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14 books match the query 'Human-computer interaction'

cover of A Practical Guide to Usability Testing

A Practical Guide to Usability Testing

Joseph S. Dumas and Janice C. Redish

Intellect Books, 1999

In this volume, the authors begin by defining usability, advocating and explaining the methods of usability engineering and reviewing many techniques for assessing and assuring usability throughout the development process. They then follow all the steps in planning and conducting a usability test, analyzing data, and using the results to improve both products and processes.
This book is simply written and filled with examples from many types of products and tests. It discusses the full range of testing options from quick studies with a few subjects to more formal tests with carefully designed controls. The authors discuss the place of usability laboratories in testing as well as the skills needed to conduct a test.
Included are forms to use or modify to conduct a usability test, as well as layouts of existing labs that will help the reader build his or her own.
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cover of A User's Guide to the Age of Tech

A User's Guide to the Age of Tech

Grant Wythoff

University of Minnesota Press, 2025

How users experience and influence technological change—when so much of that change feels out of our control

Every day, we casually employ one of the most complex tools ever created, using it to read the news, plan our day, and connect with friends. In A User’s Guide to the Age of Tech, Grant Wythoff investigates the process by which now-ubiquitous technologies like our phones become integrated into our lives, showing how the “gadget” stage—before devices are widely adopted—opens the door for users to co-create these technologies and adapt them toward unexpected ends. 

In this elegant, approachable work, Wythoff offers a view of how users make new technology their own, subverting dominant power structures and imagining uses never intended by their creators. Rooted in a detailed look into the history of technique (focusing on how we do things with tools rather than the tools themselves), A User’s Guide to the Age of Tech proceeds to complicate, and influence, discussion of subjects like the digital divide and AI.

Drawing on a range of sources, including novels, patents, and newspapers, Wythoff explores the vernacular philosophies that have emerged from users and their diverse, everyday practices, bringing down to earth the conversation about digital titans, away from the abstracted domains of server farms and algorithms. Lodging a passionate argument that we know ourselves better than the data brokers who appear to wield influence over our psyches, Wythoff invites readers (and tech users) to imagine their own digital technique, acknowledge their vast expertise, and see its immense value.

Retail e-book files for this title are screen-reader friendly with images accompanied by short alt text and/or extended descriptions.

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cover of Digital Sensations: Space, Identity, And Embodiment In Virtual Reality

Digital Sensations

Space, Identity, And Embodiment In Virtual Reality

Ken Hillis

University of Minnesota Press, 1999

Considers the cultural and philosophical assumptions underlying virtual reality, and how the technology affects the real world.

Virtual reality is in the news and in the movies, on TV and in the air. Why is the technology-or the idea—so prevalent precisely now? What does it mean—what does it do—to us? Digital Sensations looks closely at how the “lived” world is affected by representational forms generated by communication technologies, especially digital and optical virtual technologies.

Virtual reality, or VR, is a technological reproduction of the process of perceiving the real, yet that process is filtered through the social realities and embedded cultural assumptions about human bodies and space held by the technology’s creators. Through critical histories of the technologies of vision, light, space, and embodiment, Ken Hillis traces the often contradictory intellectual and metaphysical impulses behind the Western transcendental wish to achieve an ever more perfect copy of the real. He advocates that current and proposed virtual technologies reflect a Western desire to escape the body. Because virtual technologies are new, these histories also address unintended and underconsidered consequences flowing from their rapid dissemination, such as commodifications and the alienation of new forms of surveillance. Exploring topics from VR and other, earlier visual technologies, Hillis’s penetrating perspective on the cultural power of place and space broadens our view of the interplay between social relations and technology.
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cover of Electronic Monuments

Electronic Monuments

Gregory Ulmer

University of Minnesota Press, 2005

While corporations, governmental groups, and public relations firms debated the best way to memorialize the event of 9/11, sites of commemoration could be seen across the country and especially on the Internet. Greg Ulmer suggests that this reality points us to a new sense of monumentality, one that is collaborative in nature rather than iconic. 

From a do-it-yourself Mount Rushmore to an automated tribute to the devastating annual toll of traffic deaths in the United States, Electronic Monuments describes commemoration as a fundamental experience, joining individual and collective identity, and adapting both to the emerging apparatus of “electracy,” or digital literacy. Concerns about the destruction of civic life caused by the society of the spectacle are refocused on the question of how a collectivity remembers who or what it is. 

Ulmer proposes that the Internet makes it possible for monumentality to become a primary site of self-knowledge, one that supports a new politics, ethics, and dimension of education. The Internet thus holds the promise of bringing citizens back into the political equation as witnesses and monitors. 

Gregory L. Ulmer is professor of English and media studies at the University of Florida, Gainesville.
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cover of I, Cyborg

I, Cyborg

Kevin Warwick

University of Illinois Press, 2002

Now available for the first time in America, I, Cyborg is the story of Kevin Warwick, the cybernetic pioneer advancing science by upgrading his own body.
 
Warwick, the world's leading expert in cybernetics, explains how he has deliberately crossed over a perilous threshold to take the first practical steps toward becoming a cyborg--part human, part machine--using himself as a guinea pig and undergoing surgery to receive technological implants connected to his central nervous system.
 
