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Archaeology in the Digital Era
Papers from the 40th Annual Conference of Computer Applications and Quantitative Methods in Archaeology (CAA), Southampton, 26-29 March 2012
Edited by Graeme Earl, et al.
Amsterdam University Press, 2014
CAA is the foremost conference on digital archaeology, and this volume offers a comprehensive and up-to date reference to the state of the art. This volume contains a selection of the best papers presented at the 40th Annual Conference of Computer Applications and Quantitative Methods in Archaeology (CAA), held in Southampton from 26 to 29 March 2012. The papers, all written and peer-reviewed by experts in the field of digital archaeology, explore a multitude of topics to showcase ground-breaking technologies and best practice from various archaeological and informatics disciplines, with a variety of case studies from all over the world.Download the Table of Contents and a sample chapter
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Archival Film Curatorship
Early and Silent Cinema from Analog to Digital
Grazia Ingravalle
Amsterdam University Press, 2024
Archival Film Curatorship is the first book-length study that investigates film archives at the intersection of institutional histories, early and silent film historiography, and archival curatorship. It examines three institutions at the forefront of experimentation with film exhibition and curatorship. The Eye Film Museum in Amsterdam, the George Eastman Museum in Rochester, NY, and the National Fairground and Circus Archive in Sheffield, UK serve as exemplary sites of historical mediation between early and silent cinema and the digital age. A range of elements, from preservation protocols to technologies of display and from museum architectures to curatorial discourses in blogs, catalogs, and interviews, shape what the author innovatively theorizes as the archive’s hermeneutic dispositif. Archival Film Curatorship offers film and preservation scholars a unique take on the shifting definitions, histories, and uses of the medium of film by those tasked with preserving and presenting it to new digital-age audiences.
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The Art of Mechanical Reproduction
Technology and Aesthetics from Duchamp to the Digital
Tamara Trodd
University of Chicago Press, 2015
The Art of Mechanical Reproduction presents a striking new approach to how traditional art mediums—painting, sculpture, and drawing—changed in the twentieth century in response to photography, film, and other technologies. Countering the modernist view that the medium provides advanced art with “resistance” against technological pressures, Tamara Trodd argues that we should view art and its practices as imaginatively responding to the potential that artists glimpsed in mechanical reproduction, putting art into dialogue with the commercial cultures of its time.

The Art of Mechanical Reproduction weaves a rich history of the experimental networks in which artists as diverse as Paul Klee, Hans Bellmer, Ellsworth Kelly, Robert Smithson, Gerhard Richter, Chris Marker, and Tacita Dean have worked, and it shows for the first time how extensively technological innovations of the moment have affected their work. Original and broad-ranging, The Art of Mechanical Reproduction challenges some of the most respected and entrenched criticism of the past several decades—and allows us to think about these artists anew.
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Arte Programmata
Freedom, Control, and the Computer in 1960s Italy
Lindsay Caplan
University of Minnesota Press, 2022

Tracing the evolution of the Italian avant-garde’s pioneering experiments with art and technology and their subversion of freedom and control

In postwar Italy, a group of visionary artists used emergent computer technologies as both tools of artistic production and a means to reconceptualize the dynamic interrelation between individual freedom and collectivity. Working contrary to assumptions that the rigid, structural nature of programming limits subjectivity, this book traces the multifaceted practices of these groundbreaking artists and their conviction that technology could provide the conditions for a liberated social life.

Situating their developments within the context of the Cold War and the ensuing crisis among the Italian left, Arte Programmata describes how Italy’s distinctive political climate fueled the group’s engagement with computers, cybernetics, and information theory. Creating a broad range of immersive environments, kinetic sculptures, domestic home goods, and other multimedia art and design works, artists such as Bruno Munari, Enzo Mari, and others looked to the conceptual frameworks provided by this new technology to envision a way out of the ideological impasses of the age.

Showcasing the ingenuity of Italy’s earliest computer-based art, this study highlights its distinguishing characteristics while also exploring concurrent developments across the globe. Centered on the relationships between art, technology, and politics, Arte Programmata considers an important antecedent to the digital age. 

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The Building as Screen
A History, Theory, and Practice of Massive Media
Dave Colangelo
Amsterdam University Press, 2020
The Building as Screen: A History, Theory, and Practice of Massive Media describes, historicizes, theorizes, and creatively deploys massive media -- a set of techno-social assemblages and practices that include large outdoor projections, programmable architectural façades, and urban screens -- in order to better understand their critical and creative potential. Massive media is named as such not only because of the size and subsequent visibility of this phenomenon but also for its characteristic networks and interactive screen and cinema-like qualities. Examples include the programmable lighting of the Empire State Building and the interactive projections of Montreal’s Quartier des spectacles, as well as a number of works created by the author himself. This book argues that massive media enables and necessitates the development of new practices of expanded cinema, public data visualization, and installation art and curation that blend the logics of urban space, monumentality, and the public sphere with the aesthetics and affordances of digital information and the moving image.
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Computers and Art
Second Edition
Edited by Stuart Mealing
Intellect Books, 2002
Computers and Art provides insightful perspectives on the use of the computer as a tool for artists. The approaches taken vary from its historical, philosophical and practical implications to the use of computer technology in art practice. The contributors include an art critic, an educator, a practising artist and a researcher. Mealing looks at the potential for future developments in the field, looking at both the artistic and the computational aspects of the field.
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Critique and the Digital
Edited by Erich Hörl, Nelly Y. Pinkrah, and Lotte Warnsholdt
Diaphanes, 2020
Erich Hörl, Nelly Y. Pinkrah, and Lotte Warnsholdt gather diverse perspectives on one agreed-upon condition: that the computational power of today’s world has fundamentally transformed all aspects of it. The contributors investigate and question not only the possible sites of critique but also of the concept of critique. If there used to be a critical subject constituted in the cultural techniques of modernity, and if digitality indicates itself as a product of modernity while at the same time somehow being its very ending, what are the ramifications? Digitality severely alters the critical subject and its spatio-temporal relations, and it therefore interferes with its potential to be a critical subject. The contributors of this volume ask what critique in the digital age might look like and offer specific examples of critique and critical practices.
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Database Aesthetics
Art in the Age of Information Overflow
Victoria Vesna
University of Minnesota Press, 2007

Database Aesthetics examines the database as cultural and aesthetic form, explaining how artists have participated in network culture by creating data art. The essays in this collection look at how an aesthetic emerges when artists use the vast amounts of available information as their medium. Here, the ways information is ordered and organized become artistic choices, and artists have an essential role in influencing and critiquing the digitization of daily life.

Contributors: Sharon Daniel, U of California, Santa Cruz; Steve Deitz, Carleton College; Lynn Hershman Leeson, U of California, Davis; George Legrady, U of California, Santa Barbara; Eduardo Kac, School of the Art Institute of Chicago; Norman Klein, California Institute of the Arts; John Klima; Lev Manovich, U of California, San Diego; Robert F. Nideffer, U of California, Irvine; Nancy Paterson, Ontario College of Art and Design; Christiane Paul, School of Visual Arts in New York; Marko Peljhan, U of California, Santa Barbara; Warren Sack, U of California, Santa Cruz; Bill Seaman, Rhode Island School of Design; Grahame Weinbren, School of Visual Arts, New York.

Victoria Vesna is a media artist, and professor and chair of the Department of Design and Media Arts at the University of California, Los Angeles.

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Describing Electronic, Digital, and Other Media Using AACR2 and RDA
Fay Angela Austin
American Library Association, 2010

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Dialectic
A scholarly journal of thought leadership, education and practice in the discipline of visual communication design - Volume II, Issue I - Summer 2018
Michael R. Gibson
Michigan Publishing Services, 2018

Dialectic seeks to publish scholarship, analytical study and criticism that will enlighten and inform a diverse audience of design educators engaged not only in classroom teaching experiences but also in differing forms of research and professional practice. The journal's advisory and editorial boards recognize that design education, along with design research and professional practice, exist in relationships that are now broadly informed by theoretical frameworks and applications of knowledge derived from the social and applied sciences, the humanities, and other professions such as business, education, information technology and media studies. The outcomes of these synergies often result in the invention, discovery, understanding, and dissemination of new knowledge, innovation, and best practices.

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Digital and Analogue Instrumentation
Testing and measurement
Nihal Kularatna
The Institution of Engineering and Technology, 2003
To obtain the full value from instrumentation, users require familiarity with a number of basic concepts and an understanding of how those building blocks relate to one another. In this book, Nihal Kularatna provides an introduction to the main families of instruments for students and professionals who have to carry out practical work in electronics and measurement. For each family he covers internal design, use and applications, highlighting their advantages and limitations from a practical application viewpoint.
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The Digital and Its Discontents
Aden Evens
University of Minnesota Press, 2024

A groundbreaking critique of the digital world that analyzes its universal technological foundations

 

Whence that nagging sense that something in the digital is amiss—that, as wonderful as our devices are, time spent on smartphones and computers leaves us sour, enervated, alienated? The Digital and Its Discontents uniquely explains that worry and points us toward a more satisfying relationship between our digital lives and our nondigital selves, one that requires a radical change in the way we incorporate technology into our lives.

 

Aden Evens analyzes universal technological principles—in particular, the binary logic—to show that they encourage certain ways of thinking while making others more challenging or impossible. What is out of reach for any digital machine is contingency, the ontological principle that refuses every rule. As humans engage ourselves and our world ever more through digital machines, we are losing touch with contingency and so banishing from our lives the accidental and unexpected that fuel our most creative and novel possibilities for living.

 

Taking cues from philosophy rather than cultural or media theory, Evens argues that the consequences of this erosion of contingency are significant yet often overlooked because the same values that make the digital seem so desirable also make contingency seem unimportant—without contingency the digital is confined to what has already been thought, and yet the digital’s ubiquity has allowed it to disguise this inherent sterility. Responsive only to desires that meet the demands of its narrow logic, the digital requires its users to practice those same ideological dictates, instituting a hegemony of thought and value sustained by the pervasive presence of digital mechanisms. Interweaving technical and philosophical concepts, The Digital and Its Discontents advances a powerful and urgent argument about the digital and its impact on our lives.

 

 

Retail e-book files for this title are screen-reader friendly.

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Digital Art and Meaning
Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations
Roberto Simanowski
University of Minnesota Press, 2010
In a world increasingly dominated by the digital, the critical response to digital art generally ranges from hype to counterhype. Popular writing about specific artworks seldom goes beyond promoting a given piece and explaining how it operates, while scholars and critics remain unsure about how to interpret and evaluate them. This is where Roberto Simanowski intervenes, demonstrating how such critical work can be done.

Digital Art and Meaning offers close readings of varied examples from genres of digital art such as kinetic concrete poetry, computer-generated text, interactive installation, mapping art, and information sculpture. For instance, Simanowski deciphers the complex meaning of words that not only form an image on a screen but also react to the viewer’s behavior; images that are progressively destroyed by the human gaze; text machines generating nonsense sentences out of a Kafka story; and a light show above Mexico City’s historic square, created by Internet users all over the world.

