front cover of Archaeology, History, and Predictive Modeling
Archaeology, History, and Predictive Modeling
Research at Fort Polk, 1972-2002
David G. Anderson and Steven D. Smith
University of Alabama Press, 2003
Allows scholars to more easily examine the record of human activity over the past 13,000 or more years in this part of western Louisiana and adjacent portions of east Texas

Fort Polk Military Reservation encompasses approximately 139,000 acres in western Louisiana 40 miles southwest of Alexandria. As a result of federal mandates for cultural resource investigation, more archaeological work has been undertaken there, beginning in the 1970s, than has occurred at any other comparably sized area in Louisiana or at most other localities in the southeastern United States. The extensive program of survey, excavation, testing, and large-scale data and artifact recovery, as well as historic and archival research, has yielded a massive amount of information. While superbly curated by the U.S. Army, the material has been difficult to examine and comprehend in its totality.

With this volume, Anderson and Smith collate and synthesize all the information into a comprehensive whole. Included are previous investigations, an overview of local environmental conditions, base military history and architecture, and the prehistoric and historic cultural sequence. An analysis of location, environmental, and assemblage data employing a sample of more than 2,800 sites and isolated finds was used to develop a predictive model that identifies areas where significant cultural resources are likely to occur. Developed in 1995, this model has already proven to be highly accurate and easy to use.

Archaeology, History, and Predictive Modeling will allow scholars to more easily examine the record of human activity over the past 13,000 or more years in this part of western Louisiana and adjacent portions of east Texas. It will be useful to southeastern archaeologists and anthropologists, both professional and amateur.
 
[more]

front cover of Creation
Creation
Life and How to Make It
Steve Grand
Harvard University Press, 2001

Working mostly alone, almost single-handedly writing 250,000 lines of computer code, Steve Grand produced Creatures®, a revolutionary computer game that allowed players to create living beings complete with brains, genes, and hormonal systems—creatures that would live and breathe and breed in real time on an ordinary desktop computer. Enormously successful, the game inevitably raises the question: What is artificial life? And in this book—a chance for the devoted fan and the simply curious onlooker to see the world from the perspective of an original philosopher-engineer and intellectual maverick—Steve Grand proposes an answer.

From the composition of the brains and bodies of artificial life forms to the philosophical guidelines and computational frameworks that define them, Creation plumbs the practical, social, and ethical aspects and implications of the state of the art. But more than that, the book gives readers access to the insights Grand acquired in writing Creatures—insights that yield a view of the world that is surprisingly antireductionist, antimaterialist, and (to a degree) antimechanistic, a view that sees matter, life, mind, and society as simply different levels of the same thing. Such a hierarchy, Grand suggests, can be mirrored by an equivalent one that exists inside a parallel universe called cyberspace.

[more]

logo for Harvard University Press
Digital Giza
Visualizing the Pyramids
Peter Der Manuelian
Harvard University Press, 2017

The Pyramids on the Giza Plateau represent perhaps the most famous archaeological site in the world, capturing on tomb walls frozen moments from almost every aspect of life in ancient Egypt. This book, by one of the foremost experts on the history of Giza, explores new approaches to “cataloging” the site, highlighting efforts at the Museum of Fine Arts Boston and Harvard University.

The site experienced its first “golden age” as the burial place of three pharaohs of the Egyptian Old Kingdom (Dynasty 4, ca. 2640–2510 BCE). A second golden age came almost five millennia later, when the first modern excavators applied their newly devised archaeological craft to the Giza Plateau. Now, with the advent of many new technologies in the twenty-first century, the Giza Necropolis is available in two, three, and even four dimensions. Children and specialized scholars alike may study the material culture of this ancient civilization from afar, often with greater access than could be achieved in person. However, these new approaches do raise questions: Does 3-D modeling and animation truly improve scholarly comprehension and interpretation? Can interacting with animations still be called scholarship? Where is the border between academic knowledge and mere entertainment?

Through specific case studies and an in-depth history of this important project, Peter Der Manuelian provides an excellent model for other digital visualization initiatives. He also offers more general philosophical reflection on the nature of visualization in archaeology and speculates about emerging technologies and how they may be useful in the future.

[more]

logo for University of Minnesota Press
Edgar Allan Poe - American Writers 89
University of Minnesota Pamphlets on American Writers
Roger Asselineau
University of Minnesota Press, 1970

Edgar Allan Poe - American Writers 89 was first published in 1970. Minnesota Archive Editions uses digital technology to make long-unavailable books once again accessible, and are published unaltered from the original University of Minnesota Press editions.