Believing that machines with intelligence far beyond that of humans will eventually make the important decisions, Warwick investigates whether we can avoid obsolescence by using technology to improve on our comparatively limited capabilities. Warwick also discusses the implications for human relationships, and his wife's participation in the experiments.
 
Beyond the autobiography of a scientist who became, in part, a machine, I, Cyborg is also a story of courage, devotion, and endeavor that split apart personal lives. The results of these amazing experiments have far-reaching implications not only for e-medicine, extra-sensory input, increased memory and knowledge, and even telepathy, but for the future of humanity as well.
 
 
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cover of My Mother Was a Computer: Digital Subjects and Literary Texts

My Mother Was a Computer

Digital Subjects and Literary Texts

N. Katherine Hayles

University of Chicago Press, 2005

We live in a world, according to N. Katherine Hayles, where new languages are constantly emerging, proliferating, and fading into obsolescence. These are languages of our own making: the programming languages written in code for the intelligent machines we call computers. Hayles's latest exploration provides an exciting new way of understanding the relations between code and language and considers how their interactions have affected creative, technological, and artistic practices.

My Mother Was a Computer explores how the impact of code on everyday life has become comparable to that of speech and writing: language and code have grown more entangled, the lines that once separated humans from machines, analog from digital, and old technologies from new ones have become blurred. My Mother Was a Computer gives us the tools necessary to make sense of these complex relationships. Hayles argues that we live in an age of intermediation that challenges our ideas about language, subjectivity, literary objects, and textuality. This process of intermediation takes place where digital media interact with cultural practices associated with older media, and here Hayles sharply portrays such interactions: how code differs from speech; how electronic text differs from print; the effects of digital media on the idea of the self; the effects of digitality on printed books; our conceptions of computers as living beings; the possibility that human consciousness itself might be computational; and the subjective cosmology wherein humans see the universe through the lens of their own digital age.

We are the children of computers in more than one sense, and no critic has done more than N. Katherine Hayles to explain how these technologies define us and our culture. Heady and provocative, My Mother Was a Computer will be judged as her best work yet.
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cover of Prosthetic Memories: Postcolonial Feminisms in a More-Than-Human World

Prosthetic Memories

Postcolonial Feminisms in a More-Than-Human World

Hyaesin Yoon

Duke University Press, 2025

In Prosthetic Memories, Hyaesin Yoon examines the entanglements of humans, animals, and technologies across South Korea and the United States at the turn of the twenty-first century. Interrogating a variety of body-technology interfaces, Yoon outlines an emergent mode of prosthetic memory in which human memory is extended into both machines and animals. Prosthetic memory overflows and provides an alternative to familiar human perception, Western scientific reason, and other senses of knowledge in ways that can foster networks of solidarity, care, and empathy between human and nonhuman subjects. Among other sites and subjects, Yoon examines tongue surgery to correct English pronunciation in Korea, Asian American poetry that engages the human-machine divide, transnational dog cloning, and stem cell research, each of which activates potent postcolonial feminist mnemonics and alliances. In so doing, Yoon narrates the countermemories of racialized, gendered, diasporic, queer, and marginalized human and nonhuman others that work against the violent and isolating biopolitical and neoliberal forces in contemporary society.
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cover of Signal Processing to Drive Human-Computer Interaction: EEG and eye-controlled interfaces

Signal Processing to Drive Human-Computer Interaction

EEG and eye-controlled interfaces

Spiros Nikolopoulos

The Institution of Engineering and Technology, 2020

The evolution of eye tracking and brain-computer interfaces has given a new perspective on the control channels that can be used for interacting with computer applications. In this book leading researchers show how these technologies can be used as control channels with signal processing algorithms and interface adaptations to drive a human-computer interface.
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cover of Star Worlds: Freedom Versus Control in Online Gameworlds

Star Worlds

Freedom Versus Control in Online Gameworlds

William Sims Bainbridge

University of Michigan Press, 2016

Star Worlds explores the future-oriented universe of online virtual worlds connected with popular science fiction—specifically, with Star Wars and Star Trek—that have been inhabited for over a decade by computer gamers. The Star Wars and Star Trek franchises, both of which have shaped the dominant science fiction mythologies of the last half-century, offer profound conceptions of the tension between freedom and control in human economic, political, and social interactions. William Sims Bainbridge investigates the human and technological dynamics of four online virtual worlds based on these two very different traditions: the massively multiplayer online games Star Wars Galaxies; Star Wars: The Old Republic; Star Trek Online; and the Star Trek community in the non-game, user-created virtual environment, Second Life.

The four “star worlds” explored in this book illustrate the dilemmas concerning the role of technology as liberator or oppressor in our postindustrial society, and represent computer simulations of future possibilities of human experience. Bainbridge considers the relationship between a real person and the role that person plays, the relationship of an individual to society, and the relationship of human beings to computing technology. In addition to collecting ethnographic and quantitative data about the social behavior of other players, he has immersed himself in each of these worlds, role-playing 14 avatars with different skills and goals to gain new insights into the variety of player experience from a personal perspective.

