front cover of Art in the Cinematic Imagination
Art in the Cinematic Imagination
By Susan Felleman
University of Texas Press, 2006

Bringing an art historical perspective to the realm of American and European film, Art in the Cinematic Imagination examines the ways in which films have used works of art and artists themselves as cinematic and narrative motifs. From the use of portraits in Vertigo to the cinematic depiction of women artists in Artemisia and Camille Claudel, Susan Felleman incorporates feminist and psychoanalytic criticism to reveal individual and collective perspectives on sex, gender, identity, commerce, and class.

Probing more than twenty films from the postwar era through contemporary times, Art in the Cinematic Imagination considers a range of structurally significant art objects, artist characters, and art-world settings to explore how the medium of film can amplify, reinvent, or recontextualize the other visual arts. Fluently speaking across disciplines, Felleman's study brings a broad array of methodologies to bear on questions such as the evolution of the "Hollywood Love Goddess" and the pairing of the feminine with death on screen.

A persuasive approach to an engaging body of films, Art in the Cinematic Imagination illuminates a compelling and significant facet of the cinematic experience.

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Real Objects in Unreal Situations
Modern Art in Fiction Films
Susan Felleman
Intellect Books, 2014
Real Objects in Unreal Situations is a lucid account of a much neglected subject in art and cinema studies: the material significance of the art object incorporated into the fiction film. By examining the historical, political, and personal realities that situate the art works, Susan Felleman offers an incisive account of how they operate not as objects but as powerful players within the films, thereby exceeding the narrative function of mere props, copies, pastiches, or reproductions. The book consists of a series of interconnected case studies of movies, including Pride & Prejudice, The Trouble with Harry, and The Player, ultimately showing that when real art works enter into fiction films, they embody themes and discourses in a way that other objects often cannot. 
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