Simanowski combines these illuminating explanations with a theoretical discussion that employs art philosophy and history to achieve a deeper understanding of each particular example of digital art and, ultimately, of the genre as a whole.
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Digital China
Creativity and Community in the Sinocybersphere
Jessica Imbach
Amsterdam University Press, 2024
Over the past decade, digital technologies have profoundly reshaped the Chinese cultural landscape. With a focus on the creative agency of new media and online communities, this volume examines this development through the notion of the Sinocybersphere - the networked spaces across the globe that not only operate on the Chinese script, but also imaginatively negotiate the meanings of Chinese culture in the digital age. Instead of asking what makes the internet or new media “Chinese,” the chapters situate contemporary entanglements of cultural and digital practices within specific historical, social, and discursive contexts. Covering topics as diverse as live-streaming, AI poetry, online literature, poetry memes, cyberpunk fiction, virtual art exhibitions, cooking videos, censorship, and viral translations, the collection as a whole not only engages with a wide range of Chinese new media phenomena, but also demonstrates their relevance to our understanding of contemporary digital culture.
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Digital Cinema
Stephen Prince
Rutgers University Press, 2019
Digital Cinema considers how new technologies have revolutionized the medium, while investigating the continuities that might remain from filmmaking’s analog era. In the process, it raises provocative questions about the status of realism in a pixel-generated digital medium whose scenes often defy the laws of physics. It also considers what these changes might bode for the future of cinema. How will digital works be preserved and shared? And will the emergence of virtual reality finally consign cinema to obsolescence?
 
Stephen Prince offers a clear, concise account of how digital cinema both extends longstanding traditions of filmmaking and challenges some fundamental assumptions about film. It is essential reading for anyone interested in understanding how movies are shot, produced, distributed, and consumed in the twenty-first century.  
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The Digital Image and Reality
Affect, Metaphysics and Post-Cinema
Daniel Strutt
Amsterdam University Press, 2019
The philosophy of technology suggests that rather than technologies being simply useful tools, they also have an often relatively unnoticed or subconscious impact upon the way we live our lives - our interactions with the world, and the way we think. Seen in this way, all media technologies might affect our metaphysical sense of time, space and force through their relative ability to represent these concepts. In The Digital Image and Reality, digital visual technologies are examined through their radically different capacities for representation and simulation and the challenges that they pose to our understanding of the world. I analyse how digital images are well suited to graphical imagination and speculation about the nature of material reality. What is suggested throughout the book is that digital visual technologies offer a new sensual image of the world, subtly impacting not simply our subjective perception or consciousness of reality, but perhaps objective actuality itself.
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Digital Technology and Democratic Theory
Edited by Lucy Bernholz, Hélène Landemore, and Rob Reich
University of Chicago Press, 2021
One of the most far-reaching transformations in our era is the wave of digital technologies rolling over—and upending—nearly every aspect of life. Work and leisure, family and friendship, community and citizenship have all been modified by now-ubiquitous digital tools and platforms. Digital Technology and Democratic Theory looks closely at one significant facet of our rapidly evolving digital lives: how technology is radically changing our lives as citizens and participants in democratic governments.
To understand these transformations, this book brings together contributions by scholars from multiple disciplines to wrestle with the question of how digital technologies shape, reshape, and affect fundamental questions about democracy and democratic theory. As expectations have whiplashed—from Twitter optimism in the wake of the Arab Spring to Facebook pessimism in the wake of the 2016 US election—the time is ripe for a more sober and long-term assessment. How should we take stock of digital technologies and their promise and peril for reshaping democratic societies and institutions? To answer, this volume broaches the most pressing technological changes and issues facing democracy as a philosophy and an institution.
 
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D-Passage
The Digital Way
Trinh T. Minh-ha
Duke University Press, 2013
D-Passage is a unique book by the world-renowned filmmaker, artist, and critical theorist Trinh T. Minh-ha. Taking as grounding forces her feature film Night Passage and installation L'Autre marche (The Other Walk), both co-created with Jean-Paul Bourdier, she discusses the impact of new technology on cinema culture and explores its effects on creative practice. Less a medium than a "way," the digital is here featured in its mobile, transformative passages. Trinh's reflections shed light on several of her major themes: temporality; transitions; transcultural encounters; ways of seeing and knowing; and the implications of the media used, the artistic practices engaged in, and the representations created. In D-Passage, form and structure, rhythm and movement, and language and imagery are inseparable. The book integrates essays, artistic statements, in-depth conversations, the script of Night Passage, movie stills, photos, and sketches.
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Exploring the Roots of Digital and Media Literacy through Personal Narrative
Renee Hobbs
Temple University Press, 2016

Exploring the Roots of Digital and Media Literacy through Personal Narrative provides a wide-ranging look at the origins, concepts, theories, and practices of the field. This unique, exciting collection of essays by a range of distinguished scholars and practitioners offers insights into the scholars and thinkers who fertilized the minds of those who helped shape the theory and practice of digital and media literacy education. 

Each chapter describes an individual whom the author considers to be a type of “grandparent.” By weaving together two sets of personal stories—that of the contributing author and that of the key ideas and life history of the historical figure under their scrutiny—major concepts of digital media and learning emerge. 

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Exposed
Desire and Disobedience in the Digital Age
Bernard E. Harcourt
Harvard University Press, 2015

Social media compile data on users, retailers mine information on consumers, Internet giants create dossiers of who we know and what we do, and intelligence agencies collect all this plus billions of communications daily. Exploiting our boundless desire to access everything all the time, digital technology is breaking down whatever boundaries still exist between the state, the market, and the private realm. Exposed offers a powerful critique of our new virtual transparence, revealing just how unfree we are becoming and how little we seem to care.

Bernard Harcourt guides us through our new digital landscape, one that makes it so easy for others to monitor, profile, and shape our every desire. We are building what he calls the expository society—a platform for unprecedented levels of exhibition, watching, and influence that is reconfiguring our political relations and reshaping our notions of what it means to be an individual.

We are not scandalized by this. To the contrary: we crave exposure and knowingly surrender our privacy and anonymity in order to tap into social networks and consumer convenience—or we give in ambivalently, despite our reservations. But we have arrived at a moment of reckoning. If we do not wish to be trapped in a steel mesh of wireless digits, we have a responsibility to do whatever we can to resist. Disobedience to a regime that relies on massive data mining can take many forms, from aggressively encrypting personal information to leaking government secrets, but all will require conviction and courage.

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#exstrange
A Curatorial Intervention on Ebay
Marialaura Ghidini & Rebekah Modrak
Michigan Publishing Services, 2017
#exstrange: a curatorial intervention on eBay presents the #exstrange exhibition project, which transformed one of the largest marketplaces on the web — eBay — into a site of artistic production. This book documents artworks, reveals the aftermath of auctions and correspondences between artists and bidders, and features essays by lead curators Marialaura Ghidini and Rebekah Modrak, cultural critic Mark Dery, journalist Rob Walker, media and material culture scholar Padma Chirumamilla, guest curator Gaia Tedone, and artist and writer Renee Carmichael.
 
Over 80 contemporary artists and designers created “artworks as auctions” for #exstrange between January 15 and April 15, 2017, each using the elements of the auction listing—descriptive text, images, pricing, and categories—as tools of production.
 
Works include artist Lucy Pawlak’s collaboration with the Beat Officer to sell a series of clay objects as missing evidence from unexplained events in Mexico; IOCOSE’s sale of instant protests in the category “Specialty Services” where buyers chose the protest mantras, and outsourced performers demonstrated; and Susanne Cockrell & Ted Purves’ offering of a stick-gun with the memory of their son’s play in “Entertainment Memorabilia.”
 
Featured artists:
10.000 • Lanfranco Aceti • AILADI • Aysha Al Moayyed • Nasser Alzayani • Mary Ayling • Georgia Banks • Ann Bartges • Yogesh Barve • Kim Beck • Ajit Bhadoriya • Natalie Boterman • Sophia Brueckner • Carmel Buckley • Renee Carmichael • Alessio Chierico • Mia Cinelli • Susanne Cockrell • ConnX • Da Burn Gallery • Julia del Río • Tyler Denmead • César Escudero • Nihaal Faizal • FICTILIS • Eryn Foster • John D. Freyer • Elisa Giardina Papa • Angela Glanzmann • Maximilian Goldfarb • Archana Hande • Abhishek Hazra • Adam Hewins • Megan Hildebrandt • Joey Holder • Masimba Hwati • Regin Igloria • IOCOSE • JODI • Geraldine Juárez • KairUs Art+Research • Katerina Kamprani • Kamilia Kard • Tara Kelton • Matt Kenyon • Stephanie LaFreniere • Eno Laget • Nicolás Lamas • Martin Lang • Taekyeom Lee • LEXX Exhibitor Space • Lloyd Corporation • Silvio Lorusso • Breda Lynch • Garrett Lynch • Eva and Franco Mattes • Kembrew McLeod • Kathleen Meaney • Maria Miranda • Crisia Miroiu • Joana Moll • Martín Nadal • Norie Neumark • Xi Jie Ng • Maeve O'Neill • Chiara Passa • Lucy Pawlak • Sreshta Rit Premnath • Niko Princen • Ted Purves • Renuka Rajiv • Luis Romero • Armando Rosales • Robert Sakrowski • Alessandro Sambini • Sarah Ancelle Schönfeld • Anke Schüttler • Guido Segni • Chinar Shah • Jenine Sharabi • Yastika Prakash Shetty • Anupam Singh • Gagan Singh • Ishan Srivstava • Isabella Streffen • Surabhi Vaya • Wang Yue • Wu Jiaru • Yashaswini • Laura Yuile • Carlo Zanni • Huaqian Zhang
 
Guest curators:
Latifa Al Khalifa • Bani Brusadin • Peter Dykhuis • Fred Feinberg & Lu Zhang • Harrell Fletcher • Tamara Ibarra • João Laia • Nora O Murchú • Domenico Quaranta • Gaia Tedone • TSAO Yidi
 
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Finding Augusta
Habits of Mobility and Governance in the Digital Era
Heidi Rae Cooley
Dartmouth College Press, 2014
Winner of the 2015 Anne Friedberg Innovative Scholarship Award from the Society for Cinema and Media Studies Finding Augusta breaks new ground, revising how media studies interpret the relationship between our bodies and technology. This is a challenging exploration of how, for both good and ill, the sudden ubiquity of mobile devices, GPS systems, haptic technologies, and other forms of media alter individuals’ experience of their bodies and shape the social collective. The author succeeds in problematizing the most salient fact of contemporary mobile media technologies, namely, that they have become, like highways and plumbing, an infrastructure that regulates habit. Audacious in its originality, Finding Augusta will be of great interest to art and media scholars alike.
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From A to A
Keywords of Markup
Bradley Dilger
University of Minnesota Press, 2010
As it becomes impossible to imagine a world without a World Wide Web, information organization, delivery, and production have converged on the simple principle of marking up information for given audiences.

From A to investigates the relationship between media and culture by articulating questions regarding the role of markup. How do the codes of HTML, CSS, PHP, and other markup languages affect the Web's everyday uses? How do these languages shape the Web's communicative functions? This novel inquiry positions markup as the basis of our cultural, rhetorical, and communicative understanding of the Web.

