front cover of Five Strands of Fictionality
Five Strands of Fictionality
The Institutional Construction of Contemporary American Fiction
Daniel Punday
The Ohio State University Press
Fictions, we are so often told, are everywhere in America today. The extravagant claims of advertising are everywhere, much of the day’s news concerns “pseudo-events” like rallies or ceremonies staged so that they can be reported on, and philosophers doubt even the possibility of any knowledge being objective. Thus we seem less and less able to distinguish between the real and the invented.
 
In Five Strands of Fictionality: The Institutional Construction of Contemporary American Fiction, Daniel Punday examines the “postmodern” expansion of fictionality—the feeling today that the line between the real and the invented is harder to draw—and argues that this feeling reflects a struggle by different cultural groups to define how we tell and use “literary” stories. He discusses the literary texts of John Barth, Alice Walker, and Ishmael Reed; paraliterary forms like science fiction and electronic writing; and resolutely nonliterary texts, especially role-playing games, in terms of how each responds to the institution of literature through its definition of fictionality.
 
For too long, postmodernism has been described by easy generalizations—relativist, indeterminate, commercialized—that have rendered the term nearly worthless. Punday applies a more nuanced understanding of fictionality to a variety of contemporary narrative forms that occupy different locations within postmodern literary culture. Approaching postmodernism as a configuration of institutions that legitimize fictionality, he illuminates the nature of creative writing and the conflicts between different literary groups in America today.
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front cover of Playing at Narratology
Playing at Narratology
Digital Media as Narrative Theory
Daniel Punday
The Ohio State University Press, 2019
In Playing at Narratology Daniel Punday bridges the worlds of digital media studies and narrative studies by arguing that digital media allows us to see unresolved tensions, ambiguities, and gaps in core narrative concepts. Rather than developing new terms to account for web-based storytelling, Punday uses established narrative forms to better understand how digital media exposes faulty gaps in narrative theory. Punday’s Playing at Narratology shows that artists, video game developers, and narrative theorists are ultimately playing the same game.
 
Returning to terms such as narrator, setting, event, character, and world, Playing at Narratology reveals new ways of thinking about these basic narrative concepts—concepts that are not so basic when applied to games and web-based narratives. What are thought of as narrative innovations in these digital forms are a product of technological ability and tied to how we physically interact with a medium, creating new and complicated questions: Is the game designer the implied author or the narrator? Is the space on the screen simply the story’s setting? Playing at Narratology guides us through the evolution of narrative in new media without abandoning the field’s theoretical foundations.
 
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