze, A Hacker Manifesto offers a systematic restatement of Marxist thought for the age of cyberspace and globalization. In the widespread revolt against commodified information, McKenzie Wark sees a utopian promise, beyond the property form, and a new progressive class, the hacker class, who voice a shared interest in a new information commons.

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Philosophy for Spiders
On the Low Theory of Kathy Acker
McKenzie Wark
Duke University Press, 2021
It's time to recognize Kathy Acker as one of the great postwar American writers. Over the decades readers have found a punk Acker, a feminist Acker, a queer Acker, a kink Acker, and an avant-garde Acker. In Philosophy for Spiders, McKenzie Wark adds a trans Acker. Wark recounts her memories of Acker (with whom she had a passionate affair) and gives a comprehensive reading of her published and archived works. Wark finds not just an inventive writer of fiction who pressed against the boundaries of gender but a theorist whose comprehensive philosophy of life brings a conceptual intelligence to the everyday life of those usually excluded from philosophy's purview. As Wark shows, Acker's engagement with topics such as masturbation, sadism, body-building, and penetrative sex are central to her distinct phenomenology of the body that theorizes the body's relation to others, the city, and technology.
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Raving
McKenzie Wark
Duke University Press, 2023
What is an art of life for what feels like the end of a world? In Raving McKenzie Wark takes readers into the undisclosed locations of New York’s thriving underground queer and trans rave scene. Techno, first and always a Black music, invites fresh sonic and temporal possibilities for this era of diminishing futures. Raving to techno is an art and a technique at which queer and trans bodies might be particularly adept but which is for anyone who lets the beat seduce them. Extending the rave’s sensations, situations, fog, lasers, drugs, and pounding sound systems onto the page, Wark invokes a trans practice of raving as a timely aesthetic for dancing in the ruins of this collapsing capital.
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When Monsters Speak
A Susan Stryker Reader
Susan Stryker. Edited by McKenzie Wark
Duke University Press, 2024
Susan Stryker is a foundational figure in trans studies. When Monsters Speak showcases the development of Stryker’s writing from the 1990s to the present. It combines canonical pieces, such as “My Words to Victor Frankenstein,” with her hard to find earlier work published in zines and newsletters. Brought together, they ground Stryker’s thought in 1990s San Francisco and its innovative queer, trans, and S/M cultures. The volume includes an introduction by editor McKenzie Wark, who highlights Stryker’s connections to developments in queer theory, media studies, and autotheory while foregrounding Stryker’s innovative writing style and scholarly methods. When Monsters Speak is an authoritative and essential collection by one of the most important and influential intellectuals of our time.
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