96 books match the query 'Games & Activities' and 7 start with c
Theodor P. Gordon
University of Nevada Press, 2018
Stephen M. Stigler
University of Chicago Press, 2022
E. Malcolm Greenlees
University of Nevada Press, 2008
Albert J. Figone
University of Illinois Press, 2012
Melissa Mueller
Michigan Publishing Services, 2017
Temple University Press, 2018
The first ever Temple University adult coloring book, Color Me...Cherry & White contains more than twenty iconic Temple University landmarks. From the magnificent Baptist Temple with its ornate stained glass windows, to Hooter the Owl, the campus food trucks, and the SEPTA rail station, students, parents, and alumni—even future Owls—now have a personal campus canvas to color with markers, pencils or crayons.
The images in Color Me...Cherry & White were created from photographs from the University Photography Department and crafted into pages for amateur artists to beautify. The designs will stoke memories as well as provide stress relief as artists create their own impressions of the campus. Moreover, this keepsake will make the perfect gift and provide memories for the worldwide Temple community.
David G. Schwartz
University of Nevada Press, 2005
The story of the Wire Act and how Robert Kennedy’s crusade against the Mob is creating a new generation of Internet gaming outlaws.
Gambling has been part of American life since long before the existence of the nation, but Americans have always been ambivalent about it. What David Schwartz calls the “pell-mell history of legal gaming in the United States” is a testament to our paradoxical desire both to gamble and to control gambling. It is in this context that Schwartz examines the history of the Wire Act, passed in 1961 as part of Attorney General Robert F. Kennedy’s crusade against organized crime and given new life in recent efforts to control Internet gambling. Cutting the Wire presents the story of how this law first developed, how it helped fight a war against organized crime, and how it is being used today. The Wire Act achieved new significance with the development of the Internet in the early 1990s and the growing popularity of online wagering through offshore facilities. The United States government has invoked the Wire Act in a vain effort to control gambling within its borders, at a time when online sports betting is soaring in popularity. By placing the Wire Act into the larger context of Americans’ continuing ambivalence about gambling, Schwartz has produced a provocative analysis of a national habit and the vexing predicaments that derive from it. In America today, 48 of 50 states currently permit some kind of legal gambling. Schwartz’s historical unraveling of the Wire Act exposes the illogic of an outdated law intended to stifle organized crime being used to set national policy on Internet gaming. Cutting the Wire carefully dissects two centuries of American attempts to balance public interest with the technology of gambling. Available in hardcover and paperback.