Contributors: Sarah J. Arroyo, CSU Long Beach; Jennifer L. Bay, Purdue U; Helen J. Burgess, U of Maryland, Baltimore County; Michelle Glaros, Centenary College of Louisiana; Matthew K. Gold, NYCC of Technology; Cynthia Haynes, Clemson U; Rudy McDaniel, U of Central Florida; Colleen A. Reilly, UNC, Wilmington; Thomas Rickert, Purdue U; Brendan Riley, Columbia College Chicago; Sae Lynne Schatz, U of Central Florida; Bob Whipple, Creighton U; Brian Willems, U of Split, Croatia.
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From Point to Pixel
A Genealogy of Digital Aesthetics
Meredith Hoy
Dartmouth College Press, 2017
In this fiercely ambitious study, Meredith Anne Hoy seeks to reestablish the very definitions of digital art and aesthetics in art history. She begins by problematizing the notion of digital aesthetics, tracing the nineteenth- and twentieth-century movements that sought to break art down into its constituent elements, which in many ways predicted and paved the way for our acceptance of digital art. Through a series of case studies, Hoy questions the separation between analog and digital art and finds that while there may be sensual and experiential differences, they fall within the same technological categories. She also discusses computational art, in which the sole act of creation is the building of a self-generating algorithm. The medium isn’t the message—what really matters is the degree to which the viewer can sense a creative hand in the art.
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The Future of Art in a Postdigital Age
From Hellenistic to Hebraic Consciousness - Second Edition
Mel Alexenberg
Intellect Books, 2011

In The Future of Art in a Postdigital Age, artist and educator Mel Alexenberg offers a vision of a postdigital future that reveals a paradigm shift from the Hellenistic to the Hebraic roots of Western culture. He ventures beyond the digital to explore postdigital perspectives rising from creative encounters among art, science, technology, and human consciousness. The interrelationships between these perspectives demonstrate the confluence between postdigital art and the dynamic, Jewish structure of consciousness. Alexenberg’s pioneering artwork––a fusion of spiritual and technological realms––exemplifies the theoretical thesis of this investigation into interactive and collaborative forms that imaginatively envisages the vast potential of art in a postdigital future.   

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Game Poems
Videogame Design as Lyric Practice
Jordan Magnuson
Amherst College Press, 2023

Scholars, critics, and creators describe certain videogames as being “poetic,” yet what that means or why it matters is rarely discussed. In Game Poems: Videogame Design as Lyric Practice, independent game designer Jordan Magnuson explores the convergences between game making and lyric poetry and makes the surprising proposition that videogames can operate as a kind of poetry apart from any reliance on linguistic signs or symbols.

This rigorous and accessible short book first examines characteristics of lyric poetry and explores how certain videogames can be appreciated more fully when read in light of the lyric tradition—that is, when read as “game poems.” Magnuson then lays groundwork for those wishing to make game poems in practice, providing practical tips and pointers along with tools and resources. Rather than propose a monolithic framework or draw a sharp line between videogame poems and poets and their nonpoetic counterparts, Game Poems brings to light new insights for videogames and for poetry by promoting creative dialogue between disparate fields. The result is a lively account of poetic game-making praxis.

“Everyone who loves the true power of games will benefit from the treasure trove of insights in Game Poems.” — Jesse Schell, author of The Art of Game Design

“Magnuson shines a sensitive and incisive light on small, often moving, videogames.” — D. Fox Harrell, Ph.D., Professor of Digital Media, Computing, and Artificial Intelligence, MIT

“[Game Poems] tells a new story about games— that games can be lyrical, beautiful, emotionally challenging—to inspire creators and critics alike.” —Noah Wardrip-Fruin, author of How Pac-Man Eats

“Even as the news swells with impending doom for creativity, writing, and text itself, this literate and crafty book pursues poetry not through implacable algorithms but in concrete and personal play.  It should be an indispensable guide for anyone who aims to maintain the true, human promise of technical poetics.”—Stuart Moulthrop, coauthor of Twining: Critical and Creative Approaches to Hypertext Narratives
 
“For far too long videogames have flourished – and commanded both capital and attention – in a kind of counterculture that they seem to have created as if ex nihilo for themselves and their players. But we are these players, and their culture has always been integrated with all of our own. In this evenhanded artist-scholar’s ars poetica Jordan Magnuson respects the material cultural specificity of videogames while regarding them through the ‘lens of poetry’ in order to discover – and help create – a practice and an art of Game Poems within the wider field. Magnuson formally, int(erv)entionally embraces this art as lyrically poetic.”—John Cayley, Brown University
 
“In Game Poems, Magnuson listens carefully to videogames, and hears them speak to questions of art, language, and meaning that connect our written past to our software future. Read this book and you will hear it too.”—Frank Lantz, Director, NYU Game Center
 
“Jordan Magnuson has created a work that ties together the worlds of poetry and videogames in a deep and enlightening way. For those of us who care about the potential of poetic games, Jordan greatly improves the language of how we talk about them and expands our ability to see what this unique form can become. This is one of my favorite books on game design and I apologize in advance to those whom I will end up cornering and not being able to stop talking to about it.”—Benjamin Ellinger, Game Design Program Director, DigiPen Institute of Technology
 
“A groundbreaking and accessible book that helps us think about games as poems. With patient tenacity, Magnuson teases out what he felt for years as he engaged in his own practice of making videogames. His mission to help us apply a ‘lyric reading’ to games so that our engagement with, and appreciation of, games can be enhanced feels deeply personal. Drawing from a wide range of games and computational media scholars, poetry scholars, game creators, and poets, Magnuson provides a rigorous, balanced, and unique interdisciplinary contribution. A must-read for videogame scholars, practicing game makers, and anyone interested in the potential of ‘game poems.’”—Susana Ruiz, University of California, Santa Cruz
 
“This book tenaciously wrenches videogame hermeneutics from the insatiable maws of rhetoric and narratology—to the cheers of poets everywhere. In elucidating the lyric characteristics of the "game poem," Magnuson demonstrates not just that poetry is a useful lens for understanding videogames, but also that videogames can be a useful lens for understanding poetry. A rewarding text for scholars, game designers, poets, and anyone in between.”—Allison Parrish, Interactive Telecommunications Program and Interactive Media Arts, NYU
 
“A concise, passionate articulation - and defense! - of an artistic space between poems and videogames. If game scholars wish to prove that they are not engaged merely in an apologetics for violent pornography, they need only to teach this book.”—Chris Bateman, author of Imaginary Games and 21st Century Game Design
 
“I feel I've found a kindred spirit in Jordan Magnuson and his practical recommendations for creating distilled, compelling, personal videogames – throw out the conventions of game design one at a time? Yes, please! The revelation for me in this book, however, is the heat and power of the language of poets and poetry brought close to videogame design. There's much in here worth pursuing to kindle the fires of new and exciting videogame poems, and Jordan is a capable and delightfully humble guide.”—Pippin Barr, author of How to Play a Video Game and The Stuff Games Are Made Of
 
“With Game Poems, Jordan Magnuson lays to rest any last vestige of the notion that the implicit limits of games are as ‘entertainment products’. By taking games seriously as successors of the lyric poetry tradition, he opens up new avenues for how game designers can think about what they do, how critical game theorists can approach their many-faceted object of study, and how players can more fully engage with videogames.”—Soraya Murray, author of On Video Games
 
Game Poems shines an important light on a neglected area of videogame theory and provides unique guidance for those interested in exploring the poetic potential of videogames.”—Jenova Chen, designer of Flow, Flower, Journey, and Sky: Children of the Light
 
“Popular frameworks for video game scholarship consistently fail to account for the most avant-garde and affective works of interactive art. With Game Poems, Jordan Magnuson provides not only a lens to understand these diverse and important titles but also a guide to constructing the next generation of personal and incisive games. With numerous examples from decades of experimental games, including Magnuson's own minimalist and insightful work, this book is an excellent introduction to the form for neophytes as well as finally providing words to describe a movement that many experienced game poets previously understood only intuitively.”—Gregory Avery-Weir, creator of The Majesty of Colors and Looming
 
“Jordan Magnuson is one of a surprisingly small group of artists who see in the technology of videogames a versatile medium capable of expressing much more than conventional games.”—Michaël Samyn, co-founder, Tale of Tales; co-creator of Sunset, The Graveyard, and The Path
 
“So much has been written about what games are, and yet there’s always a new way of thinking about them. In Jordan Magnuson’s Game Poems we discover that games are also a lyrical form of art; that games can be understood as poetry, and that the making games as poetry creates new modes of artistic expression. Jordan Magnuson’s book is a fascinating exploration of games as poetry, and the poetry of play.”—Miguel Sicart, author of Play Matters, Beyond Choices: The Design of Ethical Gameplay, and Playing Software
 
“In Game Poems, I found a new perspective on the kind of videogames that are dearest to me: short, personal, poetic games. By looking at games through the lens of lyric poetry, Jordan Magnuson puts into focus the workings of that mysterious hodgepodge of audio, visuals, and interactivity: the language of videogames. Both experienced and novice game makers will find approachable, practical advice on the craft of videogames. And anyone who plays short games will find new ways of appreciating and talking about them. I know I will be returning to it for inspiration when making my own small games!”—Adam Le Doux, creator of Bitsy
 
“As a creator and researcher, Jordan Magnuson has been able to demonstrate through the utmost visual simplicity, by enhancing basic geometric forms, the empathetic capacity of the videogame medium. Game Poems explores this idea and the reconfiguration of the videogame beyond its ludic component, highlighting the artistic and poetic potential of games.”—Antonio César Moreno Cantano, University Complutense of Madrid
 
“Poems ask us to slow down, pay attention, and take the time to appreciate our experiences. Emerging from Magnuson's need to find ways to talk about his own creative practice, this book is all about discovering ways to do this with videogames. Magnuson explores what it means to view videogames as poetry, and provides insight, as a practitioner, on how to make game poems that enable and encourage this type of reflection. Drawing on a wide range of sources, from literature and philosophy to game studies and game design, this book covers a lot of material, but always remains grounded in concrete examples and solid theory. The book ends with a call to “go make some game poems!” After reading the book, I was keen to do exactly that. I urge you to do the same!”—Alex Mitchell, National University of Singapore
 
“To many, poetry is a dying – or dead – art form. Few people sit down at night to open their favorite poet’s chapbook with the latest streaming service at hand or their favorite videogame console sitting nearby. Spectacle seems to be the cultural norm, and this can be no more evident than in videogames: when the latest and greatest offers 60+ hours of spine-tingling excitement, why would someone want to launch a smaller-form game about expressions such as love, death, loneliness, or even God? But, as Jordan Magnuson, in his new book Games Poems, shows, poems have always been an integral piece of forming human culture. Poems have the ability to get right to the heart of the matter and, in fact, pierce the heart of the reader. Poems can be a form of cultural resistance, and even launch revolutions. Magnuson’s book highlights what it means to use the medium of game design as poetry. Magnuson presents several examples of the intricacies of poetry in general, as well as work that fuses the ideals of poetry with game design. Magnuson succinctly examines how the imagination, rhythm, intensity, style – and brevity – of poetry can enlighten the game design process in order to form possibility spaces within videogames that are pointed and powerful.”—Tim Samoff, Games and Interactive Media Program Director, Azusa Pacific University

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Girlhood and the Plastic Image
Heather Warren-Crow
Dartmouth College Press, 2014
You are girlish, our images tell us. You are plastic. Girlhood and the Plastic Image explains how, revealing the increasing girlishness of contemporary media. The figure of the girl has long been prized for its mutability, for the assumed instability and flexibility of the not-yet-woman. The plasticity of girlish identity has met its match in the plastic world of digital art and cinema. A richly satisfying interdisciplinary study showing girlish transformation to be a widespread condition of mediation, Girlhood and the Plastic Image explores how and why our images promise us the adaptability of youth. This original and engaging study will appeal to a broad interdisciplinary audience including scholars of media studies, film studies, art history, and women’s studies.
[more]

