“Christopher Goetz’s The Counterfeit Coin: Videogames and Fantasies of Empowerment is a triumphant theoretical leap forward for game studies. The Counterfeit Coin invites readers to go on an adventure in game and media studies by unlocking how games and media let us play through our fantasies, whether those fantasies are what tether us into a safe spot, let us exceed and transcend bodily limitations, or just accrue more and more loot. Reading across a wide range of games, film, anime and television series, Goetz’s The Counterfeit Coin illuminates how and why players find comfort, transcendence, and accomplishment in the routine and familiar ways we play."
— Sheila C. Murphy, author of How Television Invented New Media
“The Counterfeit Coin is ideal for scholars of film interested in learning more about video games and for video game scholars interested in psychoanalysis and comparative media studies. It also intervenes into the ongoing debates within game studies about how games generate meaning, be that by virtue of mechanics, code, and procedural elements, or narrative elements found in other media forms, like story and plot.”— Ari Gass, Film Quarterly