This title is no longer available from this publisher at this time. To let the publisher know you are interested in the title, please email bv-help@uchicago.edu.
This title is no longer available from this publisher at this time. To let the publisher know you are interested in the title, please email bv-help@uchicago.edu.
Hybrid Museum Experiences: Theory and Design
Hybrid Museum Experiences: Theory and Design
edited by Annika Waern and Anders Løvlie
Amsterdam University Press, 2022 eISBN: 978-90-485-5284-9 (PDF)
ABOUT THIS BOOK | AUTHOR BIOGRAPHY | TOC
ABOUT THIS BOOK
"So you're the one getting this gift? Lucky you! Someone who knows you has visited the museum. They searched out things they thought you would care about, and they took photos and left messages for you."
This is the welcoming message for the Gift app, designed to create a very personal museum visit. Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting the museum. They are designed to be experienced in close relation to the physical space and exhibit. In this book we discuss three forms of hybridity in museum experiences: Incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation. This book reports on a 3-year cross-disciplinary research project in which artists, design researchers and museum professionals have collaborated to create technology-mediated experiences that merge with the museum environment.
AUTHOR BIOGRAPHY
Annika Waern is a 'research through design' academic who has been researching technology-supported physical play and games for about fifteen years. Currently, she is conducting research in the areas of hybrid play in museums, children’s play in outdoor settings, and circus training to foster proprioceptic skills.Anders Sundnes Lovlie does research on the intersection of design research and media studies, focusing in particular on experience design, locative media and play. Anders was the coordinator for the GIFT project, and has been involved in a number of design projects involving museums like the Munch Museum, Danish Architecture Center, the National Gallery of Denmark, Brighton Museum and the Frederiksberg Museums.
TABLE OF CONTENTS
Preface (Kevin Bacon and Nikita Mathias)
Concepts
1. Introduction (Anders Sundnes Lovlie and Annika Waern) Why hybrid museum experiences? GIFT The structure of this book
2. Hybrid Museum Experiences (Anders Sundnes Lovlie, Annika Waern, Lina Eklund, Jocelyn Spence, Paulina Rajkowska and Steve Benford) The Physical and the Digital The Personal and the Social The Museum and the Visitor Conclusions
Cases
3. The Gift App – Gifting Museum Experiences (Jocelyn Spence) The Experience The Designer Perspective The Museum Perspective The Visitor Perspective Analysis of the Gift App Conclusions
4. Never let me go – Social and Introspective Play (Karin Ryding) Becoming Mouse: The Experience Designing for Playfulness Designing Never let me go The Visitor Perspective Analysis of Never Let Me Go Conclusions
5. Your Stories – A Life Cycle Analysis (Paulina Rajkowska) The National Museum of Serbia The Design The Design Process Visitor Perspective Museum Perspective Designer Perspective Analysis of Your Stories
Craft
6. Action Research as a Method for Reflective Practice in Museums (Christian Hviid Mortensen, Anne Rorbak Olesen, Sejul Malde and Anders Sundnes Lovlie) Reflective Practice in Museums What is Action Research? Action Research in GIFT The Cross-Departmental COP: Three Examples The Cross-Organizational COP: Learning Beyond the Organization The GIFT Project: A Cross-Sectorial COP Discussion Conclusions
7. Sensitizing Design Teams to Theory (Annika Waern and Paulina Rajkowska) Sensitizing Concepts and Boundary Objects Sensitizing Scenarios Resident Theorist Other Ways to Sensitize Designers
8. Ideation Tools for Experience Design (Anne Rorbak Olesen, Christian Hviid Mortensen, Anders Sundnes Lovlie) The Importance of Ideation Three Tools for Ideation Combination and Usefulness of the Tools
9. Data-Driven Visiting Experiences (Steve Benford, Dimitri Darzentas, Edgar Bodiaj, Paul Tennent, Sarah Martindale, Harriet Cameron and Velvet Spors) Visualizing Visitor Behaviour in Thresholds Visiting Gifting Behaviours 162 Visualizing the Use of Visitor Box Cards Opportunities and Challenges
10. Evaluation (Jon Back and Jocelyn Spence) First, Ask Why! What Is Important to Know? Who Should Your Study Subjects Be? Where Will You Be? When and for How Long Can You Study Them? How to Get Your Answer Early On: Formative Studies Analyse Your Evaluation Ethical Considerations Conclusions
Coda
11. Remediating, Reframing and Restaging the Museum (Annika Waern and Anders Sundnes Lovlie) The Ideal Museum Experience Reimagining the Museum Experience Final Words