front cover of The Creativity Code
The Creativity Code
Art and Innovation in the Age of AI
Marcus du Sautoy
Harvard University Press, 2020

“A brilliant travel guide to the coming world of AI.”
—Jeanette Winterson


What does it mean to be creative? Can creativity be trained? Is it uniquely human, or could AI be considered creative?

Mathematical genius and exuberant polymath Marcus du Sautoy plunges us into the world of artificial intelligence and algorithmic learning in this essential guide to the future of creativity. He considers the role of pattern and imitation in the creative process and sets out to investigate the programs and programmers—from Deep Mind and the Flow Machine to Botnik and WHIM—who are seeking to rival or surpass human innovation in gaming, music, art, and language. A thrilling tour of the landscape of invention, The Creativity Code explores the new face of creativity and the mysteries of the human code.

“As machines outsmart us in ever more domains, we can at least comfort ourselves that one area will remain sacrosanct and uncomputable: human creativity. Or can we?…In his fascinating exploration of the nature of creativity, Marcus du Sautoy questions many of those assumptions.”
Financial Times

“Fascinating…If all the experiences, hopes, dreams, visions, lusts, loves, and hatreds that shape the human imagination amount to nothing more than a ‘code,’ then sooner or later a machine will crack it. Indeed, du Sautoy assembles an eclectic array of evidence to show how that’s happening even now.”
The Times

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front cover of Digital Sensations
Digital Sensations
Space, Identity, And Embodiment In Virtual Reality
Ken Hillis
University of Minnesota Press, 1999
Considers the cultural and philosophical assumptions underlying virtual reality, and how the technology affects the real world. Virtual reality is in the news and in the movies, on TV and in the air. Why is the technology--or the idea--so prevalent precisely now? What does it mean--what does it do--to us? Digital Sensations looks closely at the ways representational forms generated by communication technologies--especially digital/optical virtual technologies--affect the "lived" world. Virtual reality, or VR, is a technological reproduction of the process of perceiving the real; yet that process is "filtered" through the social realities and embedded cultural assumptions about human bodies, perception, and space held by the technology's creators. Through critical histories of the technology--of vision, light, space, and embodiment--Ken Hillis traces the various and often contradictory intellectual and metaphysical impulses behind the Western transcendental wish to achieve an ever more perfect copy of the real. Because virtual technologies are new, these histories also address the often unintended and underconsidered consequences--such as alienating new forms of surveillance and commodification--flowing from their rapid dissemination. Current and proposed virtual technologies reflect a Western desire to escape the body, Hillis says. Exploring topics from VR and other, earlier visual technologies, Hillis's penetrating perspective on the cultural power of place and space broadens our view of the interplay between social relations and technology. "His discussion is ambitious; not only does he bring together multiple disciplines and philosophies, he traces history from the Renaissance to the present." --Technical Communication Quarterly "Ken Hillis has written a wise interrogation of the impact of virtual environments and the marriage of new digital and visual technologies. Carefully balancing between the dangers of all-too-common and too-easy skepticism and the risk of being seduced by the new medium, this book analyses the manner in which the use of technologies to produce virtual environments (VEs) changes the bases on which assumptions concerning democratic politics and identity flourish." --Space and Culture Ken Hillis is assistant professor in the Department of Communication Studies and adjunct professor of geography at the University of North Carolina at Chapel Hill.
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front cover of Electronic Monuments
Electronic Monuments
Gregory Ulmer
University of Minnesota Press, 2005
While corporations, governmental groups, and public relations firms debated the best way to memorialize the event of 9/11, sites of commemoration could be seen across the country and especially on the Internet. Greg Ulmer suggests that this reality points us to a new sense of monumentality, one that is collaborative in nature rather than iconic. 

From a do-it-yourself Mount Rushmore to an automated tribute to the devastating annual toll of traffic deaths in the United States, Electronic Monuments describes commemoration as a fundamental experience, joining individual and collective identity, and adapting both to the emerging apparatus of “electracy,” or digital literacy. Concerns about the destruction of civic life caused by the society of the spectacle are refocused on the question of how a collectivity remembers who or what it is. 

Ulmer proposes that the Internet makes it possible for monumentality to become a primary site of self-knowledge, one that supports a new politics, ethics, and dimension of education. The Internet thus holds the promise of bringing citizens back into the political equation as witnesses and monitors. 

Gregory L. Ulmer is professor of English and media studies at the University of Florida, Gainesville.
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front cover of I, Cyborg
I, Cyborg
Kevin Warwick
University of Illinois Press, 2002
Now available for the first time in America, I, Cyborg is the story of Kevin Warwick, the cybernetic pioneer advancing science by upgrading his own body.
 
