345 books match the query 'Design' and 21 start with m
Jennifer Jane Marshall
University of Chicago Press, 2012
In 1934, New York’s Museum of Modern Art staged a major exhibition of ball bearings, airplane propellers, pots and pans, cocktail tumblers, petri dishes, protractors, and other machine parts and products. The exhibition, titled Machine Art, explored these ordinary objects as works of modern art, teaching museumgoers about the nature of beauty and value in the era of mass production.
By Frederick R. Steiner
University of Texas Press, 2018
“Community and regional planning involve thinking ahead and formally envisioning the future for ourselves and others,” according to Frederick R. Steiner. “Improved plans can lead to healthier, safer, and more beautiful places to live for us and other species. We can also plan for places that are more just and more profitable. Plans can help us not only to sustain what we value but also to transcend sustainability by creating truly regenerative communities, that is, places with the capacity to restore, renew, and revitalize their own sources of energy and materials.”
In Making Plans, Steiner offers a primer on the planning process through a lively, firsthand account of developing plans for the city of Austin and the University of Texas campus. As dean of the UT School of Architecture, Steiner served on planning committees that addressed the future growth of the city and the university, growth that inevitably overlapped because of UT’s central location in Austin. As he walks readers through the planning processes, Steiner illustrates how large-scale planning requires setting goals and objectives, reading landscapes, determining best uses, designing options, selecting courses for moving forward, taking actions, and adjusting to changes. He also demonstrates that planning is an inherently political, sometimes messy, act, requiring the intelligence and ownership of the affected communities. Both wise and frank, Making Plans is an important philosophical and practical statement on planning by a leader in the field.
Terry Smith
University of Chicago Press, 1993
Nicholas Wolters
Vanderbilt University Press, 2022
Uri McMillan
Duke University Press, 2025
Wai Yie Leong
The Institution of Engineering and Technology, 2023
Megan Sweeney
Duke University Press, 2023
Stephanie Boluk
University of Minnesota Press, 2017
The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as “games about games,” metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play.
Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art.
One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don’t simply play videogames—we make metagames.

J.R. James
The Institution of Engineering and Technology, 1981

Samuel Silver
The Institution of Engineering and Technology, 1984
Raymond S. Pengelly
The Institution of Engineering and Technology, 1994

Elizabeth Wellington
Temple University Press, 2027
For award-winning fashion writer Elizabeth Wellington, style was initially less about labels and more about how she styled her looks. She knew what looked good and that what she wore was an essential form of self-expression. Mirror, Mirror collects thirty-six of Wellington’s columns for the Philadelphia Inquirer, where she has written about fashion, politics, and pop culture since 2002. Each chapter includes an opening essay defining the era and how Wellington fit into it along with a “Fashion Fast Forward” that reflects how both she and society have evolved.
Wellington started covering fashion when the industry was on the cusp of social and sartorial change. As trends evolved, so too did Wellington, who found her place as she defined Philadelphia’s style scene. She profiles local doyennes Joan Shepp and Toby Lerner and writes about finding the perfect jeans. Wellington also intertwines optics and social justice in columns about First Lady style, the power of the hoodie, and the impact of the CROWN Act, which protects against discrimination based on hair.
Writing thoughtfully about fashion with nostalgia and passion, Wellington covers retail, Fashion Week runways, and the changing political landscape. Mirror, Mirror showcases Wellington’s flair in her work as she writes about style and herself.
Martin Brückner
University of Minnesota Press, 2021
How making models allows us to recall what was and to discover what still might be
Whether looking inward to the intricacies of human anatomy or outward to the furthest recesses of the universe, expanding the boundaries of human inquiry depends to a surprisingly large degree on the making of models. In this wide-ranging volume, scholars from diverse fields examine the interrelationships between a model’s material foundations and the otherwise invisible things it gestures toward, underscoring the pivotal role of models in understanding and shaping the world around us. Whether in the form of reproductions, interpretive processes, or constitutive tools, models may bridge the gap between the tangible and the abstract.
By focusing on the material aspects of models, including the digital ones that would seem to displace their analogue forebears, these insightful essays ground modeling as a tactile and emphatically humanistic endeavor. With contributions from scholars in the history of science and technology, visual studies, musicology, literary studies, and material culture, this book demonstrates that models serve as invaluable tools across every field of cultural development, both historically and in the present day.
Modelwork is unique in calling attention to modeling’s duality, a dynamic exchange between imagination and matter. This singular publication shows us how models shape our ability to ascertain the surrounding world and to find new ways to transform it.
Contributors: Hilary Bryon, Virginia Tech; Johanna Drucker, UCLA; Seher Erdoğan Ford, Temple U; Peter Galison, Harvard U; Lisa Gitelman, New York U; Reed Gochberg, Harvard U; Catherine Newman Howe, Williams College; Christopher J. Lukasik, Purdue U; Martin Scherzinger, New York U; Juliet S. Sperling, U of Washington; Annabel Jane Wharton, Duke U.

Jason Puckett
Assoc of College & Research Libraries, 2015

Jason Puckett
Assoc of College & Research Libraries, 2015
Amanda Nichols Hess
American Library Association, 2020
Does your online instruction program sometimes feel like a constant scramble to keep pace with requests and deadlines? Modular design is the answer. Approaching projects, whether large and small, with an eye towards future uses will put you on the path to accomplishing broader, organizational goals. And by intentionally building documentation and structure into your process, you will create content that can easily be scaled, modified, adapted, and transformed to meet different learner needs. Hess, experienced in online instruction in both K-12 and academic libraries, shows you how, using project examples of various sizes to illustrate each chapter’s concepts. Her resource guides you through such topics as

Katrina Sark and Sara Danièle Bélanger-Michaud
Intellect Books, 2016
J. Kolodko
The Institution of Engineering and Technology, 2005
Davis, Blair
Rutgers University Press, 2017
Reina Lewis
Duke University Press, 2015
Edited by Aída Hurtado and Norma E. Cantú
University of Texas Press, 2020
2020 Second Place, Best Nonfiction Multi Author, International Latino Book Awards
Collecting the perspectives of scholars who reflect on their own relationships to particular garments, analyze the politics of dress, and examine the role of consumerism and entrepreneurialism in the production of creating and selling a style, meXicana Fashions examines and searches for meaning in these visible, performative aspects of identity.
Focusing primarily on Chicanas but also considering trends connected to other Latin American communities, the authors highlight specific constituencies that are defined by region (“Tejana style,” “L.A. style”), age group (“homie,” “chola”), and social class (marked by haute couture labels such as Carolina Herrera and Oscar de la Renta). The essays acknowledge the complex layers of these styles, which are not mutually exclusive but instead reflect a range of intersections in occupation, origin, personality, sexuality, and fads. Other elements include urban indigenous fashion shows, the shifting quinceañera market, “walking altars” on the Days of the Dead, plus-size clothing, huipiles in the workplace, and dressing in drag. Together, these chapters illuminate the full array of messages woven into a vibrant social fabric.