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Global Storytelling, vol. 1, no. 1
Journal of Digital and Moving Images
Ying Zhu
Michigan Publishing Services, 2021

In this issue

Letter from the Editor Ying Zhu Hong Kong and Social Movements

Hong Kong Unraveled: Social Media and the 2019 Protest Movement
Anonymous

Unleashing the Sounds of Silence: Hong Kong’s Story in Troubled Times
Andrea Riemenschnitter

Tragedy of Errors at Warp Speed
Sam Ho

Imagining a City-Based Democracy: Review of The Appearing Demos: Hong Kong During and After the Umbrella Movement by Laikwan Pang, University of Michigan Press, 2020
Enoch Tam

Building and Documenting National and Transnational Cinema

China and the Film Festival
Richard Peña

Nationalism from Below: State Failures, Nollywood, and Nigerian Pidgin Jonathan Haynes Collective Memory and the Rhetorical Power of the Historical Fiction Film
Carl Plantinga

From Nations to Worlds: Chris Marker’s Si j’avais quatre dromadaires
Michael Walsh

Sino-US Relations

American Factory and the Difficulties of Documenting Neoliberalism
Peter Hitchcock

R.I.P. Soft Power: China’s Story Meets the Reset Button: Review of Soft Power with Chinese Characteristics: China’s Campaign for Hearts and Minds edited by Kingsley Edney, Stanley Rosen, and Ying Zhu, Routledge, 2019
Robert A. Kapp

The Narrative of Virus

Review: On Epidemics, Epidemiology, and Global Storytelling
Carlos Rojas

[more]

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Global Storytelling, vol. 1, no. 2
Journal of Digital and Moving Images
Ying Zhu
Michigan Publishing Services, 2021
In this issue
Letter from the Editor - YING ZHU
Research Articles
Consuming the Pastoral Desire: Li Ziqi, Food Vlogging, and the Structure of Feeling in the Era of Microcelebrity - LIANG LIMIN
This Is Not Reality (Ceci n’est pas la réalité): Capturing the Imagination of the People Creativity, the Chinese Subaltern, and Documentary Storytelling - PAOLA VOCI
The Networked Storyteller and Her Digital Tale: Film Festivals and Ann Hui’s My Way - GINA MARCHETTI
“Retweet for More”: The Serialization of Porn on the Twitter Alter Community - RUEPERT CAO
Book Reviews
Dazzling Revelations - Review of Negative Exposures: Knowing What Not to Know in Contemporary China by Margaret Hillenbrand, Duke University Press, 2020 - HARRIET EVANS
Speaking Nations, Edge Ways - Reviews of Postcolonial Hangups in Southeast Asian Cinema: Poetics of Space, Sound and Stability by Gerald Sim, Amsterdam University Press, 2020; and Southeast Asia on Screen: From Independence to Financial Crisis (1945–1998) edited by Gaik Cheng Khoo, Thomas Barker, Mary Ainslie, Amsterdam University Press, 2020 - MIN HUI YEO
Film Reviews
Nomadland: An American or Chinese Story? Review of Nomadland, directed by Chloe Zhao, 2020 - YING ZHU
New from Netflix: Mank, Fincher, and A Hollywood Creation Tale - Review of Mank, directed by David Fincher, 2020 - THOMAS SCHATZ
Superheroes: The Endgame - Review of Superhero Movies - PETER BISKIND
Short Essay
Love and Duty: Translating Films and Teaching Online through a Pandemic - CHRISTOPHER REA
Report
Narrating New Normal: Graduate Student Symposium Report - RUEPERT JIEL DIONISIO CAO, MINOS-ATHANASIOS KARYOTAKIS, MISTURA ADEBUSOLA SALAUDEEN, DONGLI CHEN, & YANJING WINNIE WU
[more]

front cover of Global Storytelling, vol. 2, no. 1
Global Storytelling, vol. 2, no. 1
Journal of Digital and Moving Images
Guest Editors: Ellen Seiter & Suzanne Scott
Michigan Publishing Services, 2022
IN THIS ISSUE
Guest Editors
Suzanne Scott and Ellen Seiter

Ellen Seiter. Letter from the Editor.

Research Articles
Paige MacIntosh. Transgressive TV: Euphoria, HBO, and a New Trans Aesthetic
Kelsey J. Cummings. Queer Seriality, Streaming Television, and She-Ra and the Princesses of Power
Jia Tan. Platformized Seriality: Chinese Time-Travel Fantasy from Prime-Time Television to Online Streaming
Jake Pitre. Platform Strategy in a Technopolitical War: The Failure (and Success) of Facebook Watch
Anne Gilbert. Algorithmic Audiences, Serialized Streamers, and the Discontents of Datafication
Oliver Kröener. Then, Now, Forever: Television Wrestling, Seriality, and the Rise of the Cinematic Match during COVID-19

Book Reviews
Briand Gentry. The Serial Will Be Televised: Serial Television’s Revolutionary Potential for Multidisciplinary Analysis of Social Identity.  Reviews of Birth of the Binge: Serial TV and the End of Leisure by Dennis Broe, Wayne State University Press, 2019, and Gender and Seriality: Practices and Politics of Contemporary US Television by Maria Sulimma, Edinburgh University Press, 2021
Grace Elizabeth Wilsey. The Patchwork That Makes a Global Streaming Giant. Review of Netflix Nations: The Geography of Digital Distribution by Ramon Lobato, New York University Press, 2019
Asher Guthertz. The History of the American Comic Book, Revised: Review of Comic Books Incorporated: How the Business of Comics Became the Business of Hollywood by Shawna Kidman, University of California Press, 2019

Film Reviews
Anne Metcalf. Review of Zola (Janicza Bravo, 2020)
[more]

front cover of Global Storytelling, vol. 2, no. 2
Global Storytelling, vol. 2, no. 2
Journal of Digital and Moving Images
Special Issue Editors: Kenneth Paul Tan & Dorothy Lau
Michigan Publishing Services, 2022
In This Issue

Special Issue Editors: Kenneth Paul Tan & Dorothy Lau

Letter from the Editor - YING ZHU

Cold War and New Cold War Narratives: Special Issue Editor’s Introduction - KENNETH PAUL TAN

Research Articles

Notes on Cold War Historiography - LOUIS MENAND

Tales from the Hot Cold War - MARTHA BAYLES

Bomb Archive: The Marshall Islands as Cold War Film Set - ILONA JURKONYTĖ

Das unsichtbare Visier—A 1970s Cold War Intelligence TV Series as a Fantasy of International and Intranational Empowerment; or, How East Germany Saved the World and West Germans Too - TARIK CYRIL AMAR

To Whom Have We Been Talking? Naeem Mohaiemen’s Fabulation of a People-to-Come - NOIT BANAI

The Man without a Country: British Imperial Nostalgia in Ferry to Hong Kong (1959) - KENNY K. K. NG

Imagining Cooperation: Cold War Aesthetics for a Hot Planet - MARINA KANETI

Book Reviews

Through Space and Time - Review of The Odyssey of Communism: Visual Narratives, Memory and Culture edited by Michaela Praisler and Oana-Celia Gheorghiu, Cambridge Scholars Publishing, 2021 - ISABEL GALWEY

Review of Hollywood in China: Behind the Scenes of the World’s Largest Movie Market by Ying Zhu, New Press, 2022 - YONGLI LI

The Cautionary Tale of Painting War Remembrance in China as a New Nationalism - Review of China’s Good War: How World War II Is Shaping a New Nationalism by Rana Mitter, Belknap Press, 2020 - FUWEI ZUO

Tracking American Political Currents - Review of White Identity Politics by Ashley Jardina, Cambridge University Press, 2019, and Fox Populism: Branding Conservatism as Working Class by Reece Peck, Cambridge University Press, 2019 - DAVID GURNEY
[more]

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Gurus and Media
Sound, Image, Machine, Text and the Digital
Edited by Jacob Copeman, Arkotong Longkumer, and Koonal Duggal
University College London, 2023
The first book dedicated to media and mediation in domains of public guruship and devotion.

Illuminating the mediatization of guruship and the guruization of media, this book bridges the gap between scholarship on gurus and the disciplines of media and visual culture studies. It investigates guru iconographies in and across various time periods and also the distinctive ways in which diverse gurus engage with and inhabit different forms of media: statuary, games, print publications, photographs, portraiture, films, machines, social media, bodies, words, graffiti, dolls, sound, verse, tombs, and more.

The book’s interdisciplinary chapters advance, both conceptually and ethnographically, our understanding of the function of media in the dramatic production of guruship and reflect on the corporate branding of gurus and on mediated guruship as a series of aesthetic traps for the captivation of devotees and others. They show how different media can further enliven the complex plurality of guruship, for instance in instantiating notions of “absent-present” guruship and demonstrating the mutual mediation of gurus, caste, and Hindutva.

Gurus and Media foregrounds contested visions of the guru in the development of devotional publics and pluriform guruship across time and space. Thinking through the guru’s many media entanglements in a single place, this book contributes new insights to the study of South Asian religions and to the study of mediation more broadly.
 
[more]

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Hypertext and the Female Imaginary
Jaishree K. Odin
University of Minnesota Press, 2010
In Hypertext and the Female Imaginary, Jaishree K. Odin reveals how media that use hypertextual strategies of narrative fragmentation provocatively engage questions of gender or cultural difference. Odin addresses hypertext on two levels: as an artistic technique in electronic or film narratives and as a metaphor for describing the complexity of postmodernism in which different cultures, discourses, and media are in continual interaction with one another.

Investigating the work of Trinh T. Minh-ha, Judy Malloy, Shelley Jackson, Stephanie Strickland, and M. D. Coverly, Odin demonstrates how these writers apply hypertextual strategies to subversively convey difference. Through her readings of various transformative hypertext narratives by women writers/artists, she pursues the question of what constitutes empowering descriptions of the world in a technology-mediated culture where the dominant discourse is turning everything into the same.

Using feminist as well as postcolonial perspectives, she explores the embodied state of the human as reflected in critically aware contemporary narratives and examines how these works consider what it means to be human in the twenty-first century.
[more]

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I, Digital
Personal Collections in the Digital Era
Christopher A. Lee
Society of American Archivists, 2011

When it comes to personal collections, we live in exciting times. Individuals are living their lives in ways that are increasingly mediated by digital technologies — digital photos and video footage, music, the social web, e-mail,and other day-to-day interactions. Although this mediation presents many technical challenges for long-term preservation, it also provides unprecedented opportunities for documenting the lives of individuals.

Ten authors — Robert Capra, Adrian Cunningham, Tom Hyry, Leslie Johnston, Christopher (Cal) Lee, Sue McKemmish, Cathy Marshall, Rachel Onuf, Kristina Spurgin, and Susan Thomas — share their expertise on the various aspects of the management of digital information in I, Digital: Personal Collections in the Digital Era.

The volume is divided in three parts:

  • Part 1 is devoted to conceptual foundations and motivations.
  • Part 2 focuses on particular types, genres, and forms of personal traces; areas of further study; and new opportunities for appraisal and collection.
  • Part 3 addresses strategies and practices of professionals who work in memory institutions.
  • Chapters explore issues,challenges, and opportunities in the management of personal digital collections, focusing primarily on born-digital materials generated and kept by individuals.

    Contributions to I, Digital represent the depth in thinking about how cultural institutions can grapple with new forms of documentation, and how individuals manage--and could better manage--digital information that is part of contemporary life.