Warwick, the world's leading expert in cybernetics, explains how he has deliberately crossed over a perilous threshold to take the first practical steps toward becoming a cyborg--part human, part machine--using himself as a guinea pig and undergoing surgery to receive technological implants connected to his central nervous system.
 
Believing that machines with intelligence far beyond that of humans will eventually make the important decisions, Warwick investigates whether we can avoid obsolescence by using technology to improve on our comparatively limited capabilities. Warwick also discusses the implications for human relationships, and his wife's participation in the experiments.
 
Beyond the autobiography of a scientist who became, in part, a machine, I, Cyborg is also a story of courage, devotion, and endeavor that split apart personal lives. The results of these amazing experiments have far-reaching implications not only for e-medicine, extra-sensory input, increased memory and knowledge, and even telepathy, but for the future of humanity as well.
 
 
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front cover of The Inspiration Machine
The Inspiration Machine
Computational Creativity in Poetry and Jazz
Eitan Y. Wilf
University of Chicago Press, 2023
Explores how creative digital technologies and artificial intelligence are embedded in culture and society.
 
In The Inspiration Machine, Eitan Y. Wilf explores the transformative potentials that digital technology opens up for creative practice through three ethnographic cases, two with jazz musicians and one with a group of poets. At times dissatisfied with the limitations of human creativity, these artists do not turn to computerized algorithms merely to execute their preconceived ideas. Rather, they approach them as creative partners, delegating to them different degrees of agentive control and artistic decision-making in the hopes of finding inspiration in their output and thereby expanding their own creative horizons.
 
The algorithms these artists develop and use, however, remain rooted in and haunted by the specific social predicaments and human shortfalls that they were intended to overcome. Experiments in the digital thus hold an important lesson: although Wilf’s interlocutors returned from their adventures with computational creativity with modified, novel, and enriched capacities and predilections, they also gained a renewed appreciation for, and at times a desire to re-inhabit, non-digital creativity. In examining the potentials and pitfalls of seemingly autonomous digital technologies in the realm of art, Wilf shows that computational solutions to the real or imagined insufficiencies of human practice are best developed in relation to, rather than away from, the social and cultural contexts that gave rise to those insufficiencies, in the first place.
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front cover of My Mother Was a Computer
My Mother Was a Computer
Digital Subjects and Literary Texts
N. Katherine Hayles
University of Chicago Press, 2005
We live in a world, according to N. Katherine Hayles, where new languages are constantly emerging, proliferating, and fading into obsolescence. These are languages of our own making: the programming languages written in code for the intelligent machines we call computers. Hayles's latest exploration provides an exciting new way of understanding the relations between code and language and considers how their interactions have affected creative, technological, and artistic practices.

My Mother Was a Computer explores how the impact of code on everyday life has become comparable to that of speech and writing: language and code have grown more entangled, the lines that once separated humans from machines, analog from digital, and old technologies from new ones have become blurred. My Mother Was a Computer gives us the tools necessary to make sense of these complex relationships. Hayles argues that we live in an age of intermediation that challenges our ideas about language, subjectivity, literary objects, and textuality. This process of intermediation takes place where digital media interact with cultural practices associated with older media, and here Hayles sharply portrays such interactions: how code differs from speech; how electronic text differs from print; the effects of digital media on the idea of the self; the effects of digitality on printed books; our conceptions of computers as living beings; the possibility that human consciousness itself might be computational; and the subjective cosmology wherein humans see the universe through the lens of their own digital age.

We are the children of computers in more than one sense, and no critic has done more than N. Katherine Hayles to explain how these technologies define us and our culture. Heady and provocative, My Mother Was a Computer will be judged as her best work yet.
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front cover of Signal Processing to Drive Human-Computer Interaction
Signal Processing to Drive Human-Computer Interaction
EEG and eye-controlled interfaces
Spiros Nikolopoulos
The Institution of Engineering and Technology, 2020
The evolution of eye tracking and brain-computer interfaces has given a new perspective on the control channels that can be used for interacting with computer applications. In this book leading researchers show how these technologies can be used as control channels with signal processing algorithms and interface adaptations to drive a human-computer interface.
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front cover of Star Worlds
Star Worlds
Freedom Versus Control in Online Gameworlds
William Sims Bainbridge
University of Michigan Press, 2016
Star Worlds explores the future-oriented universe of online virtual worlds connected with popular science fiction—specifically, with Star Wars and Star Trek—that have been inhabited for over a decade by computer gamers. The Star Wars and Star Trek franchises, both of which have shaped the dominant science fiction mythologies of the last half-century, offer profound conceptions of the tension between freedom and control in human economic, political, and social interactions. Bainbridge investigates the human and technological dynamics of four online virtual worlds based on these two very different traditions: the massive multiplayer online games Star Wars Galaxies; Star Wars: The Old Republic; Star Trek Online; and the Star Trek community in the non-game, user-created virtual environment, Second Life.