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cover of The Inspiration Machine: Computational Creativity in Poetry and Jazz

The Inspiration Machine

Computational Creativity in Poetry and Jazz

Eitan Y. Wilf

University of Chicago Press, 2023

Explores how creative digital technologies and artificial intelligence are embedded in culture and society.
 
In The Inspiration Machine, Eitan Y. Wilf explores the transformative potentials that digital technology opens up for creative practice through three ethnographic cases, two with jazz musicians and one with a group of poets. At times dissatisfied with the limitations of human creativity, these artists do not turn to computerized algorithms merely to execute their preconceived ideas. Rather, they approach them as creative partners, delegating to them different degrees of agentive control and artistic decision-making in the hopes of finding inspiration in their output and thereby expanding their own creative horizons.
 
The algorithms these artists develop and use, however, remain rooted in and haunted by the specific social predicaments and human shortfalls that they were intended to overcome. Experiments in the digital thus hold an important lesson: although Wilf’s interlocutors returned from their adventures with computational creativity with modified, novel, and enriched capacities and predilections, they also gained a renewed appreciation for, and at times a desire to re-inhabit, non-digital creativity. In examining the potentials and pitfalls of seemingly autonomous digital technologies in the realm of art, Wilf shows that computational solutions to the real or imagined insufficiencies of human practice are best developed in relation to, rather than away from, the social and cultural contexts that gave rise to those insufficiencies, in the first place.
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cover of The Switch: An Off and On History of Digital Humans

The Switch

An Off and On History of Digital Humans

Jason Puskar

University of Minnesota Press, 2024

From the telegraph to the touchscreen, how the development of binary switching transformed everyday life and changed the shape of human agency
 

The Switch traces the sudden rise of a technology that has transformed everyday life for billions of people: the binary switch. By chronicling the rapid growth of binary switching since the mid-nineteenth century, Jason Puskar contends that there is no human activity as common today as pushing a button or flipping a switch—the deceptively simple act of turning something on or off. More than a technical history, The Switch offers a cultural and political analysis of how reducing so much human action to binary alternatives has profoundly reshaped modern society.

 

Analyzing this history, Puskar charts the rapid shift from analog to digital across a range of devices—keyboards, cameras, guns, light switches, computers, game controls, even the “nuclear button”—to understand how nineteenth-century techniques continue to influence today’s pervasive digital technologies. In contexts that include musical performance, finger counting, machine writing, voting methods, and immersive play, Puskar shows how the switch to switching led to radically new forms of action and thought.

 

The innovative analysis in The Switch makes clear that binary inputs have altered human agency by making choice instantaneous, effort minimal, and effects more far-reaching than ever. In the process, it concludes, switching also fosters forms of individualism that, though empowering for many, also preserve a legacy of inequality and even domination.

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cover of Time and the Digital: Connecting Technology, Aesthetics, and a Process Philosophy of Time

Time and the Digital

Connecting Technology, Aesthetics, and a Process Philosophy of Time

Timothy Scott Barker

Dartmouth College Press, 2012

Eschewing the traditional focus on object/viewer spatial relationships, Timothy Scott Barker’s Time and the Digital stresses the role of the temporal in digital art and media. The connectivity of contemporary digital interfaces has not only expanded the relationships between once separate spaces but has increased the complexity of the temporal in nearly unimagined ways. Invoking the process philosophy of Whitehead and Deleuze, Barker strives for nothing less than a new philosophy of time in digital encounters, aesthetics, and interactivity. Of interest to scholars in the fields of art and media theory and philosophy of technology, as well as new media artists, this study contributes to an understanding of the new temporal experiences emergent in our interactions with digital technologies.
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cover of Transparency for Robots and Autonomous Systems: Fundamentals, technologies and applications

Transparency for Robots and Autonomous Systems

Fundamentals, technologies and applications

Robert H. Wortham

The Institution of Engineering and Technology, 2020

Based on scientific understanding and empirical evidence of how humans understand and interact with robotic and autonomous systems, the author reviews the concerns that have been raised around the deployment of AI and robots in human society, and the potential for disruption and harm. He explains why transparency ought to be a fundamental design consideration for Human Computer Interaction (HCI) and artificial intelligent systems. Starting with a survey of global research in the field and what transparency means in the wider context of trust, control and ethics, the author then introduces a transparent robot control architecture, and the impact of transparency using real-time displays. He presents a case study of a muttering robot, and covers current and upcoming standards for transparency, as well as future perspectives for the design, manufacture and operation of autonomous robotic systems.
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cover of Ultrascale Computing Systems

Ultrascale Computing Systems

Jesus Carretero

The Institution of Engineering and Technology, 2019

The needs of future digital data and computer systems are expected to be two to three orders of magnitude larger than for today's systems, to take account of unprecedented amounts of heterogeneous hardware, lines of source code, numbers of users, and volumes of data. Ultrascale computing systems (UCS) are a solution. Envisioned as large-scale complex systems joining parallel and distributed computing systems, which can be located at multiple sites and cooperate to provide the required resources and performance to the users, these technologies will extend individual systems to provide the resources that are very much needed.
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