    [more]

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    I, Digital
    Personal Collections in the Digital Era
    Christopher A. Lee
    American Library Association, 2011

    front cover of Introduction to Metadata
    Introduction to Metadata
    Third Edition
    Murtha Baca
    J. Paul Getty Trust, The, 2016
    Metadata provides a means of indexing, accessing, preserving, and discovering digital resources. The volume of digital information available over electronic networks has created a pressing need for standards that ensure correct and proper use and interpretation of the data by its owners and users. Well-crafted metadata is needed more now than ever before and helps users to locate, retrieve, and manage information in this vast and complex universe.
     
    The third edition of Introduction to Metadata, first published in 1998, provides an overview of metadata, including its types, roles, and characteristics; a discussion of metadata as it relates to Web resources; and a description of methods, tools, standards, and protocols for publishing and disseminating digital collections. This revised edition is an indispensable resource in the field, addressing advances in standards such as Linked Open Data, changes in intellectual property law, and new computing technologies, and offering an expanded glossary of essential terms.
     
    [more]

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    Junkware
    Thierry Bardini
    University of Minnesota Press, 2011
    Are we made of junk? Thierry Bardini believes we are. Examining an array of cybernetic structures from genetic codes to communication networks, he explores the idea that most of culture and nature, including humans, is composed primarily of useless, but always potentially recyclable, material otherwise known as "junk."
     
    Bardini unravels the presence of junk at the interface between science fictions and fictions of science, showing that molecular biology and popular culture since the early 1960s belong to the same culture-cyberculture-which is essentially a culture of junk. He draws on a wide variety of sources, including the writings of Philip K. Dick and William S. Burroughs, interviews with scientists as well as "crackpots," and work in genetics, cybernetics, and physics to support his contention that junk DNA represents a blind spot in our understanding of life.

    At the same time, Junkware examines the cultural history that led to the encoding and decoding of life itself and the contemporary turning of these codes into a commodity. But he also contends that, beyond good and evil, the essential "junkiness" of this new subject is both the symptom and the potential cure.
    [more]

    front cover of Mapping Crisis
    Mapping Crisis
    Participation, Datafication and Humanitarianism in the Age of Digital Mapping
    Edited by Doug Specht
    University of London Press, 2020
    The digital age throws questions of representation, participation, and humanitarianism back to the fore, as machine learning, algorithms, and big data centers take over the process of mapping the subjugated and subaltern. Mapping Crisis questions whether it is the map itself that is in crisis. This book brings together critical perspectives on the role that mapping people, knowledges, and data now plays in humanitarian work, both in cartographic terms and through data visualizations. Since the rise of Google Earth in 2005, there has been an explosion in the use of mapping tools to quantify and assess the needs of the poor, including those affected by climate change and the wider neo-liberal agenda. Yet, while there has been a huge upsurge in the data produced around these issues, the representation of people remains questionable. Some have argued that representation has diminished as people are increasingly reduced to data points. In turn, this data has become ever more difficult to analyze without vast computing power, leading to a dependency on the old colonial powers to refine the data of the poor, before selling it back to them.
    [more]

    front cover of Mister Pulitzer and the Spider
    Mister Pulitzer and the Spider
    Modern News from Realism to the Digital
    Kevin G. Barnhurst
    University of Illinois Press, 2018
    A spidery network of mobile online media has supposedly changed people, places, time, and their meanings. A prime case is the news. Digital webs seem to have trapped "legacy media," killing off newspapers and journalists' jobs. Did news businesses and careers fall prey to the digital "Spider"?
     
    To solve the mystery, Kevin Barnhurst spent thirty years studying news going back to the realism of the 1800s. The usual suspects--technology, business competition, and the pursuit of scoops--are only partly to blame for the fate of news. The main culprit is modernism from the "Mister Pulitzer" era, which transformed news into an ideology called "journalism." News is no longer what audiences or experts imagine. Stories have grown much longer over the past century and now include fewer events, locations, and human beings. Background and context rule instead.
     
    News producers adopted modernism to explain the world without recognizing how modernist ideas influence the knowledge they produce. When webs of networked connectivity sparked a resurgence in realist stories, legacy news stuck to big-picture analysis that can alienate audience members accustomed to digital briefs.
     
    [more]

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    Mobile Mapping
    Space, Cartography and the Digital
    Clancy Wilmott
    Amsterdam University Press, 2018
    This book argues for a theory of mobile mapping, a situated and spatial approach towards researching how everyday digital mobile media practices are bound up in global systems of knowledge and power. Drawing from literature in media studies and geography - and the work of Michel Foucault and Doreen Massey - it examines how geographical and historical material, social, and cultural conditions are embedded in the way in which contemporary (digital) cartographies are read, deployed, and engaged. This is explored through seventeen walking interviews in Hong Kong and Sydney, as potent discourses like cartographic reason continue to transform and weave through the world in ways that haunt mobile mapping and bring old conflicts into new media. In doing so, Mobile Mapping offers an interdisciplinary rethinking about how multiple translations of spatial knowledges between rational digital epistemologies and tacit ways of understanding space and experience might be conceptualized and researched.
    [more]

    front cover of Museums in a Digital Culture
    Museums in a Digital Culture
    How Art and Heritage Become Meaningful
    Edited by Chiel van den Akker and Susan Legêne
    Amsterdam University Press, 2017
    The experience of engaging with art and history has been utterly transformed by information and communications technology in recent decades. We now have virtual, mediated access to countless heritage collections and assemblages of artworks, which we intuitively browse and navigate in a way that wasn't possible until very recently. This collection of essays takes up the question of the cultural meaning of the information and communications technology that makes these new engagements possible, asking questions like: How should we theorise the sensory experience of art and heritage? What does information technology mean for the authority and ownership of heritage?
    [more]

    front cover of Music Generations in the Digital Age
    Music Generations in the Digital Age
    Social Practices of Listening and Idols in Japan
    Rafal Zaborowski
    Amsterdam University Press, 2024
    What do we do when we listen? The act of engagement with music in everyday life may seem simple on the surface but participation, interpretation, circulation and cultural production in the digital age are more complex and entangled than ever before. It is especially so in Japan, with its vast multimedia idol and vocaloid industries. This unique ethnographic work at the intersection of cultural, media and music studies covers a wide spectrum of music-related activities embedded in the daily lives of two Japanese cohorts. The varied case studies, including teen idol groups and virtual idols, aid the detailed examination of the relation between music, generation, and society.
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    Natures of Data
    A Discussion between Biologists, Artists and Science Scholars
    Philipp Fischer, Gabriele Gramelsberger, Christoph Hoffmann, Hans Hofmann, Hans-Jörg Rheinberger, and Hannes Rickli
    Diaphanes, 2020
    Computer-based technologies for the production and analysis of data have been an integral part of biological research since the 1990s at the latest. This not only applies to genomics and its offshoots but also to less conspicuous subsections such as ecology. But little consideration has been given to how this new technology has changed research practically. How and when do data become questionable? To what extent does necessary infrastructure influence the research process? What status is given to software and algorithms in the production and analysis of data? These questions are discussed by the biologists Philipp Fischer and Hans Hofmann, the philosopher Gabriele Gramelsberger, the historian of science and biology Hans-Jörg Rheinberger, the science theorist Christoph Hoffmann, and the artist Hannes Rickli. The conditions of experimentation in the digital sphere are examined in four chapters—“Data,” “Software,” “Infrastructure,” and “in silico”—in which the different perspectives of the discussion partners complement one another. Rather than confirming any particular point of view, Natures of Data deepens understanding of the contemporary basis of biological research.
    [more]

    front cover of New Media Futures
    New Media Futures
    The Rise of Women in the Digital Arts
    Edited by Donna J. Cox, Ellen Sandor, and Janine Fron
    University of Illinois Press, 2018
    Trailblazing women working in digital arts media and education established the Midwest as an international center for the artistic and digital revolution in the 1980s and beyond. Foundational events at the University of Illinois and the School of the Art Institute of Chicago created an authentic, community-driven atmosphere of creative expression, innovation, and interdisciplinary collaboration that crossed gender lines and introduced artistically informed approaches to advanced research. Interweaving historical research with interviews and full-color illustrations, New Media Futures captures the spirit and contributions of twenty-two women working within emergent media as diverse as digital games, virtual reality, medicine, supercomputing visualization, and browser-based art. The editors and contributors give voice as creators integral to the development of these new media and place their works at the forefront of social change and artistic inquiry. What emerges is the dramatic story of how these Midwestern explorations in the digital arts produced a web of fascinating relationships. These fruitful collaborations helped usher in the digital age that propelled social media. Contributors: Carolina Cruz-Niera, Colleen Bushell, Nan Goggin, Mary Rasmussen, Dana Plepys, Maxine Brown, Martyl Langsdorf, Joan Truckenbrod, Barbara Sykes, Abina Manning, Annette Barbier, Margaret Dolinsky, Tiffany Holmes, Claudia Hart, Brenda Laurel, Copper Giloth, Jane Veeder, Sally Rosenthal, Lucy Petrovic, Donna J. Cox, Ellen Sandor, and Janine Fron.
     
    [more]

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    Noise Channels
    Glitch and Error in Digital Culture
    Peter Krapp
    University of Minnesota Press, 2011

    To err is human; to err in digital culture is design. In the glitches, inefficiencies, and errors that ergonomics and usability engineering strive to surmount, Peter Krapp identifies creative reservoirs of computer-mediated interaction. Throughout new media cultures, he traces a resistance to the heritage of motion studies, ergonomics, and efficiency; in doing so, he shows how creativity is stirred within the networks of digital culture.

    Noise Channels offers a fresh look at hypertext and tactical media, tunes into laptop music, and situates the emergent forms of computer gaming and machinima in media history. Krapp analyzes text, image, sound, virtual spaces, and gestures in noisy channels of computer-mediated communication that seek to embrace—rather than overcome—the limitations and misfires of computing. Equally at home with online literature, the visual tactics of hacktivism, the recuperation of glitches in sound art, electronica, and videogames, or machinima as an emerging media practice, he explores distinctions between noise and information, and how games pivot on errors at the human–computer interface.

    Grounding the digital humanities in the conditions of possibility of computing culture, Krapp puts forth his insight on the critical role of information in the creative process.

    [more]

    front cover of None of Your Damn Business
    None of Your Damn Business
    Privacy in the United States from the Gilded Age to the Digital Age
    Lawrence Cappello
    University of Chicago Press, 2019
    Capello investigates why we’ve been so blithe about giving up our privacy and all the opportunities we’ve had along the way to rein it in.

    Every day, Americans surrender their private information to entities claiming to have their best interests in mind. This trade-off has long been taken for granted, but the extent of its nefariousness has recently become much clearer. As None of Your Damn Business reveals, the problem is not so much that data will be used in ways we don’t want, but rather how willing we have been to have our information used, abused, and sold right back to us. In this startling book, Lawrence Cappello targets moments from the past 130 years of US history when privacy was central to battles over journalistic freedom, national security, surveillance, big data, and reproductive rights. As he makes dismayingly clear, Americans have had numerous opportunities to protect the public good while simultaneously safeguarding our information, and we’ve squandered them every time. None of Your Damn Business is a rich and provocative survey of an alarming topic that grows only more relevant with each fresh outrage of trust betrayed.
    [more]

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    Operational Images
    From the Visual to the Invisual
    Jussi Parikka
    University of Minnesota Press, 2023

    An in-depth look into the transformation of visual culture and digital aesthetics

     

    First introduced by the German filmmaker Harun Farocki, the term operational images defines the expanding field of machine vision. In this study, media theorist Jussi Parikka develops Farocki’s initial concept by considering the extent to which operational images have pervaded today’s visual culture, outlining how data technologies continue to develop and disrupt our understanding of images beyond representation.