The four “star worlds” explored in this book illustrate the dilemmas concerning the role of technology as liberator or oppressor in our post-industrial society, and represent computer simulations of future possibilities of human experience. Bainbridge considers the relationship between a real person and the role that person plays, the relationship of an individual to society, and the relationship of human beings to computing technology. In addition to collecting ethnographic and quantitative data about the social behavior of other players, he has immersed himself in each of these worlds, role-playing 14 avatars with different skills and goals to gain new insights into the variety of player experience from a personal perspective.

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front cover of The Switch
The Switch
An Off and On History of Digital Humans
Jason Puskar
University of Minnesota Press, 2024

From the telegraph to the touchscreen, how the development of binary switching transformed everyday life and changed the shape of human agency
 

The Switch traces the sudden rise of a technology that has transformed everyday life for billions of people: the binary switch. By chronicling the rapid growth of binary switching since the mid-nineteenth century, Jason Puskar contends that there is no human activity as common today as pushing a button or flipping a switch—the deceptively simple act of turning something on or off. More than a technical history, The Switch offers a cultural and political analysis of how reducing so much human action to binary alternatives has profoundly reshaped modern society.

 

Analyzing this history, Puskar charts the rapid shift from analog to digital across a range of devices—keyboards, cameras, guns, light switches, computers, game controls, even the “nuclear button”—to understand how nineteenth-century techniques continue to influence today’s pervasive digital technologies. In contexts that include musical performance, finger counting, machine writing, voting methods, and immersive play, Puskar shows how the switch to switching led to radically new forms of action and thought.

 

The innovative analysis in The Switch makes clear that binary inputs have altered human agency by making choice instantaneous, effort minimal, and effects more far-reaching than ever. In the process, it concludes, switching also fosters forms of individualism that, though empowering for many, also preserve a legacy of inequality and even domination.

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front cover of Time and the Digital
Time and the Digital
Connecting Technology, Aesthetics, and a Process Philosophy of Time
Timothy Scott Barker
Dartmouth College Press, 2012
Eschewing the traditional focus on object/viewer spatial relationships, Timothy Scott Barker’s Time and the Digital stresses the role of the temporal in digital art and media. The connectivity of contemporary digital interfaces has not only expanded the relationships between once separate spaces but has increased the complexity of the temporal in nearly unimagined ways. Invoking the process philosophy of Whitehead and Deleuze, Barker strives for nothing less than a new philosophy of time in digital encounters, aesthetics, and interactivity. Of interest to scholars in the fields of art and media theory and philosophy of technology, as well as new media artists, this study contributes to an understanding of the new temporal experiences emergent in our interactions with digital technologies.
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front cover of Transparency for Robots and Autonomous Systems
Transparency for Robots and Autonomous Systems
Fundamentals, technologies and applications
Robert H. Wortham
The Institution of Engineering and Technology, 2020
Based on scientific understanding and empirical evidence of how humans understand and interact with robotic and autonomous systems, the author reviews the concerns that have been raised around the deployment of AI and robots in human society, and the potential for disruption and harm. He explains why transparency ought to be a fundamental design consideration for Human Computer Interaction (HCI) and artificial intelligent systems. Starting with a survey of global research in the field and what transparency means in the wider context of trust, control and ethics, the author then introduces a transparent robot control architecture, and the impact of transparency using real-time displays. He presents a case study of a muttering robot, and covers current and upcoming standards for transparency, as well as future perspectives for the design, manufacture and operation of autonomous robotic systems.
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front cover of Ultrascale Computing Systems
Ultrascale Computing Systems
Jesus Carretero
The Institution of Engineering and Technology, 2019
The needs of future digital data and computer systems are expected to be two to three orders of magnitude larger than for today's systems, to take account of unprecedented amounts of heterogeneous hardware, lines of source code, numbers of users, and volumes of data. Ultrascale computing systems (UCS) are a solution. Envisioned as large-scale complex systems joining parallel and distributed computing systems, which can be located at multiple sites and cooperate to provide the required resources and performance to the users, these technologies will extend individual systems to provide the resources that are very much needed.
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