Cover Page
Title Page
Copyright Page
Contents
Preface
1. Augmented Reality:
All about Holograms
2. Extended Reality in Informal
Learning Environments
3.
Virtual Reality for 3D Modeling
4. Play, Education, and Research:
Exploring Virtual Reality through Libraries
5. Every Student Her Universe:
Alternate Academic Realities
6. Integrating 3D and Virtual Reality into Research and
Pedagogy in Higher Education
7. Information Literacy Instruction
Using Virtual Reality
8. Augmented Reality
in the Library: Pivoting toward a Security-First Implementation Strategy
9. Augmented Reality and Virtual Reality and Their Legal
Implications for Libraries
About the Contributors
Index