    Charting the ways that operational images have been employed throughout a variety of fields and historical epochs, Parikka details their many roles as technologies of analysis, capture, measurement, diagramming, laboring, (machine) learning, identification, tracking, and destruction. He demonstrates how, though inextricable from issues of power and control, operational images extend their reach far beyond militaristic and colonial violence and into the realms of artificial intelligence, data, and numerous aspects of art, media, and everyday visual culture.

    Serving as an extensive guide to a key concept in contemporary art, design, and media theory, Operational Images explores the implications of machine vision and the limits of human agency. Through a wealth of case studies highlighting the areas where imagery and data intersect, this book gives us unprecedented insight into the ever-evolving world of posthuman visuality.

    Cover alt text: Satellite photo on which white title words appear in yellow boxes. Yellow lines connect the boxes.

    [more]

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    The Other Side of the Digital
    The Sacrificial Economy of New Media
    Andrea Righi
    University of Minnesota Press, 2021

    A necessary, rich new examination of how the wired world affects our humanity

    Our tech-fueled economy is often touted as a boon for the development of our fullest human potential. But as our interactions are increasingly turned into mountains of data sifted by algorithms, what impact does this infinite accumulation and circulation of information really have on us? What are the hidden mechanisms that drive our continuous engagement with the digital?

    In The Other Side of the Digital, Andrea Righi argues that the Other of the digital acts as a new secular God, exerting its power through endless accountability that forces us to sacrifice ourselves for the digital. Righi deconstructs the contradictions inherent in our digital world, examining how ideas of knowledge, desire, writing, temporality, and the woman are being reconfigured by our sacrificial economy. His analyses include how both our self-image and our perception of reality are skewed by technologies like fitness bands, matchmaking apps, and search engines, among others.

    The Other Side of the Digital provides a necessary, in-depth cultural analysis of how the political theology of the new media functions under neoliberalism. Drawing on the work of well-known thinkers like Jacques Derrida, Jacques Lacan, and Ludwig Wittgenstein, as well as Carla Lonzi, Luisa Muraro, and Luciano Parinetto, Righi creates novel appraisals of popular digital tools that we now use routinely to process life experiences. Asking why we must sign up for this sort of regime, The Other Side of the Digital is an important wake-up call to a world deeply entangled with the digital.

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    Out of Time
    Desire in Atemporal Cinema
    Todd McGowan
    University of Minnesota Press, 2010
    In Out of Time, Todd McGowan takes as his starting point the emergence of a temporal aesthetic in cinema that arose in response to the digital era. Linking developments in cinema to current debates within philosophy, McGowan claims that films that change the viewer’s relation to time constitute a new cinematic mode: atemporal cinema.
     
    In atemporal cinema, formal distortions of time introduce spectators to an alternative way of experiencing existence in time—or, more exactly, a way of experiencing existence out of time. McGowan draws on contemporary psychoanalysis, particularly Jacques Lacan, to argue that atemporal cinema unfolds according to the logic of the psychoanalytic notion of the drive rather than that of desire, which has conventionally been the guiding concept of psychoanalytic film studies.
     
    Despite their thematic diversity, these films distort chronological time with a shared motivation: to reveal the logic of repetition. Like psychoanalysis, McGowan contends, the atemporal mode locates enjoyment in the embrace of repetition rather than in the search for the new and different.
    [more]

    front cover of People, Practice, Power
    People, Practice, Power
    Digital Humanities outside the Center
    Anne B. McGrail
    University of Minnesota Press, 2021

    An illuminating volume of critical essays charting the diverse territory of digital humanities scholarship

    The digital humanities have traditionally been considered to be the domain of only a small number of prominent and well-funded institutions. However, through a diverse range of critical essays, this volume serves to challenge and enlarge existing notions of how digital humanities research is being undertaken while also serving as a kind of alternative guide for how it can thrive within a wide variety of institutional spaces. 

    Focusing on the complex infrastructure that undergirds the field of digital humanities, People, Practice, Power examines the various economic, social, and political factors that shape such academic endeavors. The multitude of perspectives comprising this collection offers both a much-needed critique of the existing structures for digital scholarship and the means to generate broader representation within the field. 

    This collection provides a vital contribution to the realm of digital scholarly research and pedagogy in acknowledging the role that small liberal arts colleges, community colleges, historically black colleges and universities, and other underresourced institutions play in its advancement. Gathering together a range of voices both established and emergent, People, Practice, Power offers practitioners a self-reflexive examination of the current conditions under which the digital humanities are evolving, while helping to open up new sustainable pathways for its future.  

    Contributors: Matthew Applegate, Molloy College; Taylor Arnold, U of Richmond; Eduard Arriaga, U of Indianapolis; Lydia Bello, Seattle U; Kathi Inman Berens, Portland State U; Christina Boyles, Michigan State U; Laura R. Braunstein, Dartmouth College; Abby R. Broughton; Maria Sachiko Cecire, Bard College; Brennan Collins, Georgia State U; Kelsey Corlett-Rivera, U of Maryland; Brittany de Gail, U of Maryland; Madelynn Dickerson, UC Irvine Libraries; Nathan H. Dize, Vanderbilt U; Quinn Dombrowski, Stanford U; Ashley Sanders Garcia, UCLA; Laura Gerlitz; Erin Rose Glass; Kaitlyn Grant; Margaret Hogarth, Claremont Colleges; Maryse Ndilu Kiese, U of Alberta; Pamella R. Lach, San Diego State U; James Malazita, Rensselaer Polytechnic Institute; Susan Merriam, Bard College; Chelsea Miya, U of Alberta; Jamila Moore Pewu, California State U, Fullerton; Urszula Pawlicka-Deger, Aalto U, Finland; Jessica Pressman, San Diego State U; Jana Remy, Chapman U; Roopika Risam, Salem State U; Elizabeth Rodrigues, Grinnell College; Dylan Ruediger, American Historical Association; Rachel Schnepper, Wesleyan U; Anelise Hanson Shrout, Bates College; Margaret Simon, North Carolina State U; Mengchi Sun, U of Alberta; Lauren Tilton, U of Richmond; Michelle R. Warren, Dartmouth College. 

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    Philippine Digital Cultures
    Brokerage Dynamics on YouTube
    Cheryll Ruth Soriano
    Amsterdam University Press, 2022
    Social media platforms have been pivotal in redefining the conduct of contemporary society. Amid the proliferation of a range of new and ubiquitous online platforms, YouTube, a video-based platform, remains a key driver in the democratisation of creative, playful, vernacular, intimate, as well as political expressions. As a critical node of contemporary communication and digital cultures, its steady uptake and appropriation in a social media-savvy nation such as the Philippines requires a critical examination of its role in the continued reconstruction of identities, communities, and broader social institutions. This book closely analyses the diverse content and practices of amateur Filipino YouTubers, exposing and problematising the dynamics of brokering the contested aspirational logics of beauty and selfhood, interracial relationships, world-class labour, and progressive governance in a digital sphere. Ultimately, Philippine Digital Cultures: Brokerage Dynamics on YouTube offers a fresh, compelling, and nuanced account of YouTube as an important site for the mediation of culture, economy, and politics in Philippine postcolonial modernity amid rapid economic globalisation and digitalisation.
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    Photographic Presidents
    Making History from Daguerreotype to Digital
    Cara A. Finnegan
    University of Illinois Press, 2021
    Defining the Chief Executive via flash powder and selfie sticks

    Lincoln’s somber portraits. Lyndon Johnson’s swearing in. George W. Bush’s reaction to learning about the 9/11 attacks. Photography plays an indelible role in how we remember and define American presidents. Throughout history, presidents have actively participated in all aspects of photography, not only by sitting for photos but by taking and consuming them. Cara A. Finnegan ventures from a newly-discovered daguerreotype of John Quincy Adams to Barack Obama’s selfies to tell the stories of how presidents have participated in the medium’s transformative moments. As she shows, technological developments not only changed photography, but introduced new visual values that influence how we judge an image. At the same time, presidential photographs—as representations of leaders who symbolized the nation—sparked public debate on these values and their implications.

    An original journey through political history, Photographic Presidents reveals the intertwined evolution of an American institution and a medium that continues to define it.

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    front cover of Place
    Place
    Towards a Geophilosophy of Photography
    Ali Shobeiri
    Leiden University Press, 2021
    A new theoretical perspective on place in photography.
     
    Drawing on theoretical insights from geography and philosophy, Ali Shobeiri examines how six fundamentals of photography—the photographer, camera, photograph, image, spectator, and genre—manifest unique, contingent notions of “place.” The geophilosophy that emerges offers a new language for understanding how “place” encapsulates everything that invites and resists location, identity, story, function, and meaning.
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    Poetic Operations
    Trans of Color Art in Digital Media
    micha cárdenas
    Duke University Press, 2021
    In Poetic Operations artist and theorist micha cárdenas considers contemporary digital media, artwork, and poetry in order to articulate trans of color strategies for safety and survival. Drawing on decolonial theory, women of color feminism, media theory, and queer of color critique, cárdenas develops a method she calls algorithmic analysis. Understanding algorithms as sets of instructions designed to perform specific tasks (like a recipe), she breaks them into their component parts, called operations. By focusing on these operations, cárdenas identifies how trans and gender-non-conforming artists, especially artists of color, rewrite algorithms to counter violence and develop strategies for liberation. In her analyses of Giuseppe Campuzano's holographic art, Esdras Parra's and Kai Cheng Thom's poetry, Mattie Brice's digital games, Janelle Monáe's music videos, and her own artistic practice, cárdenas shows how algorithmic analysis provides new modes of understanding the complex processes of identity and oppression and the intersection of gender, sexuality, and race.
    [more]

    front cover of The Prison House of the Circuit
    The Prison House of the Circuit
    Politics of Control from Analog to Digital
    Jeremy Packer
    University of Minnesota Press, 2023

    Has society ceded its self-governance to technogovernance?

    The Prison House of the Circuit presents a history of digital media using circuits and circuitry to understand how power operates in the contemporary era. Through the conceptual vocabulary of the circuit, it offers a provocative model for thinking about governance and media.

    The authors, writing as a collective, provide a model for collective research and a genealogical framework that interrogates the rise of digital society through the lens of Foucault’s ideas of governance, circulation, and power. The book includes five in-depth case studies investigating the transition from analog media to electronic and digital forms: military telegraphy and human–machine incorporation, the establishment of national electronic biopolitical governance in World War I, media as the means of extending spatial and temporal policing, automobility as the mechanism uniting mobility and media, and visual augmentation from Middle Ages spectacles to digital heads-up displays. The Prison House of the Circuit ultimately demonstrates how contemporary media came to create frictionless circulation to maximize control, efficacy, and state power.

    [more]

    front cover of Procurement 4.0
    Procurement 4.0
    A Survival Guide in a Digital, Disruptive World
    Alexander Batran, Agnes Erben, Ralf Schulz, and Franziska Sperl
    Campus Verlag, 2017
    Although digitalization or smart manufacturing might be considered a driving factor behind Procurement 4.0—the latest conceptualization of how modern companies procure goods and services—it is far too shortsighted to view Procurement 4.0 as simply a digitalized function. In Procurement 4.0, four leading experts on this revolutionary concept offer the first comprehensive framework to identify the interrelated opportunities and challenges it provides.

