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2 books match the query 'Mass media and people with disabilities'

cover of Disability and Fandom

Disability and Fandom

Katherine Anderson Howell

University of Iowa Press, 2024

Disability and Fandom discusses the accessibility and welcome of fan spaces, and it explores how disability functions in fan practices. In a readable, personal style, Katherine Anderson Howell shows the overlaps between disability studies and fan studies, analyzing how fandom operates in physical and digital fan spaces. She argues that it is time for fan studies to let go of the idea of fans in general as marginalized or as powerless groups.
         Anderson Howell examines how key fandom platforms—including cons, Tumblr, Archive of Our Own, Instagram, Reddit, and TikTok—set up user interfaces that may mask their true values, potentially decreasing access and creating a system by which disability remains stigmatized. Readers will find case studies of fan fiction, disability influencers, anti-fans, trolls, and celebrities. The argument is made for incorporating disability into the analytical tools of fandom so that we may begin with better tools and better questions.
 
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cover of Interface Frictions: How Digital Debility Reshapes Our Bodies

Interface Frictions

How Digital Debility Reshapes Our Bodies

Neta Alexander

Duke University Press, 2025

In Interface Frictions, Neta Alexander explores how ubiquitous design features in digital platforms reshape, condition, and break our bodies. She shows that while features such as refresh, playback speed, autoplay, and night mode are convenient, they can lead to “digital debility”—the slow and often invisible ways that technologies may harm human bodies. These features all assume an able-bodied user and at the same time push users to ignore their bodily limitations like the need for rest, nourishment, or movement. Building on the lived experiences of people with disabilities, Alexander explores alternative design solutions that arise from a multisensorial approach to communication. She demonstrates what can be gained from centering the nonaverage user, such as blind people who pioneered ways to control the playback speed of media, and Netflix subscribers with invisible disabilities like PTSD who successfully pushed the company to redesign its previews autoplay feature. Drawing on artworks, video games, and creative hacking by users with disabilities, Alexander challenges our understanding of media consumption, the attention economy, and the digital interface.
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