[more]

front cover of Introduction to Electronic Warfare Modeling and Simulation
Introduction to Electronic Warfare Modeling and Simulation
David L. Adamy
The Institution of Engineering and Technology, 2006
This unique book covers the whole field of electronic warfare modeling and simulation at a systems level, including chapters that describe basic electronic warfare (EW) concepts. Written by a well-known expert in the field with more than 24 years of experience, the book explores EW applications and techniques and the radio frequency spectrum, with primary emphasis on HF (high frequency) to microwave. A detailed resource for entry-level engineering personnel in EW, military personnel with no radio or communications engineering background, technicians and software professionals, the work helps you understand the basic concepts required for modeling and simulation, as well as fidelity and other practical aspects of simulation design and application. You get clear explanations of important mathematical concepts, such as decibel notation and spherical trigonometry. This informative reference explains how to facilitate the generation of realistic computer models of EW equipment. Moreover, it describes specific types of EW equipment, how they work and how each is mathematically modeled. The book concludes with a description of the various types of models and simulations and the ways they are applied to training and equipment testing tasks.
[more]

front cover of Making Believe
Making Believe
Screen Performance and Special Effects in Popular Cinema
Bode, Lisa
Rutgers University Press, 2017
In the past twenty years, we have seen the rise of digital effects cinema in which the human performer is entangled with animation, collaged with other performers, or inserted into perilous or fantastic situations and scenery. Making Believe sheds new light on these developments by historicizing screen performance within the context of visual and special effects cinema and technological change in Hollywood filmmaking, through the silent, early sound, and current digital eras.
 
Making Believe incorporates North American film reviews and editorials, actor and crew interviews, trade and fan magazine commentary, actor training manuals, and film production publicity materials to discuss the shifts in screen acting practice and philosophy around transfiguring makeup, doubles, motion capture, and acting to absent places or characters. Along the way it considers how performers and visual and special effects crew work together, and struggle with the industry, critics, and each other to define the aesthetic value of their work, in an industrial system of technological reproduction. Bode opens our eyes to the performing illusions we love and the tensions we experience in wanting to believe in spite of our knowledge that it is all make believe in the end.
 
[more]

front cover of The Military-Entertainment Complex
The Military-Entertainment Complex
Tim Lenoir and Luke Caldwell
Harvard University Press, 2018

With the rise of drones and computer-controlled weapons, the line between war and video games continues to blur. In this book, the authors trace how the realities of war are deeply inflected by their representation in popular entertainment. War games and other media, in turn, feature an increasing number of weapons, tactics, and threat scenarios from the War on Terror.

While past analyses have emphasized top-down circulation of pro-military ideologies through government public relations efforts and a cooperative media industry, The Military-Entertainment Complex argues for a nonlinear relationship, defined largely by market and institutional pressures. Tim Lenoir and Luke Caldwell explore the history of the early days of the video game industry, when personnel and expertise flowed from military contractors to game companies; to a middle period when the military drew on the booming game industry to train troops; to a present in which media corporations and the military influence one another cyclically to predict the future of warfare.

In addition to obvious military-entertainment titles like America’s Army, Lenoir and Caldwell investigate the rise of best-selling franchise games such as Call of Duty, Battlefield, Medal of Honor, and Ghost Recon. The narratives and aesthetics of these video games permeate other media, including films and television programs. This commodification and marketing of the future of combat has shaped the public’s imagination of war in the post-9/11 era and naturalized the U.S. Pentagon’s vision of a new way of war.

[more]

front cover of Modeling and Dynamic Behaviour of Hydropower Plants
Modeling and Dynamic Behaviour of Hydropower Plants
Nand Kishor
The Institution of Engineering and Technology, 2017
Hydropower is a mature and cost-competitive renewable energy source, contributing the bulk of global renewable electricity. Over the past decades, computer technology has led to significant possible improvements in monitoring, diagnostics, protection and control through retrofitting of large plants, and there is potential for additional large plants as well as for smaller installations.
[more]

front cover of Oscillator Design and Computer Simulation
Oscillator Design and Computer Simulation
Randall W. Rhea
The Institution of Engineering and Technology, 1995
This second edition of the number one guide to oscillator design presents a comprehensive, unified approach to oscillator design that can be used with a wide range of active devices and resonator types. Resonator types covered include: L-C, crystal, SAW, dielectric resonator, coaxial line, stripline and microstrip. This text covers modern CAD synthesis and analysis techniques and is valuable to experienced engineers as well as to those new to oscillator design. The books topics include: Analysis fundamentals, oscillator fundamentals, limiting and starting, biasing, noise, computer simulation and examples and case studies.
[more]

logo for Harvard University Press
Supercontinent
Ten Billion Years in the Life of Our Planet
Ted Nield
Harvard University Press, 2007