    As the authors show, dynamic, interconnected value chains are key factors of sustainable business success, with procurement managed and steered by strategic purchasers in their new role as value chain managers. This evolving environment will be influenced by a variety of digitalization forces, including Industry 4.0, the Internet of Things, smart data and clouds, Enterprise 2.0, social media, and mobile computing. Integrating all network levels of procurement—from intra-company and inter-company relationships to global connectivity along value chains—and drawing on interviews with corporate heads of BMW, Lufthansa, Maersk, BP, and Allianz, the authors explore four dimensions of procurement that will address the business needs of the future: competing value chains, co-creation, leadership, and digital transformation.
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    front cover of Reprogrammable Rhetoric
    Reprogrammable Rhetoric
    Critical Making Theories and Methods in Rhetoric and Composition
    Michael J. Faris
    Utah State University Press, 2022
    Reprogrammable Rhetoric offers new inroads for rhetoric and composition scholars’ past and present engagements with critical making. Moving beyond arguments of inclusion and justifications for scholarly legitimacy and past historicizations of the “material turn” in the field, this volume explores what these practices look like with both a theoretical and hands-on “how-to” approach. Chapters function not only as critical illustrations or arguments for the use of reprogrammable circuits but also as pedagogical instructions that enable readers to easily use or modify these compositions for their own ends.

    This collection offers nuanced theoretical perspectives on material and cultural rhetorics alongside practical tutorials for students, researchers, and teachers to explore critical making across traditional areas such as wearable sensors, Arduinos, Twitter bots, multimodal pedagogy, Raspberry Pis, and paper circuitry, as well as underexplored areas like play, gaming, text mining, bots, and electronic monuments.

    Designed to be taught in upper division undergraduate and graduate classrooms, these tutorials will benefit non-expert and expert critical makers alike. All contributed codes and scripts are also available on Utah State University Press’s companion website to encourage downloading, cloning, and repurposing.
     
     
    Contributors: Aaron Beveridge, Kendall Gerdes, Kellie Gray, Matthew Halm, Steven Hammer, Cana Uluak Itchuaqiyaq, John Jones, M.Bawar Khan, Bree McGregor, Sean Morey, Ryan Omizo, Andrew Pilsch, David Rieder, David Sheridan, Wendi Sierra, Nicholas Van Horn
     
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    Screen Time
    Photography and Video Art in the Internet Age
    Richard Rinehart
    Bucknell University Press, 2022
    Published on the occasion of the art exhibition Screen Time: Photography and Video Art in the Internet Age, this catalog features a selection of leading international artists who engage with and critique the role of media in contemporary society. Their work demonstrates what has become known as post-internet artistic practices—art that may or may not be made for the internet but nevertheless acknowledges online culture as an omnipresent influence, inseparable from contemporary social conditions. They ask what it means to be a photographer when everyone is an Instagram influencer; what it means to make video art when everyone is a TikTok video star; and how to deliver meaningful social commentary in the age of the meme. The exhibition and accompanying catalog showcase artwork by N. Dash, Nathalie Djurberg, Marcel Dzama, Peter Funch, Cyrus Kabiru, William Kentridge, Christian Marclay, Marilyn Minter, Vik Muniz, Otobong Nkanga, Erwin Olaf, Robin Rhode, Vee Speers, Mary Sue, Puck Verkade, Huang Yan.

    Published by Bucknell University Press for the Samek Art Museum.
    Distributed worldwide by Rutgers University Press.

     
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    Seeing the City Digitally
    Processing Urban Space and Time
    Gillian Rose
    Amsterdam University Press, 2022
    This book explores what's happening to ways of seeing urban spaces in the contemporary moment, when so many of the technologies through which cities are visualised are digital. Cities have always been pictured, in many media and for many different purposes. This edited collection explores how that picturing is changing in an era of digital visual culture. Analogue visual technologies like film cameras were understood as creating some sort of a trace of the real city. Digital visual technologies, in contrast, harvest and process digital data to create images that are constantly refreshed, modified and circulated. Each of the chapters in this volume examines a different example of this processual visuality is reconfiguring the spatial and temporal organisation of urban life.
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    Small Tech
    The Culture of Digital Tools
    Byron Hawk
    University of Minnesota Press, 2008

    The essays in Small Tech investigate the cultural impact of digital tools and provide fresh perspectives on mobile technologies such as iPods, digital cameras, and PDAs and software functions like cut, copy, and paste and WYSIWYG. Together they advance new thinking about digital environments. 

    Contributors: Wendy Warren Austin, Edinboro U; Jim Bizzocchi, Simon Fraser U; Collin Gifford Brooke, Syracuse U; Paul Cesarini, Bowling Green State U; Veronique Chance, U of London; Johanna Drucker, U of Virginia; Jenny Edbauer, Penn State U; Robert A. Emmons Jr., Rutgers U; Johndan Johnson-Eilola, Clarkson U; Richard Kahn, UCLA; Douglas Kellner, UCLA; Karla Saari Kitalong, U of Central Florida; Steve Mann, U of Toronto; Lev Manovich, U of California, San Diego; Adrian Miles, RMIT U; Jason Nolan, Ryerson U; Julian Oliver; Mark Paterson, U of the West of England, Bristol; Isabel Pedersen, Ryerson U; Michael Pennell, U of Rhode Island; Joanna Castner Post, U of Central Arkansas; Teri Rueb, Rhode Island School of Design; James J. Sosnoski; Lance State, Fordham U; Jason Swarts, North Carolina State U; Barry Wellman, U of Toronto; Sean D. Williams, Clemson U; Jeremy Yuille, RMIT U.

    Byron Hawk is assistant professor of English at George Mason University.

    David M. Rieder is assistant professor of English at North Carolina State University.

    Ollie Oviedo is associate professor of English at Eastern New Mexico University.

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    front cover of Special Effects on the Screen
    Special Effects on the Screen
    Faking the View from Méliès to Motion Capture
    Martin Lefebvre
    Amsterdam University Press, 2022
    Since the very first days of cinema, audiences have marveled at the special effects imagery presented on movie screens. While long relegated to the margins of film studies, special effects have recently become the object of a burgeoning field of scholarship. With the emergence of a digital cinema, and the development of computerized visual effects, film theorists and historians have been reconsidering the traditional accounts of cinematic representation, recognising the important role of special effects. Understood as a constituent part of the cinema, special effects are a major technical but also aesthetic component of filmmaking and an important part of the experience for the audience. In this volume, new directions are charted for the exploration of this indispensable aspect of the cinematic experience. Each of the essays in this collection offers new insight into the theoretical and historical study of special effects. The contributors address the many aspects of special effects, from a variety of perspectives, considering them as a conceptual problem, recounting the history of specific special effects techniques, and analysing notable effects films.
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    Tactical Media
    Rita Raley
    University of Minnesota Press, 2009

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    Technics Improvised
    Activating Touch in Global Media Art
    Timothy Murray
    University of Minnesota Press, 2022

    Seeing new media art as an entry point for better understanding of technology and worldmaking futures

    In this challenging work, a leading authority on new media art examines that curatorial and aesthetic landscape to explore how art resists and rewires the political and economic structures that govern technology. How do inventive combinations of artistic and theoretical improvisation counter the extent to which media art remains at risk, not just from the quarantines of a global pandemic but also from the very viral and material conditions of technology?  How does global media art speak back to the corporate closures of digital euphoria as clothed in strategies of digital surveillance, ecological deprivation, and planned obsolescence? In Technics Improvised, Timothy Murray asks these questions and more. 

    At the intersection of global media art, curatorial practice, tactical media, and philosophy, Murray reads a wide range of creative performances and critical texts that envelop artistic and digital materials in unstable, political relations of touch, body, archive, exhibition, and technology. From video to net art and interactive performance, he considers both canonical and unheralded examples of activist technics that disturb the hegemony of biopolitical/digital networks by staging the very touch of the unsettling discourse erupting from within. In the process, critical dialogues emerge between a wide range of artists and theorists, from Hito Steyerl, Ricardo Dominguez, Joan Jonas, Isaac Julien, Ryoji Ikeda, and Shadi Nazarian to Gilles Deleuze, Jean-Luc Nancy, Elizabeth Povinelli, Jean-François Lyotard, Erin Manning, Achille Mbembe, and Samuel Weber.

    Brilliantly conceived and argued and eloquently written, Technics Improvised points the way to how artistic and theoretical practice can seize on the improvisational accidents of technics to activate creativity, thought, and politics anew.

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    front cover of Time and the Digital
    Time and the Digital
    Connecting Technology, Aesthetics, and a Process Philosophy of Time
    Timothy Scott Barker
    Dartmouth College Press, 2012
    Eschewing the traditional focus on object/viewer spatial relationships, Timothy Scott Barker’s Time and the Digital stresses the role of the temporal in digital art and media. The connectivity of contemporary digital interfaces has not only expanded the relationships between once separate spaces but has increased the complexity of the temporal in nearly unimagined ways. Invoking the process philosophy of Whitehead and Deleuze, Barker strives for nothing less than a new philosophy of time in digital encounters, aesthetics, and interactivity. Of interest to scholars in the fields of art and media theory and philosophy of technology, as well as new media artists, this study contributes to an understanding of the new temporal experiences emergent in our interactions with digital technologies.
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    front cover of Touch
    Touch
    Sensuous Theory And Multisensory Media
    Laura U. Marks
    University of Minnesota Press, 2002

    Proposes a revolutionary approach to the interpretation of art, film, and the digital.

    In Touch, Laura U. Marks develops a critical approach more tactile than visual, an intensely physical and sensuous engagement with works of media art that enriches our understanding and experience of these works and of art itself.

    These critical, theoretical, and personal essays serve as a guide to developments in nonmainstream media art during the past ten years—sexual representation debates, documentary ethics, the shift from analog to digital media, a new social obsession with smell. Marks takes up well-known artists like experimental filmmaker Ken Jacobs and mysterious animators the Brothers Quay, and introduces groundbreaking, lesser-known film, video, and digital artists.

    From this emerges a materialist theory—an embodied, erotic relationship to art and to the world. Marks’s approach leads to an appreciation of the works’ mortal bodies: film’s volatile emulsion, video’s fragile magnetic base, crash-prone Net art; it also offers a productive alternative to the popular understanding of digital media as "virtual" and immaterial. Weaving a continuous fabric from philosophy, fiction, science, dreams, and intimate experience, Touch opens a new world of art media to readers.

