front cover of Archaeologies of Touch
Archaeologies of Touch
Interfacing with Haptics from Electricity to Computing
David Parisi
University of Minnesota Press, 2018

A material history of haptics technology that raises new questions about the relationship between touch and media

Since the rise of radio and television, we have lived in an era defined increasingly by the electronic circulation of images and sounds. But the flood of new computing technologies known as haptic interfaces—which use electricity, vibration, and force feedback to stimulate the sense of touch—offering an alternative way of mediating and experiencing reality. 

In Archaeologies of Touch, David Parisi offers the first full history of these increasingly vital technologies, showing how the efforts of scientists and engineers over the past three hundred years have gradually remade and redefined our sense of touch. Through lively analyses of electrical machines, videogames, sex toys, sensory substitution systems, robotics, and human–computer interfaces, Parisi shows how the materiality of touch technologies has been shaped by attempts to transform humans into more efficient processors of information. 

With haptics becoming ever more central to emerging virtual-reality platforms (immersive bodysuits loaded with touch-stimulating actuators), wearable computers (haptic messaging systems like the Apple Watch’s Taptic Engine), and smartphones (vibrations that emulate the feel of buttons and onscreen objects), Archaeologies of Touch offers a timely and provocative engagement with the long history of touch technology that helps us confront and question the power relations underpinning the project of giving touch its own set of technical media.

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front cover of From Science to Computational Sciences
From Science to Computational Sciences
Studies in the History of Computing and its Influence on Today‘s Sciences
Edited by Gabriele Gramelsberger
Diaphanes, 2011
In 1946 John von Neumann stated that science is stagnant along the entire front of complex problems, proposing the use of largescale computing machines to overcome this stagnation. In other words, Neumann advocated replacing analytical methods with numerical ones. The invention of the computer in the 1940s allowed scientists to realise numerical simulations of increasingly complex problems like weather forecasting, and climate and molecular modelling. Today, computers are widely used as computational laboratories, shifting science toward the computational sciences. By replacing analytical methods with numerical ones, they have expanded theory and experimentation by simulation.

During the last decades hundreds of computational departments have been established all over the world and countless computer-based simulations have been conducted. This volume explores the epoch-making influence of automatic computing machines on science, in particular as simulation tools.
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front cover of Histories of Computing
Histories of Computing
Michael Sean MahoneyEdited and with an introduction by Thomas Haigh
Harvard University Press, 2011

Computer technology is pervasive in the modern world, its role ever more important as it becomes embedded in a myriad of physical systems and disciplinary ways of thinking. The late Michael Sean Mahoney was a pioneer scholar of the history of computing, one of the first established historians of science to take seriously the challenges and opportunities posed by information technology to our understanding of the twentieth century.

Mahoney’s work ranged widely, from logic and the theory of computation to the development of software and applications as craft-work. But it was always informed by a unique perspective derived from his distinguished work on the history of medieval mathematics and experimental practice during the Scientific Revolution. His writings offered a new angle on very recent events and ideas and bridged the gaps between academic historians and computer scientists. Indeed, he came to believe that the field was irreducibly pluralistic and that there could be only histories of computing.

In this collection, Thomas Haigh presents thirteen of Mahoney’s essays and papers organized across three categories: historiography, software engineering, and theoretical computer science. His introduction surveys Mahoney’s work to trace the development of key themes, illuminate connections among different areas of his research, and put his contributions into context. The volume also includes an essay on Mahoney by his former students Jed Z. Buchwald and D. Graham Burnett. The result is a landmark work, of interest to computer professionals as well as historians of technology and science.

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front cover of A People’s History of Computing in the United States
A People’s History of Computing in the United States
Joy Lisi Rankin
Harvard University Press, 2018

Silicon Valley gets all the credit for digital creativity, but this account of the pre-PC world, when computing meant more than using mature consumer technology, challenges that triumphalism.

The invention of the personal computer liberated users from corporate mainframes and brought computing into homes. But throughout the 1960s and 1970s a diverse group of teachers and students working together on academic computing systems conducted many of the activities we now recognize as personal and social computing. Their networks were centered in New Hampshire, Minnesota, and Illinois, but they connected far-flung users. Joy Rankin draws on detailed records to explore how users exchanged messages, programmed music and poems, fostered communities, and developed computer games like The Oregon Trail. These unsung pioneers helped shape our digital world, just as much as the inventors, garage hobbyists, and eccentric billionaires of Palo Alto.

By imagining computing as an interactive commons, the early denizens of the digital realm seeded today’s debate about whether the internet should be a public utility and laid the groundwork for the concept of net neutrality. Rankin offers a radical precedent for a more democratic digital culture, and new models for the next generation of activists, educators, coders, and makers.

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