by Tongu Wu
Temple University Press, 2024
Cloth: 978-1-4399-2297-2 | Paper: 978-1-4399-2298-9 | eISBN: 978-1-4399-2299-6
Library of Congress Classification HD30.26.W667 2024
Dewey Decimal Classification 658.4012

ABOUT THIS BOOK | AUTHOR BIOGRAPHY
ABOUT THIS BOOK
Games are often a fun perk of a tech company job, and employees can “play to win” in the competition to succeed. But in studying “Behemoth” (a pseudonym for a top American tech company), Tongyu Wu discovered that gaming work culture was far more insidious.

Play to Submission shows how Behemoth’s games undermined and manipulated workers. They lost their work-life balance and the constant competition made labor organizing difficult. Nonetheless, many workers embraced management’s games as a chance to show off their “gamer” identities and create a workplace culture with privileged insiders and exiled outsiders, with female and migrant workers usually in the latter group. Moreover, Wu indicates this may be the future of work for high- and low-skilled and, creative workers in an environment where capitalists have heightened demands for technology and creativity.

Drawing from 13 months of ethnographic work, Wu presents a persistent reality in which the company reaps the reward of surplus productivity, leaving employees themselves in a highly competitive and sometimes precarious work position.

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