474 books match the query 'Computers' and 15 start with n
El-Sayed M. El-Alfy
The Institution of Engineering and Technology, 2019
Rajeev Arya
The Institution of Engineering and Technology, 2023
Edited by Lise Jaillant, et al.
University College London, 2025
Zahir Tari
The Institution of Engineering and Technology, 2020

G.W. Irwin
The Institution of Engineering and Technology, 1995
Ranjodh Singh Dhaliwal
University of Minnesota Press, 2024
A critical examination of the figure of the neural network as it mediates neuroscientific and computational discourses and technical practices
Neural Networks proposes to reconstruct situated practices, social histories, mediating techniques, and ontological assumptions that inform the computational project of the same name. If so-called machine learning comprises a statistical approach to pattern extraction, then neural networks can be defined as a biologically inspired model that relies on probabilistically weighted neuron-like units to identify such patterns. Far from signaling the ultimate convergence of human and machine intelligence, however, neural networks highlight the technologization of neurophysiology that characterizes virtually all strands of neuroscientific and AI research of the past century. Taking this traffic as its starting point, this volume explores how cognition came to be constructed as essentially computational in nature, to the point of underwriting a technologized view of human biology, psychology, and sociability, and how countermovements provide resources for thinking otherwise.
James W. Hughes and Joseph J. Seneca
Rutgers University Press, 2015
Edited by William R. Bowen and Raymond G. Siemens
Iter Press, 2008
Edited by Tassie Gniady, Kris McAbee, Jessica Murphy
Iter Press, 2014
Edited by Matthew Evan Davis and Colin Wilder
Iter Press, 2022
Edited by Randa El Khatib and Caroline Winter
Iter Press, 2025
A collection of essays engaging with digital scholarship and new technologies.
Contributors to this volume engage with digital scholarship in several ways: by creating digital projects, often in multidisciplinary, collaborative environments; by applying digital methodologies and tools to explore research questions; and by speculating about the potential directions that digital scholarship can take to tackle existing research areas that could benefit from new perspectives. Together, the chapters demonstrate how various digital approaches—from network analysis to web mapping, VR and AR technologies, digital editions, databases, and archives—are all contributing in creative and effective ways to expand our knowledge of the past, to help ask and answer questions at a scale that was unimaginable before the digital turn, and to reshape early modern studies in the twenty-first century.
Edited by Arthur F. Marotti
Arizona Center for Medieval and Renaissance Studies, 2019
Peter Krapp
University of Minnesota Press, 2011
To err is human; to err in digital culture is design. In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, Peter Krapp identifies creative reservoirs of computer-mediated interaction. Throughout new media cultures, he traces a resistance to the heritage of motion studies, ergonomics, and efficiency; in doing so, he shows how creativity is stirred within the networks of digital culture.
Noise Channels offers a fresh look at hypertext and tactical media, tunes into laptop music, and situates the emergent forms of computer gaming and machinima in media history. Krapp analyzes text, image, sound, virtual spaces, and gestures in noisy channels of computer-mediated communication that seek to embrace—rather than overcome—the limitations and misfires of computing. Equally at home with online literature, the visual tactics of hacktivism, the recuperation of glitches in sound art, electronica, and videogames, or machinima as an emerging media practice, he explores distinctions between noise and information, and how games pivot on errors at the human–computer interface.
Grounding the digital humanities in the conditions of possibility of computing culture, Krapp puts forth his insight on the critical role of information in the creative process.
Mohamed Bakr
The Institution of Engineering and Technology, 2013

Edited by Vincent E. Rone, Can Aksoy, and Sarah Pozderac-Chenevey
Intellect Books, 2022