     

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    front cover of Transceiver and System Design for Digital Communications
    Transceiver and System Design for Digital Communications
    Scott R. Bullock
    The Institution of Engineering and Technology, 2014
    This applied engineering reference covers a wide range of wireless communication design techniques; including link budgets, error detection and correction, adaptive and cognitive techniques, and system analysis of receivers and transmitters. Digital modulation and demodulation techniques using phase-shift keyed and frequency hopped spread spectrum systems are addressed. The title includes sections on broadband communications and home networking, satellite communications, and global positioning systems (GPS). Various techniques and designs are evaluated for modulating and sending digital signals, and the book offers an intuitive approach to probability plus jammer reduction methods using various adaptive processes. This title assists readers in gaining a firm understanding of the processes needed to effectively design wireless digital communication systems.
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    front cover of Turntables and Tropes
    Turntables and Tropes
    A Rhetoric of Remix
    Scott Haden Church
    Michigan State University Press, 2022
    The creative practice of remix is essential to contemporary culture, as the proliferation of song mashups, political remix videos, memes, and even streaming television shows like Stranger Things demonstrates. Yet remix is not an exclusively digital practice, nor is it even a new one, as there is evidence of remix in the speeches of classical Greek and Roman orators. Turntables and Tropes is the first book to address remix from a communicative perspective, examining its persuasive dimensions by locating its parallels with classical rhetoric. Through identifying, recontextualizing, mashing up, and applying rhetorical tropes to contemporary digital texts and practices, this groundbreaking book presents a new critical vocabulary that scholars and students can use to analyze remix. Building upon scholarship from classical thinkers such as Isocrates, Quintilian, Nāgārjuna, and Cicero and contemporary luminaries like Kenneth Burke, Richard Lanham, and Eduardo Navas, Scott Haden Church shows that an understanding of rhetoric offers innovative ways to make sense of remix culture.
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    Understanding Korean Webtoon Culture
    Transmedia Storytelling, Digital Platforms, and Genres
    Dal Yong Jin
    Harvard University Press, 2022

    Webtoons—a form of comic that are typically published digitally in chapter form—are the latest manifestation of the Korean Wave of popular culture that has increasingly caught on across the globe, especially among youth. Originally distributed via the Internet, they are now increasingly distributed through smartphones to ravenous readers in Korea and around the world.

    The rise of webtoons has fundamentally altered the Korean cultural market due to the growth of transmedia storytelling—the flow of a story from the original text to various other media platforms, such as films, television, and digital games—and the convergence of cultural content and digital technologies. Fans can enjoy this content anytime and anywhere, either purely as webtoons or as webtoon-based big-screen culture.

    Understanding Korean Webtoon Culture analyzes webtoons through the lens of emerging digital cultures and discusses relevant cultural perspectives by combining two different, yet connected approaches, political economy and cultural studies. The book demonstrates the dynamics between structural forces and textual engagement in global media flows, and it illuminates snack-culture and binge-reading as two new forms of digital culture that webtoon platforms capitalize on to capture people’s shifting media consumption.

    [more]

    logo for Harvard University Press
    Understanding Korean Webtoon Culture
    Transmedia Storytelling, Digital Platforms, and Genres
    Dal Yong Jin
    Harvard University Press, 2022

    Webtoons—a form of comic that are typically published digitally in chapter form—are the latest manifestation of the Korean Wave of popular culture that has increasingly caught on across the globe, especially among youth. Originally distributed via the Internet, they are now increasingly distributed through smartphones to ravenous readers in Korea and around the world.

    The rise of webtoons has fundamentally altered the Korean cultural market due to the growth of transmedia storytelling—the flow of a story from the original text to various other media platforms, such as films, television, and digital games—and the convergence of cultural content and digital technologies. Fans can enjoy this content anytime and anywhere, either purely as webtoons or as webtoon-based big-screen culture.

    Understanding Korean Webtoon Culture analyzes webtoons through the lens of emerging digital cultures and discusses relevant cultural perspectives by combining two different, yet connected approaches, political economy and cultural studies. The book demonstrates the dynamics between structural forces and textual engagement in global media flows, and it illuminates snack-culture and binge-reading as two new forms of digital culture that webtoon platforms capitalize on to capture people’s shifting media consumption.

    [more]

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    Video Game Art Reader
    Volume 1
    Tiffany Funk
    Amherst College Press, 2017
    The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them.

    Contributions by Jesse de Vos, Jacob Euteneuer, Monica Evans, Tiffany Funk, René Glas, Eddie Lohmeyer, Evan Meaney, Kieran Nolan, Josuhe Pagliery, Sercan Şengün, Teresa Silva, Christopher W. Totten, and Jasper van Vught.
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    Video Game Art Reader
    Volume 2
    Tiffany Funk
    Amherst College Press, 2018
    This volume of VGAR critically analyzes video game art as a means of survival. Though “survival strategy” exists as a defined gaming genre, all video games—as unique, participatory artworks—model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuospatial skills, and shape cognitive control and physical reflexes and thus have the power to participate in the larger context of radical, activist artworks that challenge destructive hegemonic structures as methods of human conditioning, coping, and creating.

    Contributions by Anna Anthropy , Andrew Bailey, Michael Anthony DeAnda, Luisa Salvador Dias, Tiffany Funk, Elizabeth LaPensée, Treva Michelle Legassie, Michael Paramo, and Martin Zeilinger.
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    Video Game Art Reader
    Volume 3
    Tiffany Funk
    Amherst College Press, 2019
    This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes.

    Contributions by Christopher Barney, Enrica Lovaglio Costello, Ross De Vito, Chanelle Mosquera, Zack Ragozzino, Gabriella Santiago, Bobby Schweizer, Christopher W. Totten, Dr. Zöe J. Wood, and Robert Yang. 
    [more]

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    Video Game Art Reader
    Volume 4
    Tiffany Funk
    Amherst College Press, 2022
    In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games.

    Contributions by Uche Anomnachi, Andrew Bailey, Chaz Evans, Tiffany Funk, D’An Knowles Ball, Alexandre Paquet, Chris Reeves, and Regina Siewald.
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    Video Game Art Reader
    Volume 5: The Game Art Curators Kit
    Tiffany Funk
    Amherst College Press, 2024
    Many ambitious and experimental game forms don't fit into the digital download or retail distribution channels that support so-called “traditional” video games. Instead, these games are supported by a new global movement in video game curation. This special edition of the Video Game Art Reader features an international collaboration of video game professionals working together to create a resource for game exhibition organization, design, and curation. Professionals, artists, and others who organize and curate video game exhibitions and events act within a rhizomatic network of methods, missions, and goals. They establish organizations like galleries, collectives, and non-profits. Methods of sharing video games as critical cultural phenomena continue to evolve and expand. Conceived during the first meeting of GAIA (Game Arts International Assembly), the Game Art Curators Kit documents and shares the collective experience of an international network of video game curators and organizers. Sharing practical tips on everything from accessibility to preservation, the book also serves as a guide to support a new global movement in video game curation.
     
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    Virtual Memory
    Time-Based Art and the Dream of Digitality
    Homay King
    Duke University Press, 2015
    In Virtual Memory, Homay King traces the concept of the virtual through the philosophical works of Henri Bergson, Gilles Deleuze, and Giorgio Agamben to offer a new framework for thinking about film, video, and time-based contemporary art. Detaching the virtual from its contemporary associations with digitality, technology, simulation, and speed, King shows that using its original meaning—which denotes a potential on the cusp of becoming—provides the means to reveal the "analog" elements in contemporary digital art. Through a queer reading of the life and work of mathematician Alan Turing, and analyses of artists who use digital technologies such as Christian Marclay, Agnès Varda, and Victor Burgin, King destabilizes the analog/digital binary. By treating the virtual as the expression of powers of potential and change and of historical contingency, King explains how these artists transcend distinctions between disembodiment and materiality, abstraction and tangibility, and the unworldly and the earth-bound. In so doing, she shows how their art speaks to durational and limit-bound experience more than contemporary understandings of the virtual and digital would suggest.
     
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    VLSI Testing
    Digital and mixed analogue/digital techniques
    Stanley L. Hurst
    The Institution of Engineering and Technology, 1998
    The importance of testing integrated circuits (ICs) has escalated with the increasing complexity of circuits fabricated on a single IC chip. No longer is it possible to design a new IC and then think about testing: such considerations must be part of the initial design activity, and testing strategies should be part of every circuit and system designer's education. This book is a comprehensive introduction and reference for all aspects of IC testing. It includes all of the basic concepts and theories necessary for advanced students, from practical test strategies and industrial practice, to the economic and managerial aspects of testing. In addition to detailed coverage of digital network testing, VLSI testing also considers in depth the growing area of testing analogue and mixed analogue/digital ICs, used particularly in signal processing.
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    The Webcam as an Emerging Cinematic Medium
    Paula Albuquerque
    Amsterdam University Press, 2018
    All the world’s a stage - literally so, given the ubiquitous presence of webcams recording daily life in cities. This footage, allegedlydocumentary, recreates cities as cinematic environments as people interact with the multitudes of cameras and screens aroundthem. Paula Albuquerque’s original research and experimental films, presented in this groundbreaking book, expose fictionalising elements in archival webcams and explore video surveillance as an urban condition that influences both perceptions of the past and visions of the future.
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    Writing into the Future
    New American Poetries from "The Dial" to the Digital
    Alan Golding
    University of Alabama Press, 2022
    A career-spanning collection of essays from a leading scholar of avant-garde poetry

    Writing into the Future
    : New American Poetries from “The Dial” to the Digital collects Alan Golding’s essays on the futures (past and present) of poetry and poetics. Throughout the 13 essays gathered in this collection, Golding skillfully joins literary critique with a concern for history and a sociological inquiry into the creation of poetry. In Golding’s view, these are not disparate or even entirely distinct critical tasks. He is able to fruitfully interrogate canons and traditions, both on the page and in the politics of text, culture, and institution.

    A central thread running through the chapters is a longstanding interest in how various versions of the “new” have been constructed, received, extended, recycled, resisted, and reanimated in American poetry since modernism. To chart the new, Golding contends with both the production and the reception of poetry, in addition to analyzing the poems themselves. In a generally chronological order, Golding reconsiders the meaning for contemporary poets of high modernists like Ezra Pound and William Carlos Williams, as well as the influential poetry venues The Dial and The Little Review, where less prominent but still vital poets contested what should come “next.” Subsequent essays track that contestation through The New American Poetry and later anthologies.

    Mid-century major figures like Robert Creeley and George Oppen are discussed in their shared concern for the serial poem. Golding’s essays bring us all the way back to the present of the poetic future, with writing on active poets like Rachel Blau DuPlessis, Susan Howe, and Bruce Andrews and on the anticipation of digital poetics in the material texts of Language writing. Golding charts the work of defining poetry’s future and how we rewrite the past for an unfolding present.
     
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    Young-Girls in Echoland
    #Theorizing Tiqqun
    Andrea Jonsson
    University of Minnesota Press, 2021

    Who’s worse, the Young-Girl or the Man-Child?

    Tiqqun’s Preliminary Materials for a Theory of the Young-Girl is a controversial work of anticapitalist philosophy that has attracted musicians, playwrights, feminist theorists, and men's-rights activists since its publication in 1999. More than twenty years after its publication the international reverberation of Young-Girls shows no signs of weakening. 

    Young-Girls in Echoland: #Theorizing Tiqqun is a guide to this ongoing postdigital conversation, engaging with artworks and textual criticism provoked by Tiqqun’s audacious, arguably misogynistic textual voice. Heather Warren-Crow and Andrea Jonsson show how Tiqqun’s polarizing figure has grown and matured but also stayed unapologetically girly in the works of artists and scholars discussed here. Rethinking the myth of Echo and Narcissus by performing a different kind of listening, they take us on a journey from VSCO girls to basic bitches to vampires.

    With an ear for the sound of Tiqqun’s polemic and its ensemble of Anglophone and Francophone rejoinders, Young-Girls in Echoland offers a model for analyzing the call-and-response of pop philosophy and for hearing the affective rhythms of communicative capitalism.

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