To understand continental drift and plate tectonics, the shifting and collisions that make and unmake continents, requires a long view. The Earth, after all, is 4.6 billion years old. This book extends our vision to take in the greatest geological cycle of all—one so vast that our species will probably be extinct long before the current one ends in about 250 million years. And yet this cycle, the grandest pattern in Nature, may well be the fundamental reason our species—or any complex life at all—exists.

This book explores the Supercontinent Cycle from scientists' earliest inkling of the phenomenon to the geological discoveries of today—and from the most recent fusing of all of Earth's landmasses, Pangaea, on which dinosaurs evolved, to the next. Chronicling a 500-million-year cycle, Ted Nield introduces readers to some of the most exciting science of our time. He describes how, long before plate tectonics were understood, geologists first guessed at these vanishing landmasses and came to appreciate the significance of the fusing and fragmenting of supercontinents.

He also uses the story of the supercontinents to consider how scientific ideas develop, and how they sometimes escape the confines of science. Nield takes the example of the recent Indian Ocean tsunami to explain how the whole endeavor of science is itself a supercontinent, whose usefulness in saving human lives, and life on Earth, depends crucially on a freedom to explore the unknown.

[more]

front cover of The Switch
The Switch
An Off and On History of Digital Humans
Jason Puskar
University of Minnesota Press, 2024

From the telegraph to the touchscreen, how the development of binary switching transformed everyday life and changed the shape of human agency
 

The Switch traces the sudden rise of a technology that has transformed everyday life for billions of people: the binary switch. By chronicling the rapid growth of binary switching since the mid-nineteenth century, Jason Puskar contends that there is no human activity as common today as pushing a button or flipping a switch—the deceptively simple act of turning something on or off. More than a technical history, The Switch offers a cultural and political analysis of how reducing so much human action to binary alternatives has profoundly reshaped modern society.

 

Analyzing this history, Puskar charts the rapid shift from analog to digital across a range of devices—keyboards, cameras, guns, light switches, computers, game controls, even the “nuclear button”—to understand how nineteenth-century techniques continue to influence today’s pervasive digital technologies. In contexts that include musical performance, finger counting, machine writing, voting methods, and immersive play, Puskar shows how the switch to switching led to radically new forms of action and thought.

 

The innovative analysis in The Switch makes clear that binary inputs have altered human agency by making choice instantaneous, effort minimal, and effects more far-reaching than ever. In the process, it concludes, switching also fosters forms of individualism that, though empowering for many, also preserve a legacy of inequality and even domination.

[more]

logo for University of Minnesota Press
Tactical Media
Rita Raley
University of Minnesota Press, 2009

front cover of Thermal Power Plant Simulation and Control
Thermal Power Plant Simulation and Control
Damian Flynn
The Institution of Engineering and Technology, 2003
Significant changes over the past decade in computing technology, along with widespread deregulation of electricity industries, have impacted on power plant operations while affording engineers the opportunity to introduce monitoring and plant-wide control schemes that were previously unfeasible. Contributors of world-class excellence are brought together in Thermal Power Plant Simulation and Control to illustrate how current areas of research can be applied to power plant operation, leading to enhanced unit performance, asset management and plant competitiveness through intelligent monitoring and control strategies.
[more]

front cover of VALU, AVX and GPU Acceleration Techniques for Parallel FDTD Methods
VALU, AVX and GPU Acceleration Techniques for Parallel FDTD Methods
Wenhua Yu
The Institution of Engineering and Technology, 2014
Development of computer science techniques has significantly enhanced computational electromagnetic methods in recent years. The multi-core CPU computers and multiple CPU work stations are popular today for scientific research and engineering computing. How to achieve the best performance on the existing hardware platforms, however, is a major challenge. In addition to the multi-core computers and multiple CPU workstations, distributed computing has become a primary trend due to the low cost of the hardware and the high performance of network systems. In this book we introduce a general hardware acceleration technique that can significantly speed up FDTD simulations and their applications to engineering problems without requiring any additional hardware devices.
[more]


Send via email Share on Facebook Share on Twitter